It's very good for a dopamine hit, but I do find it to be a bit repetitive and less artistically interesting compared to other rogue-lites like Slay the Spire and Dead Cells.

This review contains spoilers

An enjoyable and charming adventure that is hampered by way too many instant deaths coming from off screen and a transformation system that should feel snappier than it does.

It’s really great, for like 20 hours. Then it’s pretty good for another 10. Then it’s a chore for another 10. I love the art, the combat is a lot of fun, the leveling system is satisfying, and the storytelling is pretty solid. But it’s just too long. It couldn’t pull its weight by the end and I was really ready for it to be over.

And absolutely immaculate JRPG that is only brought down by the fact that it is clearly a portion of a greater whole. The open world is amazing, and while the mini games can be a bit much, they are mostly enjoyable throughout. And of course, the combat, characters, visuals, and music are all top notch.

I’m fine with this type of walking-sim/experiential game, but this did not do it for me. While the visuals are fantastic, the gameplay was virtually nonexistent, the musical was surprisingly unremarkable, and worst of all, the narrative was fairly unremarkable. The themes were overdone and too shallow in general, with a plot line that was pretty predictable — not enough to make up for the other shortcomings.

The game certainly has its moments, and if it looks appealing to you, I wouldn’t advise against trying it. It doesn’t ask much of you in terms of time, skill, or thought, and while that might make it easy to recommend on one level, it also means that it might not be worth the recommendation at all.

A certain few sections of this are wildly annoying and frustrating, but outside of that, Echoes of the Eye is another wonderful journey of discovery driven by your own curiosity.

An enjoyable way to spend an evening. Not much more than that, but it doesn’t need to be.

Characters and side quest design leave a lot to be desired, but the press turn system and post-apocalyptic atmosphere are fantastic. And as always with SMT, the demon fusion grind is really satisfying and addictive. I'm not always a fan of how one unlucky move can lead to your entire party getting wiped, but the difficulty does make the satisfaction of battle that much greater.

Not sure if I enjoyed this as much as DMC 3 due to some eh boss fights and getting a bit tired with V’s gameplay, but this is still a great example of DMC’s sick combat and style.

Also, Nero really won me over.

Not as good as P4 Golden or P5 Royal, but damn is it still excellent. I truly don't think Tartarus is as bad as everyone says, as the social system keeps variety in the game and the combat system is still my favorite amongst JRPGs.

It has the bones of Ragnarok, so of course it's good. It's free, so there isn't much to complain about on that end, but in my opinion, it just takes too long for not enough narrative. I got tired of dying on the final boss encounter, with nothing really new when going back in.

My expectations were certainly heightened after Final Fantasy IV, and unfortunately, this didn't really meet them. The story was just... fine, and the world wasn't really interesting in the same way. The job system was more developed than in FFIII, but I still didn't find it that satisfying. It didn't really come together until the endgame where you are basically forced to min-max jobs and abilities, and it was more annoying to me than anything, although that may just be me preferring characters being connected to jobs in traditional turn based jrpgs.

It was still good, still Final Fantasy. But I definitely did rush through the end. I think this one is appropriately rated: good, but it doesn't compare to IV.

A fun open world romp that certainly overstays its welcome. The world of Harry Potter was portrayed very well, and the combat was surprisingly really engaging. On the negative side, the open world became rather dull and repetitive, and the story is nothing special.

Overall, I don’t regret the time I spent with it, but I wouldn’t advise trying to play everything it has to offer for fear of burnout. I had that in mind in the beginning and it led to me rushing through the end.

The puzzles were a bit slow paced at times but the narrative was a really fun rabbit hole to go down. Highly recommended.