Very gud, just wish they didn't make me fight so many base-game monsters

Kirby and the Forgotten Land is an awesome co-op game. They made the transition to 3D perfectly. Phenomenal music and it was beautiful. My only drawback was the game was probably too easy with maxed out abilities + co-op.

I think Judgement is one of the most concise stories RGG has made, start to finish. Not a lot of “rubber bullets” -tier plot twists, and I enjoyed the murder mystery story. Substories are the best they’ve ever been (coming hot off the heels from Yakuza 6) and the main cast is very likeable.

Unfortunately Judgement is really lacking in gameplay. I’ve never been super crazy about the Dragon Engine, but Yagami is super clunky and slow compared to Kiryu in Yakuza 6. I also don’t think there’s a lot of variety in the combat. I despised the tailing missions, especially towards the end. They never work in any game. Karaoke is sorely missed, and the music is pretty forgettable in my opinion. I did enjoy the story, but the worst parts were the “wait for xyz to call” sections. I would’ve liked to use those opportunities to work on side jobs, but instead you’re thrusted into a totally useless filler mission.

Judgement has good bones indicative of the typical “Yakuza” experience. Even though I’d recommend Judgement to someone who wants to try the series but is intimidated by the length of Kiryu’s saga, I don’t think it really holds a candle to 0-6.

An awesome party game. I love that each character has a pretty unique moveset, you can tell a lot of thought was put into making this game.

If you like the first one, you’ll like this one. Being able to throw ingredients spiced things up, but much like the first game the level difficulties are all over the place, especially towards the end of the game.

Like all the other newer Pokemon games, it could be so much better if it had more time to be worked on. I haven't encountered gameplay bugs but the game is just ugly sometimes. Terrible frame rate, objects popping in and out due to the short draw distance... Real shame, considering how ambitious this game was. The open world was promising, and the actual character models look very nice.

I would hold out to see if major patches improve the perfomance, otherwise don't buy it anywhere close to full price.

I can appreciate how wacky the entire game is, in terms of art and dialogue, but it’s aged pretty badly. I’ll be trying Psychonauts 2 hoping for the same charm with a more modern face.

Super cheesy and over-the-top anime beat 'em up, with a lot of awesome side content that doesn't ever feel like it gets stale. Except for grinding real estate...

Incredibly addictive sim. It’s mostly farming and raising livestock, with some combat and cave crawling on the side. I loved the music and the art style.

I would say it needs to be played with a friend(s). Singleplayer is available but there’s practically no way I or my girlfriend would be as successful in the game without being able to divide up the work. The bigger your farm gets, the more work needs to be done. And of course all the other neat random events/content.

The only drawbacks I have likely come from the Switch port only. My BIGGEST issue came from playing multiplayer. The game would frequently freeze for a second or two on multiplayer, even with split screen. Given how important time management is, it’s incredibly frustrating. It was unbearable during combat, when freezing means enemies get free hits on you.

It’s evident this game was meant for a mouse and keyboard. Plus with the possibility of mods, just play this on PC. If the Switch port was smoothed out, this game would be near-perfect to me.

The best co-op experience I’ve had in years, with an awesome story to boot

Wind Waker HD raised the bar for remakes. I've briefly played the original Wind Waker, and this is a phenomenal upgrade. The game is gorgeous, the overworld is really interesting and full(although sailing can be boring), and the music rocks. My only gripes are that it was on the easier and shorter side.

Really good remake. Adds enough to keep the game fresh while still staying true to the original.

I hate that there's durability for knives, and I wish Leon could evade manually. Sometimes it felt like they took Leon's movement from the original and just pasted it into modern RE, where enemies move much quicker than they used to.

To me The Witcher 3 was just boring. I gave it 2 different tries but I couldn't get very far into it. The gritty medieval setting bored me, along with the combat.

Bangin' soundtrack and super fun hack-n-slash gameplay. It's always fun to revisit every now and then.

Super charming and unique, but the padding towards the end (getting a key in the basement to go all the way up to the highest level) really got annoying.