This was alright. Great production for sure, but everything cool in the gameplay is buried in the military cover shooting. Why does a guy with jet boots on his legs need soldier buddies to stand around getting shot at? Why is the recovery so damn long? How come you’ve got zero space to slide until they have u running down the hallway like it’s recess?

How come the weapons suck? Not every gun, but there’s one called “LIFE Gun” that shoots a big fat ball of electrical energy. But that mf curve like busy bitch and can barely wipe out one guy. LAME. The whole campaign has that undercurrent for me after beating act 2 and uninstalling.

An excellent, most approachable RPG. A regular fight is snappy and thrilling and the many boss fights are tough tests of your quick thinking and strategy. Possibly the most epic story in a 2D Sprite Art game to boot.

Sometimes even a great game can’t hold my attention, but I’ve put this down and lost my save, and picked it back up multiple times in a year. Rn I don’t feel like beating it, but pushing through the start all the way to around the heroes lowest point in the story was gripping for days of play.

Super cool, thrilling 3rd Person Shooter. The kinda game that makes me lean in the chair. The campaign takes you through most of the levels from the perspective of the clone/storm troopers, now I’m trying to play with a friend and hit up the mod community. Great game

There’s a fan made mod of this game, it’s “American Wasteland Rethawed”. It updates the whole thing for a modern pc, resurrects the online, adds every playable Tony hawk skater. Lots to customize too. And they’re still going hard in their discord. It’s an awesome project for a sweet game.

P.S. Runs perfect on Steam Deck

A year after my original playthrough, I suddenly had an urge to collect every riddler trophy and take on new game plus. This lead to 10 discoveries.

1. Core Gameplay in Arkham Knight is stellar. The Challenge map extra mode is demonstrates. Especially as a sizeable improvement on previous games that aspect is brilliant.
Pro-Tip: pick up baseball bats off the floor and beat ppl with them. Highly effective.

2. Quite Ironically, Riddler is the best boss fight in the game. That aspect is quite disappointing compared to Arkham City. There’s nothing comparable to fighting Mr. Freeze, Clayface, or Ra’s Al Ghul in Arkham Knight.

3. Batmobile Racing kicks ass. Zooming in and picking off drones with Perfect/Critical shots to power your secondary weapons is very satisfying in Batmobile combat.

4. It’s very easy to download and install costume mods online. There’s great stuff out there too.

5. The story, while bombastic, is full of holes and leaves massive gaping questions.

6. Mark Hamill’s Joker as a haunting sidekick/npc/villain was brilliant. He’s a perfect comedic relief throughout the game before a really epic villain climax before the end.

7. The alternate playable characters are heavily underutilized in story mode.

8. I wish you had full freedom to investigate side missions to completion. Story progress determines a lot. Not a very “open” world.

9. There’s something viscerally satisfying, about personally driving Batman’s enemies to be locked in this game. Especially from a completionist prospective, GCPD might be a favorite hub area for me now. It’s probably the smartest idea of game design going on here.

10. This game still looks next-gen however many years later….. 3D Graphics are peaking. It’s time for higher era of art direction.


Modern classic. The architecture and music create an unmatched vibe. You’re skulking through the lions den getting ambushed at every turn, but the deadliest creature at play is you.

Playing this makes me appreciate my childhood favorite, Arkham City, a lot more. I find the combat awkward quite often as Batman fails to lock onto targets. There’s also a lack of options overall in combat and stealth, and the absolute low point are the boss fights, with endless dumb wall-charging monsters, and somehow the final boss is the easiest.

But this game will always be dope. And I would love a mod that took the unique UI of this game and stuck it in the generic digital tech-fest visuals in the sequels.

I was honestly shocked how compelling the levels are in this game. Plus the badge system is awesome.

Not a fan of these controls. DK is slow as fuck, but carries a lot of speed in his brief roll, or when he jumps. I always feel like I’ve gotta hold back on the analog stick in the air or the Monkey’s fatass will go flying off every platform. Why have multiple characters that all amount to simple power ups unless you’ve got a lucky player 2, who has 3 different characters to choose from.

Not for me. I prefer how fast and clicky Donkey Kong Country 2 is for example.

Currently Playing this on Steam Deck and it instantly improves Classic Sonic’s gameplay. On top of adding drop dash, peel out, and a more expressive model: this mod let’s you roll down hills and launch off ramps like sonic was always meant to. I’m messing around with a lot of mods and surprisingly: classic with improvement is the standout joy.

even better on handheld! The smaller analog stick makes the precision rhythm gameplay much easier. Those final levels are still brutal however!

Gitaroo Man is a true gem

This afternoon, I sat in bed holding a handheld emulator, and I beat the final boss of the Gamera rail shooter.
And It's just as great as you've heard.

Every level is fast and filled with Kaiju to conquer. The levels where you shoot on Speeder Bikes might be even better than flying with gamera! they were all so damn fun. Infinite continues and a save feature + 9 stages (not a hard game until the end) + Big Highlight Bosses = an arcade treat for niche geeks.

Gamer Tip:
Hold the O button to charge Gamera's spinning attack. Very effective on Boss fights and those annoying flying enemies. Tho sometimes Gamera won't be flying around for you

There’s a simple yet effective gameplay style here, but the story is practically nothing and leveling up has no satisfaction.

Once I was bored, I stopped after getting stuck with a puzzle. I’ve noticed it’s either those or navigation issues that turn me off an rpg if the combat isn’t still fun.

New Widescreen Patch is amazing

I fucking love this story. You’re on an epic quest to defeat the Demonlord, save the world, and care for your family, and it’ll take 3 generations of adventure to do it.

Explore the towns, traverse the world, find treasure and wacky monsters. Between the monster taming, and your human party members, the game world threw many memorable events at me; like when I reunited with my pet sabercat in a dungeon by showing him my girlfriend’s hairband during a boss fight. Or that great moment when your children join the party and you venture out as family. That felt big, I loved it.

Unfortunately after 40 hours or so the 3rd act of the game is tiring me. I can more or less go around the whole map with the magic carpet, but the game has gotten quite vague on where to go. There was a giant boss who wrecked my shit, but I thought that was the most obvious next step.

I asked the fortune teller what to do next and she says, “Go get the life ring. It’s somewhere high up”. So after I got the magic carpet, I found a literal staircase to heaven where an old man gave me a staff that can move mountains apparently. Where do I use it? No clue. I don’t really wanna have to watch a whole playthrough or read a guide just to power through the last act of the game. I’d rather do one or the other.

I appreciate DQV for giving me agency, and essentially telling the player to explore the world in full (love hearing what the kids have to say) but to simply continue the story isn’t something I like to be mysterious this late in the game. I just wanna kill something crazy at this point 😭