A masterful improvement on Halo: Combat Evolved, Halo 2 ups the stakes the way a sequel should. Ends on one of the meanest cliffhangers ever.

A game that redefined the console shooter forever. A classic campaign that was completely groundbreaking for the time.

Great dungeon, fun activity, and the return of many classic weapons from Destiny to D2, with the bonus of classic Halo weapons as well.

Bad season. Story was slow as molasses, though the interactions with Mithrax and Eido were engaging. Both season activities were SLOGS to complete, however.

Great season story-wise, activity was so-so, and got repetitive quickly. Excellent seasonal weapons.

Good season overall. Enjoyable to follow week by week, and the activity wasn't too repetitive.

By far the best campaign ever released for Destiny 2, and arguably the best FPS campaign Bungie has put out since Halo 3. If you can, play it on Legendary difficulty!

My first full season playing D2, Season of the Lost was a fantastic experience, and masterfully set the stage for Witch Queen.

An okay expansion storywise, but introduced a whole new subclass to the game, and dramatically changed the face of buildcrafting.

A completely fine campaign? Nothing earth-shattering, but it set the stage for what was to come.

A very needed tone shift for Destiny, and also a campaign lost to the sands of time. Also known as the Destiny Content Vault.

Vanilla D1 was a rough experience, from what I've been told. Unfortunately, you can never go back to D2Y1.

A heavily improved Isaac experience, which has gone on to recieve 3 major DLC expansions.

A now classic rougelite, completely overshadowed and forgotten in favor of it's heavily expanded and improved remake.

A worthy end to the original trilogy of Ace Attorney.