25 reviews liked by Judai


i'm about 400h in and i'm pretty sure i have at least 2k/3k hours more of new content ahead, and this got me thinking about my experience with different types of games, and how the industry been handling content in their games, and how much of it can really be called "content"

FFXIV is a MMO with a reboot and more than a decade of market, bringing paid DLCs and a lot of "free" content in the way, colabs with other games and its own franchise, with some dungeons, missions, fashions, minions, mounts etc, in a way that is crafted to give the player the feeling that every single colab is lore justifiable and in some way or another fits FFXIV universe, and all that while presenting players with one of the most beautiful and well crafted stories and character of any MMO out there, puting it toe to toe with Single Player juggernauts RPG Franchises like Xenoblade, Atlus universe and the very own Final Fantasys, making it a game that is incredible to play by yourself or with your friends and also having the plus of imersing yourself with a very charming and gentle community, so gentle in fact, that people got to spend an hour with me teaching how to play Sage and being very forgiving with my mistakes, pretty hard to find any community that portrates itself like this, and probabluy being a big pillar of FFXIV success.

FFXIV is one of the last "subscribe to play" games in the market (if you don't play on console) but the subs are cheaper than a Spotify monthly sub and it allows major DLC contents to be sold for cheap, and most importantly it has a free version with almost every single thing of the game free, and the limit is like reaching the modern content or a max lvl character (as i said, i have almost 400h on this shit and not a single character on max level and i'm only no the second DLC of 5 available), of curse the game suffers from some "MMO problems" like awful introtuduction to new player, weird UI designs (inventory mannagment can take up to hours lol) and a slow starting history, but i dosen't matter how much you try there is no such thing as "perfect piece of media".

With that said, looking at the amount of content this game has, and the absurdly ammount of GaaS on the market with, 30dol+ Seasson Pass and full priced DLCs with 10h of content (cough Destiny) it makes me think if FFXIV is just like this because of Zeitgeist, or if it is possible to introduce a modern game with the love and passion that i found on this game, especially because the industry is in a constant fight with the consumers in a way that players want ultra realistic graphics, 100h games, next gen physics and low price while the companies want to make games quickly, with the highest possible price and the maximum ammount of lazy paid DLCs. It is, in a certain way, that we are looking at a form of art that is more worried about portraiting itself like a cheap entertainment product instead of a piece of creative art, and companies are not doing by itself but with the help of the players.

While active GaaS games are focused on competitive shooting, with easy to make content, exorbitant prices and toxic communities, every time i catch my self having a friendly talk with some stranger in Limsa, or healping someone with crafting in Ul'dah, i'm always thinking, will we have any game with the ammount of passionate content, a lovable comunnity, fair prices, great characters and so on and on as we have here? I don't think so, bu i really hope to be wrong, and i really hope that this friction between greedy companies and overly demanding players cease, and we can have a new dev team with the love, care and freedom of the FFXIV's to create a new fantasy universe to be truly lived again.

When a dumbass tries to spout some random bullshit about how JRPGs aren´t real RPGs, show'em this game to shatter their tiny limited brain

Dragon Quest VIII is my favorite video game of all time because it contains everything I value in one beautiful package. Many people see DQ as a generic or uninspired series that refuses to evolve, I see the exact opposite. Dragon Quest is pure, it's wondrous, it's cozy, it's immersive, and it's unapologetically memorable. I feel right at home wandering around the towns, I feel like I am truly on an adventure when I get lost in the world, I feel victorious when I outsmart a boss, and I feel like I really got to become friends with the wonderful cast. This game is packed with so many moments that I can think back on fondly, it's got arguably the best soundtrack in video game history, and there are few things as addictive as leveling up my skills to learn a new spell or ability. I don't usually write reviews more than a couple of sentences, but for a game like this, it doesn't do it justice to skim over the impact it left on me. I have played more jrpgs than I can count at this point, but none have me sitting there reminiscing about my past adventures like DQ8 does. Absolutely perfect in every way. This is the type of game that has me reaching for my 3ds just to walk around and listen to the music and party chat with my companions months and months after the credits roll. Lots of games leave an impact on me, but this is one where I can say I don't think my life would be the same if it never crossed paths with me

This review contains spoilers

The most "good" game there is.

