Demos that differ from the main release

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Demo was considerably different as it was being developed by Atari, but it got such a negative reception that they had to scrap all of it and hand it over to another studio.
Demo gave you an objective that upon clearing shortly ends in your death.
The demo featured its own story which was not in the release version, as well as being more polished up.
Demo was a bunch of action levels from the game stitched together which makes it seem as if the game had much faster pacing
The Next Car Game demo was a sort of demolition derby that focused on destroying cars, the release is a lot more focused on the racing.
Demo features a more expanded version of a level in the full game in which your character is already a full-blown Jedi and it ends in an epic 1v1
Demo featured a unique trial that changed who really dies in the official release
Same as the other Danganronpa
Episode Duscae had different visual effects and a different combat system

Platinum Demo featured its own story, gimmicks and levels
Demo had better performance and mechanical changes that make it better than the official release
The demo’s levels were smaller and tighter with almost no cutscenes. Giving the game a non-stop action feel similar to the FEAR demo, release version changed the control scheme, stretched out the levels, added cutscenes that kept slowing the gameplay, and the freezing temperature gauge was given more concern
Demo featured an exclusive mission with unique mechanics, both of which weren’t in the main release
This demo is a scenario and level thats not present in the main game
Demo worked as a prologue to the main game with unique characters and quests
Similar to Bravely Second, it had its own scenario and quests
Dante sported a different character design and some abilities behaved differently, alongside a variety of other changes
Refer to PalapaSlaps in the comments
Same as FF13
Refer to Lynxelot’s comment
Refer to Lynxelot’s comment

11 Comments


23 days ago

Great list I wish I still had the ffxv demo

23 days ago

There was an official Flash demo for 999: Nine Hours, Nine Persons, Nine Doors on Aksys' website back around the game's release. It spanned the first escape room and featured a slightly different beginning where Akane appears from the very beginning instead of Junpei being alone like the actual game; Akane's early appearance allows for some unique dialogue when interacting with objects in the room. The room's puzzles are otherwise completely identical to the main game, down to lock combinations. Really cool little piece of promo material honestly

23 days ago

@FranKle
Thanks! I also wish I didn’t back down from buying the Type-0 remaster to get that demo but alas, I guess we’ll get better luck when this gen gets some decent emulator going for it. Thanks!

@Lynxelot
That is so obscure I really appreciate you typing it out in such detail, I will be adding it to the list.

23 days ago

I messed up that first paragraph, add the last thanks to the end of the other message

23 days ago

I know you already have FFXV on here but would you count the platinum demo too? It has areas that aren't even in the final game and a weird little dream story.

23 days ago

Pokemon Omega Ruby and Alpha Sapphire 's demo would also definitely apply.

23 days ago

This comment was deleted

23 days ago

Sorry for so many comments in a row, I also just remembered the FF13 demo that came out more than six months before the final game with the japanese advent children blu-ray. The events are mostly the same, but the visuals and combat are a lot less refined, much like the episode duscae demo for XV. The most interesting thing about it to me is that according to the developers it was the first extended playable version of the game to exist despite releasing the same year as the final game. In their own words it was what the team needed to actually realise a unified vision for what the game would look and play like, seeing what the assets they'd been working on would actually look like in practice.

23 days ago

@PalapaSlaps
I used Episode Duscae because it had a better frame of reference to compare the final release to, but I can add Platinum too. No worries about the comments, feel free to comment whenever you think of something for the list. I’ll be adding those other recommendations.

22 days ago

@Limp_Mantis no prob! It played a factor in me trying the game originally so I couldn't forget, ha.

Another demo that comes to mind is one that I'd gotten a physical copy of not long ago, that being Pokemon Mystery Dungeon: Red Rescue Team. There was a store kiosk demo with its own slightly altered 'demo' logo and a condensed version of the intro sequence, with the player playing as a Pikachu by default with a Charmander partner -- no personality quiz to determine your starter. You immediately help Caterpie in the first mission with no story pretense given, and all post-mission dialogue is truncated (at least from the first two story missions). The formation of your rescue team is also presumed and the team is pre-named as I recall. The core gameplay is identical, down to the tutorials all being the same. However, the 10-minute time limit on the demo makes it next to impossible to get past the third dungeon. I seem to remember recruitment not being possible in the demo and there being no opportunities given to explore the hub town, so it's possible that the game is more altered in gameplay than I thought rather than just the writing being shortened or removed. I don't believe further research has been done on this one, sadly.

Another demo from my youth was the Kellogg's PC demo disc for Spider-Man (2000) you could get from cereal box promotions. That one's got the full first three levels of the game playable in full with no gameplay alterations; however, there are a number of interesting little cosmetic details unique to it and even a small fix. As the demo was released in an effort to promote the Spider-Man movie that wasn't yet out when the game first released, some promo materials were added in. Billboards had the movie's logo plastered onto them (or product placement like "got milk?" if not that), and Spidey's suit texture was altered in gameplay to look much closer to the Raimi suit. The demo also has a splash screen showing the cover artwork for the movie, with an screen advertising the movie's tie-in game once the demo gameplay is finished. The beginning of each level is missing the comic book cover artwork that preceded them in the full release, and the intro FMV along with Stan Lee's opening narration are both removed too. The main menu also only allows the player to select "New Game"/"Options"/"Quit", with the various bonus options like Training and the Gallery being unselectable. After doing a little bit of research on this one, it seems that in-engine cutscenes have been fixed to run at 30 FPS in the demo; they were originally programmed to work at 25 FPS in the full game and thus didn't work properly. This would suggest that a couple weird cutscene-gameplay-transition quirks from other releases would have been fixed in this version alone... if it allowed you to play past the third level, that is.

22 days ago

@Lynxelot
Added both. The tidbit about Spider-Man cutscenes not being broken in the demo is pretty interesting, makes me wonder why devs didn’t bother fixing it.


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