It definitely feels like a cheep early 2000s pc game that I'm playing on my Wii.

Got to a space level with weird gravity and gave up.

A pretty good start to an amazing franchise! If only Labyrinth Zone didn't exist.

If you play it for a while it actually becomes a little addicting.

It was a good effort for translating the 16 Bit game onto a smaller cartridge epically under the time constraints however their is difficulty spikes that make the game less fun.

The soundtrack was awful and the game had very little reason to even be a Sonic game, also the puzzle game itself is pretty mediocre.

Sonic 2 is a great improvement on the previous installment with more levels better level design and a simple but effective story.

Hard but in the worst way possible. Awful gimmicks like the hang glider and a million of tube puzzles as well as bad level design make this game unplayable.

Not a bad puzzle game especially for one that was never officially released.

The game is creative and has cool elementals but unfortunately they don't fit that well in the sonic gameplay formula.

I wish that this game would get an actual port so that it can be easier to play since MAME is kind of a hard emulator to use. (unless your Billy Mitchell then you use MAME to cheat all the time.)

Sonic Chaos is ultimately too easy and forgettable to be even thought about let alone play, also why is the final boss so hard?

The physics and mechanics of Sonic Spinball aren't that great and besides a rocking soundtrack and neat cameos the game doesn't offer much in terms of fun.

Not a bad puzzle game and quite fun, however their is better ones out their.

Not a bad port though it lacks a lot of the charm of the 16-Bit counterpart.