I woke up and just thought about randomly reviewing one of my biggest childhood games. This and a couple of other games are what made me crave Sports/Racing games that have tons of unlockables and content in them. It's a great kart racer. I don't really like to call things that aren't Mario Kart, "Mario Kart clones", because Mario Kart, I feel, pioneered the whole subgenre, but that doesn't mean that there aren't shameless cash grabs that just try to get a quick buck that basically do nothing to differ from Mario Kart. This however, isn't one of those games. The tracks are all beautifully crafted and feel like adventures. The transformation mechanic is a great one, since all 3 modes control well. Don't worry if you don't like inverted controls on the plane sections, then you can just turn them off. Some people hate the character roster, but to be honest. I just find it funny, seeing Danica Patrick casually appear in this game and be unlocked like it's nothing, it's hilarious to me. Speaking of unlockables or more so, content. This game's got it. I love campaigns in Racing games with multiple modes that test your skills. The A star missions are actual challenges, and if that wasn't enough for you, the devs just decided to add in an S Class difficulty after you beat the main bulk of the campaign. Be warned though that the CPUs can be kinda stupid sometimes in these. You can also unlock "mods" for characters that give them different stats depending on the type of mod. I know these aren't crazy, but I just like the customization options. There's your standard Grand Prix as well. The remixes for each track are great as well. I just love a lot about this game, even if some of it comes from nostalgia. I mean for crying out loud just go into the options and mess around with the announcer and see what happens. It's great. Just a fantastic kart racer all around.

This is probably one of my biggest guilty pleasures, but this game is unironically good. It’s surprising how a spin off is what was able to showcase Sonic’s personality best arguably. The story in general is good. The gameplay can be fun, but sense it relies on motion controls, it can be frustrating sometimes. Don’t expect crazy combat, but it does get the job done. The graphics look real good as well for a Wii game. The short length of it as well allows it to not stay its welcome, but there are some nice optional missions that you can do just in case you want more. There’s also a battle mode, but I never even saw gameplay of it, but I’m sure there’s some fun to be had. Overall… Knight of the Wind is the best Crush 40 song and I will DIE on that hill.

That was a really nice conclusion to the NES lineup of games. It felt like it was trying to give out a true ending to Classic Mega Man (Though we all know that didn’t happen). Overall this was a nice step up after how safe 5 felt. The graphics have been really impressive to look at. The game also has a lot of bangers for me. Who knows it may be in my top 3 for the OSTs so far. I loved the adaptor upgrades. It honestly makes me wish for more to be done with this concept in the later games… oh yeah X exists. Yeah, this feels like a precursor to X with how the upgrades are in this game. Makes it a lot more charming like this was the blueprint for that series. The levels were a treat. I never felt pooped out cause of the game itself, more so just the fact that I’ve been playing these games so quickly to the point where I can feel the fatigue but I’m still enjoying my time with them so I feel no need for a break. The premise is different for the story unlike 5 so that’s a plus. The power up selection felt meh here but at this point that’s not surprising anymore unfortunately, none of the games so far have had something crazy, but I liked upgrades like the Silver Tomahawk which was nice to aim with and shoot. The blizzard attack having multiple projectiles was cool I guess, but Flame Blast was the best, since it dropped a flame that could be used to trap enemies that were moving. Mainly though the adaptors were the best part. Using them felt so satisfying and they controlled well. I loved seeing branching paths have more of a purpose. It gives more reason to go back to levels in hopes of getting the upgrades. Felt like a mini Metroidvania for me. At the end of the day I really enjoyed this one. It’s as good as 4 for me honestly. I feel like I have different reasons to like both that much. I do think there is a lot more that you can do with these upgrades though which X already does and I know, but still.