Story:
The story is good. The multiple plottwists and scenes where you think the game is over, then to reveal that it isn't, are pretty cool. I also like the little foreshadowings on what is happening early on which make more sense later in the game. I cannot really say a lot here, the story is good.

Characters:
The characters are good. They are nothing special but still pretty cool. I like the character design of the hero a lot. Especially his "super saiyan" form. The characters are good.

Music:
The music is good. It is not bad, it is not the best. The music is good.

Gameplay:
The gameplay is good. I like the skill trees and weapon types every character has. It adds some variety on how you want the characters to develop. I really really love the monster arena side-quest. Usually I do not like monster catching mechanics in videogames, but it is integrated perfectly in this game. You can make your own team with different team attacks and even call them in real battles and not only the arena. I also like that they are controlled by AI because I'm usually very interested in AI in gaming. I also adore the casinos in this game. This game has made me an in game gambling addict. Every game with a casino in it will automatically be more enjoyable to me than without it. But generally EVERYTHING in this game is fun. From the main story to the smallest and trivial side-quest. This is the only game I have ever played where everything is fun. Even in Kingdom Hearts, my most favorite franchise of all time, there are some short comings. But Dragon Quest VIII (DQ8) is good in every aspect. Sure, this game doesn't reach the same heights as Kingdom Hearts, but it also has NO lows in my opinion. There are a few little nitpicks though. The definitive version of the game is only on 3DS and not on a home console which is sad. Because of that the graphics and music quality are worse than in the PS2 version. And I'm generally not the biggest fan of photo-quests and I do not like the additional playable characters that much from a gameplay perspective - even if they are good. The extra two dungeons are nice but not the reason I love this game so much. The quality of life changes are cool though. And one could discuss that I didn't like the fact that Jessica gets stripped away for one dungeon, so that you have to play with only three characters. I usually do not like it, when videogames forcefully change your party composition, but it only was for a short amount of time and after the boss in that area you get two new amazing spells for Jessica, which makes it not that bad. So in general: the gameplay is good.

Content:
The content is good and long. It is not as big as Final Fantasy XII for example, but it has a lot to do. Be it the long main objective or the medium amount of side-quests, which are all pretty cool. The post game content is also amazing content wise because there is a lot to do and very cool bosses to fight. The content is good.

Replay value:
The replay value is good. Wait, actually not so much. You can replay the game with different weapon types for each character, which can be fun because you cannot reset your skill points at all, but that's about it.

Conclusion:
This game is good. It's in my top 3 videogames of all time. There is no game that is as "good" as this one. This game is good.

This isn't my favorite Dragon Quest--it's maybe a bit too bread-and-butter to earn that distinction--but oh man is this still a good time. One of those games that really doesn't do anything poorly: good characters, good combat, good pacing, good story, good dungeons. It's just very good. I may have more appreciation for the generational not-the-hero's journey of V, the expansive multi-act ensemble narrative of XI, and the wildly ambitious time-hopping anthology storytelling of VII, but this is still a banger. I don't know if the enhanced port or this is better. I think the PS2 version probably has better game balance but going from 4 to 6 party members is really nice (Red is especially fun), as are a lot of the other additions.

It's the Mario game that most understands the character's status as the ultimate video game icon. The structure is simple and has been repeated since 1985, but the decision to transform Mario's "world to world" visits into a trip around the globe (with a tour guide) is brilliant.

While I was playing Super Mario Odyssey I couldn't stop thinking about how it's a game similar to One Piece (it'll make sense, I promise). Firstly because: it's a lot about recognizing that the strong feelings you have while playing come much more through the journey than through any conclusion that may exist (and One Piece may end someday, but Mario never will).

Secondly, because like the Gear 5 transformation, it's a game almost entirely about the malleability of Mario's body, how he reacts to the environment, and vice versa. One of the best feelings you can have playing Super Mario Odyssey is catching one of the many Moons and thinking "was it supposed to be done like that?". It doesn't matter how you arrived at the goal, it matters how you played with the geometry of the levels and Mario's moveset.

