JLMetak
1992
The one that started it all. No run, no slide, no copy abilities.
Just a simple jump, inhaling and spitting back enemies, and infinite flying in a platformer game. It sets out everything it wants to do and not much else, and- oh it's already over.
Ah well. It puts a smile on my face everytime I play it and I'm basically guaranteed to finishing it when I do so it's like a fulfilling bite sized game.
Extra Game is kind of bullshit though.
Just a simple jump, inhaling and spitting back enemies, and infinite flying in a platformer game. It sets out everything it wants to do and not much else, and- oh it's already over.
Ah well. It puts a smile on my face everytime I play it and I'm basically guaranteed to finishing it when I do so it's like a fulfilling bite sized game.
Extra Game is kind of bullshit though.
1992
1992
1992
Even the worst NES Mega Man is better than the majority of NES games, testament to the quality of this series.
As for 5 itself... all but 2 weapons are terrible, and even the ones that aren't are not worth using next to that Charged Shot.
This game feels almost fresh to play everytime I do because of how forgettable it is.
Super Arrow is a 10/10 too though.
As for 5 itself... all but 2 weapons are terrible, and even the ones that aren't are not worth using next to that Charged Shot.
This game feels almost fresh to play everytime I do because of how forgettable it is.
Super Arrow is a 10/10 too though.
1993
1993
1993
1994
1994
1994
1995
It's like a cute fusion between the very simple moveset of the first game with a sample platter of abilities from the second game, alongside friends to change how those abilities are used.
Somehow my favorite of the Shinichi Shimomura trilogy, in great part due to me appreciating the compromise made for the hardware.
Somehow my favorite of the Shinichi Shimomura trilogy, in great part due to me appreciating the compromise made for the hardware.
1995
1995
1995