Best one so far for me. The levels hit the sweet spot that I felt was missing in 3 with them not feeling too short but none of them overstayed their welcome. It provided a nice challenge too. The upgraded Mega Buster allowing you to charge it up now is a great addition to me. It allows for a new style of playing. Would you rather wait for a more powerful blast or try to shoot down your enemies immediately Especially since they’re different levels to the charged version. Dr Cossack’s castle is way better than the Doc Robot levels and I’m hoping nothing as lazy and frustrating as those levels will show up in this franchise ever again. Wily’s castle isn’t stupid easy like in 3, and no stupid puzzle boss like in 2. I’m gonna be honest though some of the power ups kinda suck, but it honestly felt the most versatile for this game’s weapon wheel.Bright Man’s power is just the time ability Flash Man had. Pharaoh Shot is just a better Mega Buster and that’s cool I guess, but it shows cause I only used it for the final boss. Being able to detonate the drill bomb manually was nice as well but it’s just a better Crash Bomb from 2. The Dive Missiles were cool for taking care of enemies that were annoying to hit with your Mega Buster, and Rain Flush was a nice screen nuke ability. These are better than 3 and even 2’s weapon wheel since the only thing used there by everyone is the metal blade with how broken it is. Overall I could definitely see myself coming back to this one over the other 3 so far, but they’re flaws. I think some of the level design is a little odd but the branching paths were nice. Also we’re 4 games in and Mega Man’s gameplay hasn’t really done TOO much. That’s not a bad thing but it makes it a little harder to fully enjoy these games when you’re playing them back to back. I still really enjoyed my time though which is why it’s getting 4 stars from me.

Super Mario Land 2 has a lot of heart put into it, and for that alone I enjoyed it so much. It's nothing crazy, there are only 6 main worlds, 2 powerups, it's pretty easy and simple to get through, and really short, but I still really enjoyed this one.

I never played the first land game, but I have seen it in action, and what a graphical upgrade. Not only in terms of the looks, but in terms of settings as well. Mario Land 2 has one of, if not the best worlds for a Mario game to this day. A world where you go into a house as a mini Mario, a toy Mario world where you go up it with there being other toys inside as well, along with a water world with a submarine level, with other great choices as well. It's easily my favorite thing from this game.

The game only has 2 powerups with one being the established fire flower, and the other being the new rabbit power up, which lets you float down. I guess you could say it's just a worse tanooki suit, but I think it's used well throughout the game.

Before I go since I don't feel like I have too much to say on the game, I just got a funny question to ask. Where did Mario get a whole castle? How did Wario even get his hands on it. What was Mario doing, going out for a walk or something? It's just so funny, especially since this is Wario's first game which means that he just showed up here with no one knowing him, as an evil big version of Mario... I'm really sitting here thinking about the lore of Mario. I don't know if that's funny or sad.

Wow I’m conflicted. I don’t know how to feel about this one since when I started it, I found it really cool but by the end of everything I was just waiting for it to be over like with 3. I think the reason for this is a couple of things. 1. The enemies. This game has some really annoying enemies and some that just felt awkward to fight, and 2. The power ups were nothing crazy to me. Power Stone was weird to use, Gyro Attack was cool being able to shoot it upwards or downwards after throwing it, but that’s really the only power up I can think about positively right now. The wave one was weird cause you could only use it on the ground, the Star Crash is just another shield power up which sucks cause you can do more with stars than just making it be a shield, and I don’t even have to speak about the Charge Kick. Should’ve just been an upgrade is all I’m gonna say. Some levels were cool like Gravity Man’s but then his boss was annoying. Just one big waiting game while you have to worry about his random shots as well. Wave Man’s would’ve been cool if it weren’t for the mini boss. Star Man’s gravity is just the water physics so nothing special there. Charge Man’s level is cool I guess but only cause of the set piece of a moving train, and I do think this game got locations right. A lot of the areas felt cool. If only the gameplay could be as good. Overall I like this more than 3 and 1 of course, but I’d honestly prefer playing 2, and especially 4 over this one. It really did just feel like another Mega Man game, nothing special. Now don’t get me wrong, that doesn’t mean this isn’t worth your time or anything. I said at the beginning of the review that I was enjoying the game and everything. It’s just the more that I thought about it. The more I was like “Man this is just more Mega Man.” It doesn’t do anything to get a unique identity like other games did. Just a new game with some things there with the letters and Beat. That’s why I gave it 3.5,since I can still see myself coming back to this game, unlike with 3.

