32 reviews liked by Kompulsory


I had fun playing this game in 2013. It looked amazing back then, and it still looks amazing now. In terms of graphics, Ryse: Son of Rome looks better than most games released in recent years, which is weird. It makes me think that the peak of graphics was reached at the beginning of the 2010s.

The visuals are stunning, with an attention to detail that makes the Roman Empire come to life. The environments, character models, and overall aesthetics are top-notch, setting a high bar for graphical fidelity.
The gameplay is alright, with the executions being particularly badass. However, there are too many QTEs in the game, which can become tiresome. The combat, while initially exciting, has a repetitive nature that could have been improved with more variety and depth.
The story is decent, set in the Roman Empire and involving battles against the Barbarians. This historical backdrop adds a layer of interest and earns the game some bonus points. It’s a decent narrative that keeps you engaged, even if it's not groundbreaking.

Ryse: Son of Rome excels in its portrayal of the Roman Empire, making me wish there were more games based on it. It’s strange that most games about the Roman Empire are RTS's. Considering it was one of the most influential empires in history, it's surprising there aren’t more action-adventure or RPG titles set in this era.
To wrap it up, Ryse: Son of Rome remains a visually impressive game with decent gameplay and a compelling setting. While the combat and reliance on QTEs could have been better, the game’s depiction of the Roman Empire makes it a unique and enjoyable experience. It’s a reminder of the untapped potential for more games based on this historical period.

Damn, this game could have been so much more. Just like "Ryse: Son of Rome," from a graphical standpoint, the game looks amazing, better than most games nowadays.
The visuals are stunning, with a high level of detail that sets a benchmark for graphical fidelity.

Set in an alternative Victorian 1886 with a retro-futuristic steampunk atmosphere and fantasy/horror elements like werewolves, lycans, and vampires, the game excels in its unique and captivating world-building.
The story was good. I liked the Knights of the Round Table stuff and Sir Galahad. The narrative, filled with fantasy and historical references, keeps you engaged throughout, although it leaves you wanting more due to its brevity.
The gameplay was also good. I liked the shooting mechanics and the futuristic weapons. The game feels great to play, with satisfying combat and smooth mechanics.

However, the major downside is its length. Why the hell is it so short? It takes like 6 hours to finish, and that’s not enough for this kind of game with such good potential. Also, they charged a lot for this one, the price was unjustified and wasn’t worth it. Maybe if there was a sequel, I would overlook the length of the game, and it wouldn't be a problem anymore. But I wanted to see more of The Order. It's a shame, really.

The Order: 1886 is one of those games that had potential but was never fulfilled. Despite its graphical prowess, unique setting, and enjoyable gameplay, its short length and high price tag left overbody feeling short-changed. I would sacrifice franchises like, I don’t know, Horizon or a new Uncharted for a new The Order, but that's just me. I find The Order more interesting, more of 'my cup of tea.'

The first Crysis is pretty much a tech show-off and... that's about it.
I can't say I've ever been a fan of the first Crysis, but I must admit that it was impressive for the year 2007. It looked really good, and not many PCs could run it. The game was known for pushing the limits of hardware, making it a benchmark for PC gaming.
It had cool mechanics like the invisible cloak and the fact that the environment was destroyable. These features added a layer of strategy and interaction that was novel at the time.

The tropical setting, reminiscent of the first Far Cry, was now in North Korea with robot aliens. On paper, this sounds great.
However, in reality, the game doesn't excel in anything beyond its technological achievements. The story and gameplay felt lackluster compared to its visual prowess.
The remaster isn't that great either.

Crysis 2 was better than Crysis 1 in almost every aspect. It's more polished, better optimized, and it just feels better.
The game feels more grandiose, and Hans Zimmer probably helps with that. The atmosphere was on point with its concrete jungle theme, shifting the setting from tropical to an urban environment. The soundtrack was good, and again, Hans Zimmer's production played a significant role in elevating the game's feel.
But despite the improvements, the gameplay still had its flaws, particularly with the AI. The alien AI was notably bad, detracting from the overall experience. While the game takes about 8 to 12 hours to complete, it feels lengthy due to its repetitive nature and lack of enemy variety.
Overall, Crysis 2 is a decent shooter but far from being anything amazing. It improved upon its predecessor in many ways but still fell short in key areas.

Despite the negative backlash Crysis 3 faced at launch, it turned out to be the installment in the series where I had the most fun playing. The game made me feel like I was in a Predator movie, stalking my enemies with a bow while using the invisibility cloak. It was an exhilarating experience that truly captured the essence of a high-tech hunter.
For me, Crysis 3 felt like a "best of" compilation of the series' greatest elements. The stealth mechanics were particularly well-executed, and I found that taking a stealthy approach was the most satisfying way to play. Sneaking around, picking off enemies one by one, and using the environment to my advantage made for incredibly engaging gameplay.
As with the previous games in the series, Crysis 3 is no exception when it comes to impressive visuals. The game looks good, with detailed environments and top-notch graphics that push the boundaries of what we expect from a first-person shooter.

