Story doesn't make much of any sense, but everything about the gameplay was fun enough to keep me invested. At the very least I appreciate Kojima and his team creating a very unique experience. I think Death Stranding is one of those games you really gotta experience yourself to form a solid opinion on.

I think some of the character interactions were annoying, the trials were a bit more obnoxious(looking at you Hangman's Gambit), and I think a lot of the middle of the game was boring. There was a lot of breadcrumbs and questions from the first game that didn't get answered until basically the end of the game.

BUT if you can stick through until the end, the payoff is worth it. The ending is MUCH better than 1 and a lot of my questions were answered. Overall, it was alright.

Dead Souls is pretty goofy, but there’s plenty of times it isn’t, and instead is incredibly frustrating. Without getting abilities to improve headtracking, freely aiming sucks and you’re better off using the auto-aim. It’s pretty easy to get stunlocked, which sucks when you’re fighting stronger monsters.

The final chapter was great from start to finish, and getting to play as other characters(one in particular) makes it all worth it. There’s some gems in this game people that didn’t play Dead Souls will miss out on. The music is surprisingly good, and karaoke is amazing. Most of the substories are also pretty interesting. On top of all that, we get Asagi, who runs laps around Sayama.

Took me ten years to beat... The last boss is tough, but it’s a pretty great entry-level game for the rouge-like genre.

Great atmosphere and a good, cheesy, action movie story. The dreary lighting in levels & the design of the Helghast really adds to the grittiness. While the design of the game is visually appealing, the game itself can be hard to look at because of the unstable frame rate.

Unfortunately, the gameplay itself is meh. It’s cool that Killzone wants to be less of a run-and-gun like Halo or Cod, but aiming is difficult, especially when it comes to making microadjustments to hit someone right in front of you.

Took half a star off for the characters being overanimated at times and contorting their face in uncanny ways, and another half a star because of janky motion controls and the wording of choices resulting in unnecessary deaths.

Fun, corny horror movie experience otherwise.

Taking away 1.5 stars for how annoying the caves were. A great idea in practice, but some of the challenges were just obnoxious. Especially the randomly dropped rocks and bombs.

Otherwise, this game was amazing. It improved upon everything Pikmin 1 did.

Also I hate Louie

Proximity chat should be a requirement in multiplayer games

Amazing ninja game, I wish we got more of this nowadays. The movement, gadgets, and stealth mechanics are really neat. The only drawback is it can be pretty unforgiving with bosses, and if you die you gotta do the whole level all over.

I think Judgement is one of the most concise stories RGG has made, start to finish. Not a lot of “rubber bullets” -tier plot twists, and I enjoyed the murder mystery story. Substories are the best they’ve ever been (coming hot off the heels from Yakuza 6) and the main cast is very likeable.

Unfortunately Judgement is really lacking in gameplay. I’ve never been super crazy about the Dragon Engine, but Yagami is super clunky and slow compared to Kiryu in Yakuza 6. I also don’t think there’s a lot of variety in the combat. I despised the tailing missions, especially towards the end. They never work in any game. Karaoke is sorely missed, and the music is pretty forgettable in my opinion. I did enjoy the story, but the worst parts were the “wait for xyz to call” sections. I would’ve liked to use those opportunities to work on side jobs, but instead you’re thrusted into a totally useless filler mission.

Judgement has good bones indicative of the typical “Yakuza” experience. Even though I’d recommend Judgement to someone who wants to try the series but is intimidated by the length of Kiryu’s saga, I don’t think it really holds a candle to 0-6.

This is 343’s third attempt at a Halo game and they still managed to flub it in some shape or form.

I felt like I wasn’t getting the bigger picture of the story; there was a lot of “telling” of important plot points and not “showing.” I think 343 relies on external media(like books) too heavily in their mainline games. They assume most of us are up-to-date on every bit of relevant lore from books, comics, etc., which alienates more casual fans like myself. I’ve been playing Halo since 3, and never have I ever felt like I was just going through the motions to this extent.

The gameplay itself was okay. The open world was typical base-clearing stuff but in Halo, which turned out to be way more fun than Far Cry’s take on the formula. The bosses were incredibly frustrating, whether it was doing a lot of damage or having super powers that let them lunge from quite literally across the arena. There’s no Co-Op on Day 1, which makes no sense unless they’re working on a separate story for co-op.

As of the day I’m writing this, multiplayer is barebones and muddled with microtransactions - to me it’s very evident this is where 343 spent a bulk of the 6 years of development. They just added playlists about a week or two ago - the most basic feature any multiplayer fps ships out with. There’s plenty of bugs and network issues, a lot of the new weapons are lame and replaced classics, and vehicles are very inconsistent.

If it wasn’t for Game Pass I likely would not have touched the campaign, as I was already dissatisfied with the multiplayer. At its core Halo Infinite is a decent Halo game but it needs a whole lot more polish, which begs the question: what was 343 doing this whole time?

Wind Waker HD raised the bar for remakes. I've briefly played the original Wind Waker, and this is a phenomenal upgrade. The game is gorgeous, the overworld is really interesting and full(although sailing can be boring), and the music rocks. My only gripes are that it was on the easier and shorter side.

Bangin' soundtrack and super fun hack-n-slash gameplay. It's always fun to revisit every now and then.

Super charming and unique, but the padding towards the end (getting a key in the basement to go all the way up to the highest level) really got annoying.

The best co-op experience I’ve had in years, with an awesome story to boot