I can definitely see why this is considered a pioneer for other Superhero games. It did a lot for the genre. Arkham City improves on Asylum's already good gameplay by adding tweaks and improvements just to streamline the whole experince. Instead of an Island, you can run and glide around a whole city which acts as a prison, which I just personally think of as a cool concept. The story is well done even if there are some silly things like the devs clearly forcing a way for Mr. Freeze and Batman to fight. The gadgets have been given way better purpose and with the quickfire ability make using them way easier and quicker. There are more options for stealth. The smoke pellet is here like it should be. Catwoman is playable and even if it is kind of just Batman but with different movement options and situational ceiling climbing, it still feels really cool. The boss battles are way better. Like I said, they're just tons of neat little improvements that help what makes an already good formula from the last game, even better. This game aged gracefully, and truly does deserve the praise it gets for the direction it gave to future Superhero games.

This along with Mania proves to me that Nostalgia can be done right when handled well. That aside, Generations is a great entry and really did make everyone think Sonic was going in the right direction again... then Lost World happened (But I actually don't think that game is that bad so hey.)... then Boom. Yeah hopefully in the future with Frontiers 2 or whatever they're cooking, Sonic gets back on the right track which seems to be the case. Anyways I'm getting sidetracked. This game oozes of love and charm and I adore it. The stage picks are all great, and even better. They're all very fun to play! Now I know people don't like Planet Wisp, but honestly and I don't know if this is a hot take or not, but I personally think it's a good final level and enjoyed both acts, but that's just me. Point is, the levels are beautifully crafted and I love how sometimes you can feel the familiarity, but also something brand new with these levels. The boost levels are pure bliss and amazing to play. So amazing that it unfortunately makes it harder for most people to play the Act 1 levels again. I mean look at the modding community. Most level mods are just more boost levels with the occasional Classic level. Even then, there's nothing wrong with Classic Sonic. He doesn't feel as good as he did in the original games, but he still feels like a blast to play as, along with his set of levels. The challenges are a nice side offering and can offer extra fun to be had. That along with the songs that you may get from them. The bosses are a lot better than I remember actually too. Although the last one is not only too easy, but annoying to chase down, and doesn't feel satisfying at all to fight (Not like Final bosses in Sonic are really supposed to be hard, but they at least had the spectacle, and are still fun.). Overall this is an amazing celebration to Sonic and I would easily recommend it if you want to start somewhere with this franchise. It's aged well in terms of everything, and has two sides of a coin.

Wow uh I’m not gonna lie that was worse than the 2nd game for me. It started off well but everything fell apart later. The atrocious lag (Which is concerning for a NES game), lazy 2nd versions of previous levels which are just harder versions of those same levels with the same boss character design having powers possessed by the robot masters from the last game which just sucks honestly and shows how rushed this was with them trying to pad the game or something. Dr Wily’s levels are piss easy too compared to the 2nd game and end way too quickly. A lot of ideas were just stolen from the previous games. (You can’t call it nostalgia when these came out like yearly too.). Anyways, overall it’s a good enough game but I don’t see myself having any reason for coming back to it. It’s better than the first game that’s for sure.

Alright alright so I just came from beating the game for the first time and I just decided to write a review for it already, not even time to get thoughts together. So let's just go ahead already.

Touhou is a franchise that I've had interest in for quite some time. The characters always intrigued me and the music especially sounded great. I've dabbled in some of the games, but only casually and having my fun with them before leaving to do something else. This time however I wanted to dedicate myself to finally at least beating one (There was that one time where I got through this one on easy mode, but come on now. It's easy mode .). Well here we are. After a good amount of tries, I finally beat a Touhou game, and it may honestly be one of the most satisfying things I've done in a video game. I felt my heart beating and I was scared but with enough focus I was able to beat the last stage. But anyways that's enough of my personal experience, what about the actual game?