However, one area where Crysis 3 fell short was in its length. The game could have benefited from a few extra levels, as I found the campaign rather short.
Looking ahead, I'm not sure what to expect from Crysis 4. I hope the next installment will be better than the first 3 games.

Destroy All Humans! is a delightfully silly game that lets you indulge in outrageous antics like abducting people, throwing cows with telekinesis, flying through donuts with your jetpack, and reducing people to atoms.

One of the things I love most about Destroy All Humans! is that it doesn't take itself seriously. Instead, it embraces a comical and satirical approach to human behavior and society. The game's humor and lighthearted tone provide a refreshing escape from more serious and realistic games.
This comical satire makes the game stand out, offering a unique and enjoyable experience that doesn't aim to be profound but rather to provide pure, unadulterated fun.

Destroy All Humans! 2 is a hilarious return to extraterrestrial mayhem and it continues the comedic, chaotic legacy of its predecessor.
Crypto, returns as the protagonist, bringing his signature blend of sarcasm and mischief.
While the original game set the stage with its satirical take on 1950s America, the sequel expands the extraterrestrial invasion to a global scale, offering players a hilariously skewed tour of the world.
You can now wreak havoc in parodies of the Soviet Union, Japan, the United Kingdom, and even on the Moon.

One of the standout improvements in Destroy All Humans! 2 is the increased scale of the game zones. Each area is larger and more explorable, offering a rich playground for destruction and discovery.
Overall, Destroy All Humans! 2 builds on the foundation of the first game in every meaningful way and personally, I much prefer DAH!2 over the first game.

The place where Hsu Hao's legend began.
All jokes aside, MK Deadly Alliance wasn't the sharpest sword in the bunch but it wasn't the dullest either.
Looking back at the roster, it wasn't a bad roster, it introduced a lot of new kharacters, be they even jobbers. (The song from the kharacter select screen is a certified hood classic)
The fatalities in Deadly Alliance were quite hit or miss, with some being rather dubious.
The gameplay, while not the best in the series, still managed to capture the essence of Mortal Kombat. It retained that signature MK feel, which is crucial for any game in the franchise.
The game suffered in my opinion because of the lack of game modes.
The story mode they offered was very basic and uninteresting, failing to engage players on a deeper level. More diverse and engaging game modes could have improved the overall experience.

It's not every day that you see a game in the Iñupiaq language. Never Alone is a charming and short game based on a native Alaskan folk tale where you explore the arctic scenery while controlling Nuna and her fox companion.
I must say, i love how this language sounds and also the narrator's voice, it's a mesmerizing one, it feels different.
The cultural insights and beautiful storytelling make it a unique and worthwhile experience and for a few dollars i'd say this is a decent and relaxing 3 hours long game that doesn't overstay its welcome.

The Hindu culture is one of my favorite things and the likes of Ramayana, Bhagavad Gita or Mahabharata are among my favorite pieces of literature.
That being said, a game about the hindu mythology/religion will always catch my attention and Raji is no exception.
Lets talk about the story.. it's nothing mind blowing but its alright. It's about a girl named Raji that goes on an adventure to save her little brother from the Demon Lord Mahabalasura.
Throughout her journey she is assisted by Durga and Bhagvan Vishnu, which is crazy because both of them are the narrators in this game, literally Vishnu, God himself is the narrator and he sounds great. In terms of voice acting, Durga + Vishnu are Great, Raji herself... not so much.
I loved how the game presented stories about different deities like Lord Shiva, the 10 avatars of Lord Vishnu, Ganesha or stories about different events like the birth of the Nagas.
The scenery and backgrounds were beautiful but for what is worth, I think this game could have been better in terms of gameplay. I did not like the combat, I played about an hour of the game on normal difficulty and i must admit, I hate playing games on easy but it is what i did with Raji, I started the game again on easy just so i can enjoy the game more, I really didn't like the combat and i wanted it to be almost non existent.
Also, the upgrade system didn't make that much sense, to this day i still don't know what's the matter with it, its really rough.

I can recommend this game on a cheaper deal, its a nice 4 hours long game that's based around a culture/religion that should be featured more in video games as long as the games remain respectful and they don't mock the culture. A big percent of video games are either set in the USA or Japan so when i hear about a game that's set in a different place, im all ears. That's probably why Assassin's Creed is a comfort series for me, even if one AC game turns out to be mediocre, at least i get to explore a nice setting.