It's bizarre to write so many words about the thematic importance of a Mario game, but the fact is that this game is very concise and rounded in what it wants to discuss about the character. It's a celebratory game about recognizing Mario's place in the global media canon, and in doing so it needs to recognize the most primal aspect of the character: he's an actor, a jack of all trades; He's a plumber, a kart driver, a tennis player, a doctor, he's Mario.

In this game, Mario is Bullet Bill, Goomba, Hammer Bro, Yoshi... Mario is whoever he needs to be when the situation demands his messianic presence. At first glance, the mechanics of transforming the game into 2D (several times) may seem out of place, but it is building precisely towards this point of adaptability of the figure of Mario.

Mario saved video games with Super Mario Bros., of course, but Mario is also Jump Man; his first appearance is not even in his own game, it is in the Donkey Kong franchise. How could THE video game icon, who was born in a franchise that is not his own, not take the freedom to visit any place? to transform into whoever he wants?

Super Mario Odyssey is a manifesto about freedom, it's a game full of expression and charisma in every corner, it's there to remind you to always be or do what you want. The game ending on the Moon is especially symbolic, because if for human beings visiting it was a moment of great evolution and celebration, for Mario it is another Monday. But it's another Monday that he can only have thanks to having grown up and matured with humanity. Mario has already had two games exploring planets, but the Moon's ambition is palpable; after 32 years Mario was finally able to see planet Earth from there. It's time to realize how great his achievements are, how many people he reached over during his journey.

"Thank you, Mario. It's been an honor walking a mile on your head".

MGS4 decimated all the symbols and mannerisms of the franchise, until there was nothing left to enjoy. Phantom Pain exists in a completely irrelevant space, it is a game that has no "story to tell", because all the stories are already established.

More post-modern than MGS2, it serves to prove that Metal Gear never had a "fourth wall" and canonize the player as a in-universe character. We are a phantom that repeats the steps of the legend, but we are the legend. Venom Snake doesn't take more actions than the player would, because he does what Big Boss would do... and the player has already been Big Boss -twice-.

You are Venom, Venom is Big Boss, Big Boss is Snake, Snake was Solid Snake and Raiden. Choose who you want to be today, choose the game you want to play. Let it die but with hope for the future.

Uau, eu definitivamente não esperava que fosse virar meu Mega Man clássico favorito. E esperava menos ainda que fosse ser o SEIS, de todos os candidatos do Nintendinho.

Mas é, tenho um apego enorme por Mega Man 2, é um jogo da minha infância e eu consigo botar ele pra jogar do inicio ao fim qualquer dia que tu quiser. Mas, Mega Man 2 tem um problema: apesar das fases serem sim muito boas e os chefes icônicos, a fortaleza do Willy da uma caída na qualidade (e isso meio que é padrão pra Mega Man)

E pois bem, aqui estou dizendo que: Mega Man 6 tem a melhor soundtrack de MM do nintendinho (depois de Mega Man 2, claro), tem os melhores Robot Masters, tem a melhor iteração do Rush na franquia e tem a única fortaleza boa do Willy. É um jogo extremamente sólido e bem feito do inicio ao fim, realmente demonstra ser do final da geração do Nintendinho, os ambientes são lindos e o uso de cores agrada muito os olhos.

O jogo tem uma estrutura pseudo-proto-megaman x, onde algumas fases tem armaduras que mudam a gameplay, e por causa delas você consegue acessar segredos dentro dos níveis da maioria do robot masters (que são as letras do Beat). Obviamente você não pode revisitar fases, mas se você souber que a fase do fogo e a da floresta dão as armaduras do Rush, o resto do jogo tem um loop bem gostoso de explorar pegando os caminhos alternativos pros chefes. Eu não usei o Beat nenhuma vez, e mesmo assim fiquei feliz de ter feito 100%, porque me deu um senso de exploração divertido.

Também amo o conceito do jogo ser um torneio mundial de robôs, e cada um representar uma cultura diferente. É um detalhe que muda totalmente a caracterização dos chefes e tira eles de serem só "conceito aleatorio + man no fim do nome". No mais, é um jogo extremamente polido, com sistemas bem pensados. Demonstra mesmo a maturidade de um time que já tinha feito 5 jogos nessa estrutura, é a experiência mais cristalina e rebuscada de Mega Man no Nintendinho.