The game itself is probably the most iconic one in the series. It's the first Windows game which basically means it's the first modern one over the PC-98 games. It's got the most iconic set of characters too, and same goes for the music. As a shooter though, and I know I haven't played many, let alone try to beat them, but I really loved my time with this game. I love the learning curve of trying to dodge stuff that seemed impossible to do when you saw someone in a video play the game. The game progresses with a really good flow, allowing you to adapt to it's growing difficulty. The bombs can be used as screen nukes to get rid of everything for a second so you can realign your shots or save your skin from death. Just know that it's ok to use these regularly since they come as a set with every life. One flaw with this game that gets fixed later down the road (It's the next game I think), is that you can't see your hitbox. Now in order to help you dodge everything on screen, your hitbox is a very tiny circle that's at like the center of your character. As long as nothing touches that circle, then you're good. However this game unfortunately doesn't teach you that so you'll probably be panicking for a minute until you exactly understand how the hitbox works.

I just wanna say that my hands still feel shaky after beating the game and I honestly don't know what I'm doing reviewing the game NOW, but hey I guess I just had to get it off my chest. I guess if you wanna get into the series, this probably ain't the one. I've heard people say 7 and 8 are better choices, but as it's own game, this was still very enjoyable.

What a goofy lil cute game. I always loved Wario as a character, but never actually played one of his own games. So this is my first one, and I enjoyed it quite a bit. There's a good chunk of levels to visit and they went a metroidvania route! How interesting especially since I love how satisfying metroidvania's can be. They have a good list of moves here that get used well throughout the game. It's not easy to get lost either since the temple figure will always tell you where you NEED to go which is nice.

One funny thing about the game is how you can't even take damage. I heard that Wario is actually immortal because he just simply doesn't wanna die which is hilarious to me. Also explains how he's able to live from all this. There will be enemies that you give a "power up" changing Wario's moveset. Stuff like the bats that turn you into a vampire, fire burning you to a crisp with a benefit, zombies that turn you into ghosts which can help you or just be annoying... Oh yeah. Annoying.

My one major problem with Wario Land 3 is that it feels like you NEED to be patient if you're able to enjoy it. If you can and want too (And you probably want too) use save states. This game will love to force you to backtrack back where you were, if you make even one mistake and it gets frustrating easily. It doesn't help that Wario is pretty slow with the only way of going faster being his dash attack. It's a shame and maybe the 4th one does better with the concept of not even being able to get hurt but I don't know.

If you ask me, you'll probably wanna use a guide too. This game's got those moments where you end up feeling stupid with a puzzle... Well at least me. But I feel that Wario Land 3 is a fun platformer. Though if you have a short temper or a lack of patience, I would probably stay away from this game. Me personally though, I had a fun time with this game. I mean. How can anyone not enjoy Wario's presence?

This game really has aged like fine wine. The fact this came out in 1994 is crazy to me with how it pretty much perfected the formula for the classic Sonic games. A "Magnum Opus" if you would. I enjoyed all the zones (Personally Carnival Night, Launch Base, Mushroom Hill, and Death Egg were my favorite). The gimmicks that came with each level all having an identity, and the different pathways that are meant for different characters is something I can really appreciate, even if I used the default Sonic and Tails route. The music is fantastic even if they all weren't composed by Michael Jackson. The bosses aren't anything to write home about, but I never really played 2D Sonic for the bosses anyways so it's fine. The special stages are great too and honestly more fun to play than the ones in Mania, in my opinion of course. Overall, I'm glad I finally got to this game and got through it. I feel like I got a newfound respect for Classic Sonic!

What a great start to this series. I’m gonna get my favorite thing out of the way with this game. The atmosphere is truly amazing. I love how it really does feel like I’m in an high level security asylum. Whether it’s the crazy sociopathic criminals that you have to beat the snot out of. The place itself. The dark muddy sky and ground. Not only that but how things could suddenly change like with Scarecrow and his fear toxin, or Poison Ivy’s plants taking over the place. The combat is simple yet really fun. It relies on reaction time, but also skill with the Critical Strike. If you wanna go crazy, you can’t just mash, and I really like that. Same for the stealth, which really can keep you on your toes sometimes. It’s also just real fun to knock these criminals lights out. Like really fun. The progression feels real satisfying as well. It felt nice getting each main gadget throughout the game. I feel the most disappointing part of this whole game is easily the bosses. Scarecrows set pieces were really cool and you have so much potential for him as a boss, but uh, it’s just an easy enemy gauntlet. Poison Ivy wasn’t anything special either. Killer Croc shouldn’t even count. Bane legit besides the final boss feels like the only real boss here if you ask me. Even then the variety with the bosses is really lacking. You’ll realize how they always have to spawn reinforcements for you to beat up, just to give these bosses some kind of substance. Also, yeah I know this game came out in 2009, but uh wow these models. Wow they did not age well. Batman looks like he’s constipated. The length of the game is actually really refreshing. I appreciate it. It doesn’t feel like some grand adventure but it’s not too short of one either. It feels like it hit the sweet spot for something like this. Overall, I think Arkham Asylum laid a great foundation for this series, and I bet it still has some merit to it to this day with how it handles things.

