Absolute cracker. Secrets, exploration, backtracking, all the stuff Castlevania would later become synonymous with, it's all right here in this mad little NES game. Great music too.

Use a guide to help with the baffling dialogue (and maybe a couple of the more obtuse clues) and you'll have a very good time.

More of the brilliant Shovel Knight, now with new cool moves. I like it when a game moves good.

For some reason I would always be listening to The Shirehorses or Tony Ferrino when playing this, and now they're inextricably linked.

Sometimes this game played like a futuristic edgy Cannon Fodder, which was a good laugh, and sometimes you'd have to carefully position each of your four guys to flush a target out, catch them at the back door, watch for the cops, and drive the getaway hovercar, which made me feel like a supergenius. And then sometimes all you had to do was equip big guns, pump your guys full of combat drugs, and relax. Good stuff.

A perfect little gem, I will threaten to buy it for you every time it's on sale.

If it wasn't for the chief telling me to "Check the precog eggs" I could not tell you what movie this was tied into.

There's this way that American teens talk in videogames that I just can't be doing with, so I've no idea if this game is any good or not.

I'm currently writing on the Retrobits edition of this, and it's just so nice to work with. Great sounds, enough ways to tweak things without being too overwhelming, and a lovely smooth interface.

If you like whipping up little loops and throwing them around until beautiful music emerges, grab this before it disappears forever.

2021

Pretty sure I played this back in the day and shrugged. Quake 2 got my attention, and then Half-Life shook me by the shoulders, and then Deus Ex grabbed me by the balls, and I stopped thinking about games that didn't ask me to think.

Going back now though, Quake is an absolute dream, a breath of fresh air. Twitchy, speedy, visceral, it doesn't ask me to think so much as feel and react, it's buttery smooth and the sound design kicks ass and you can explode anything into chunks thanks to the king of powerups: QUAD DAMAGE.

Quake feels like the true seed of what's great about Doom 2016, and I live in hope of a Quake 202X.

Picked it up super cheap, the idea of a one-hit-kill fighter sounded neat, but I've yet to play against an actual person.

Somehow I didn't play this until last year. It's pretty good!

Never actually played this against another person, so couldn't tell you if the fairly dry gameplay is enhanced by having a real opponent,

but

the music generation system is really interesting (https://youtu.be/sJTY1AAYgKg), with headphones attached you can close the DS and just let it play and morph and take you on a little trip, very nice.

Funny, with a bit of a Rhythm Heaven / Warioware vibe to the cutscenes, but the puzzle element doesn't quite work and you just end up frantically mashing. Still enjoyable, but I never felt like I was playing it properly.

My mum got well into this, but late into the game she did a swan dive off a sphinx then hit quicksave instead of quickload, hasn't touched it since.

I wish I were a more persuasive person, so I could convince folk to play this with me. It's a cracking little RPG-lite brawler with a daft fun story, and although you can flip between two classes during single-player, I feel like I'm missing out on the spectacle of a full team controlling the field and battering wave after wave of enemies with mad power combos.

Next time it's a fiver I'll threaten to buy it for you.

It's beautiful, it's perfect. Playing again right now and it still looks incredible, the swordplay feels great, and the soundtrack kicks ass. Well overdue a re-release, don't even need to remaster it, just press the button and bang it out on everything right now.