It’s Mega Man, not sure what else there is to say at this point. It’s good.

The weapons aren’t as cool this time around, and the reward for getting all the letters isn’t as cool as I’d hoped, but the boss fights are very good still.

I wanted to like this game a lot more than I did. Everything that Studio Ghibli touched: the animation, the music, and the overall vibe, I loved. They really don't miss, and it is what pushed me through the entire experience. Unfortunately, I don't think they made the right partner in level 5 to make a great JRPG.

I'll start with the positive. I really like the side quest design, with the stamps giving you the feeling of constant progression. I also thought the wizard's companion and the amount that you can dig into the world was interesting. Unfortunately, I don't have much positive to say for the rest of the actual game part of this game.

It's extremely handhold-y, taking away a lot of the freedom in exploration (the immediate example that comes to mind is that you can't use a spell without talking to the person first and Mr. Drippy telling you to use a spell, even when you know what to do). I'm not against structure, but I felt like I was being tutorialized through the end of the game in the exploration.

And finally, the absolute back breaker here is the combat. For one thing, it's just not very satisfying. It ranges from completely horrible to just passable. At best, you're just going through the motions, occasionally clicking all out defense of offense and using an item or spell. At worst, you're dealing with the worst partner AI I have ever seen in a game (no exaggeration) and then watching your character get interrupted as an item or spell takes 10 seconds to go into effect. I really can't emphasize enough how bad the AI is and how much it hurts the experience. They will use all their MP immediately when they don't need it and then insist on using their least powerful familiar to attack. It really stains the experience in my mind.

Luckily, the art, music, and atmosphere do a lot to uphold the entire experience. I don't think the narrative was as well executed as it could be with such a great setup, but it was still good overall. When the combat is passable, it's a fun time.

A bit more frustrating than I prefer from a platformer, particularly the end, but hey, it’s Mega Man. The robot masters aren’t as iconic as in 2 and 3 imo, but they still work as boss fights.

Wow this is so much better than the first Yooka Laylee. What a fantastic 2D platformer rolling off the ideas of the DKC series.

An enjoyable if unremarkable successor to Banjo Kazooie

Wow. The music, combat, narrative, themes, and world: it's all so weeby, so melodramatic, so emotional, and so so good.

Gorgeous art and music makes this overall fine platformer well worth the time.

Not as good as the new order or its sequel, but it retains the bones of those games.

Guys will see this and be like "Hell Yeah"

Hell Yeah

Balls to the wall nazi killing that puts most modern shooters to shame

Top of the line open world, with excellent choice and consequence, deliberative combat, and amazing characters. Not to mention those sunsets.

One of the most unique coop games that is a must play for anyone yet to be sold on the social potential of the medium.

It's fine. Chock full of angst and missed potential.

Wow do I want a sequel to this game. It has some great systems and gets so close to fulfilling the vampire fantasy, but plot issues and jank keep it from its full potential.

It's fun and cute, but not all that much more than its premise