It really is unfortunate with this game. Personally, I still like it, but compared to it's predecessor, this game is really disappointing. I think the first Riders game has a lot of flaws, but at the end of the day it's still a very fun game packed with an arcade like vibe to it. While I do get those vibes here, it's just not as good, and I guess Sega saw critics be overly hateful towards the first game, and thought "Whelp, better get rid of all the sauce.", and then we end up with this.

Zero Gravity is weird. Cause like it's a sequel, but it really doesn't feel like one. It feels slower, the tracks aren't as fast paced feeling, and the tricks have been simplified to timing. It's mechanic which is manipulating gravity to move around which sounds cool. And it is. But after a while you start to realize that it's just a glorified drift that you only have to do on rather generic sharp turns. It's boost looks cool too. And it is. Until you realize that it's only usable on straightaways with objects. There's also gear changing which is just dumb. Feels like a good concept which just isn't used to it's full potential. These new features aren't enough to substitute for what's missing here.

If there are positives about this game and there are, the presentation is WAY better than the first game. I love the OST for this game, even more than OG Riders. It's more orchestral focused, but with some electronic influence in there, but the best part is that it's dynamic. See, every time you use one of the gravity techniques successfully, the music changes to a different phase, usually getting more intense, and I love it on here. It's not only the music though. The graphics look better, especially in the story. Speaking of the story. It's taken a lot more seriously, but at the end of the day, it's nothing crazy. Well, except for Babylonian lore, but other than that. It's just a fun ride. Weird thing is that your racing on these tracks, but in the story they're running away from the robots that want their gravity powers. Just find that funny. As lame as tricks are in this game, I love the various camera angles that come with doing them. In one of the tracks, almost every trick has this electric energy come with it since you're riding over fields of them, and when you land, a shockwave comes. It's just for dramatic flair, but still, that's really satisfying to me.

There's missions like in the first game, which are a fun side thing, a grand prix that's only 2 cups... so yeah. Which is honestly the worst thing about the Riders subseries in general. Even for their time, the track count is honestly just pathetic. Especially since half of them are just different versions of a track. Don't get me wrong, both have some fun tracks with very cool set pieces, so I guess I can give them that.

It's sad, because after this came Free Riders. I haven't played that, but what I do know is that it pretty much killed the series. To go from something that laid a great foundation, to this is really unfortunate. But hey, All Stars Racing exists so I guess Sonic has some kind of racing game even with Mario Kart. I still would love to see this get revived one day though.

Overall this was amazing for a mobile game. It’s not doing anything that I don’t like in the game that I would want out of it. Rather, I just have things I’d want in it and that’s amazing for most 3D Sonic games (unfortunately). The music is also kinda okay for a Sonic game with me wanting more from most of the tracks, but this is the composer’s first time doing music for a Sonic game so that’s cool. The levels and platforming feel like a more fun and less of a Mario Galaxy knock off version of Lost World for me and I enjoyed all of them. The bosses are pretty fun too, and honestly, it’s just nice to play as Cream in a 3D Sonic game after idk how long? Since Heroes? It really does suck this’ll probably be stuck on Apple Arcade. Sorry for all my Android Sonic fans we’ll get em next time. (Hopefully this review ages like milk). Also also, I hope Sonic Team takes notes, I would love for these kind of levels to show up in Frontiers 2 or whatever they plan to cook for mainline Sonic games.