1910 Reviews liked by ListlessWitch


shitty game for shitty people with shitty tendencies from shitty company using shitty practices fuck this game

and here i thought we wouldn't get any soulslikes this year how silly of me

if the main character didn't sound like Izuku Midoriya and it wasn't made by the studio behind Going Under i'm about 93% sure i'd enjoy this a lot more

we moved from the attack, dodge, attack pattern to stunlocking enemies without even moving truly a sequel worthy improvement
no but really why did they have to butcher the combat so hard i don't get it

i really don't have anything interesting to convey so i'll just say that my friend is a disgusting survival genre pervert who forces me to play these vulgar games with him and i hate it everytime
still another quote on quote masterpiece survival game everyone will forget about in 2 months and the sheer mention of it will send people into a deep state of deja vu

i've never been more thankful to a youtuber than i am now the game isn't actually dogshit !!

thought it'd be like Rain World and even though it kinda shares similiar aesthetic the game is pretty different and oh boy is it good i was really pleasantly surprised (and the fact one guy made the majority of this too like damn)
truly a game meant to be played apart from the cat chase that is that part fucking SUCKS

Fez

2012

more interesting than fun honestly
don't really like the backtracking at all nor how complicated the map is like if you give me superpowers and the ability to warp dimension is the ability to fast travel too much?
either way the gimmick itself is cool but not enough to make up for the rest

no wonder it feels unfinished it's not even in the beta stage yet !!

if the word "inaccessible" was a videogame

atleast we got Minecraft from it

in this game pyro has an incendiary rocket launcher and soldier has two shotguns how rad is that

i understand pokémon about as much as my grandma understands computers and since there is no ingame menu to tell me which elements counters which etc. (yeah it's silly) most of the stuff goes over my head

however this fucking rules for a browser game though no?

"Superhero story without supervillians"

That's probably the way I would describe my biggest problem with this game: Themes, but in particular, delivery of those.

Outside of "jrpg final God boss", all the villians are just... Actual people, that you could encounter in your own life. Hell, I too had a PE teacher that was glancing at highschoolers. The topics Persona 5 touches are real and serious, in vacuum you could say that the game might be the "darkest" out of all franchise.

But the game treats it in the most immature and lackluster way possible: you simply brainwash the villians and everything goes back to normal. It sucks. It's boring. It's superficial and fake, unlike the villians themselves.
The game asks you to rebel, to break the chains, to desire emancipation, yet it doesn't portray the struggle of the rebellion in meaningful way. You just get a magic wand to fix all your problems.

You could argue that "Palaces" are metaphorical portrayal of the struggle, but... In Persona 4 "shadow world" served as a battleground for the game's themes, while you and antagonists were +- on the same terms(the guy kills people via TV and has Persona, you save people via TV and have Persona). Palaces are just one-sided beating, you never deal with actual problem, you never really fight in real world, all the consequences barely leave the Metaverse. You don't find the evidence(which was done with Madarame and it was GOOD), you don't try find the blackmail material, you never protest, you never actually rebel.

It's physically impossible to take the game seriously that tells you to magically brainwash someone's mother instead of making her fix the relationship with her daughter.

Make the fuck up your mind, whether you want to tell a serious story about delicate subjects or an MCU knock-off.

Ghostrunner II is yet another boring and forgettable addition to an already exhaustively large list of games that seem to exist solely to serve as background footage for gameplay commentary YouTubers' videos.

Games that tell stories only capable of being relayed through the medium of gaming will always hold a special place in my heart. Since my first encounters with video games as a whole, I've never quite found any method of storytelling to even compare to it. Sure, the occasional film or manga or what have you might catch my attention, but those I hold at the peak of any other medium don't really come close to the experiences I've had with gaming.

Return of the Obra Dinn has once again solidified this idea for me, and it does so in such a way where I feel that everything within the experience is deserving of commendation. The actors, writing, art, music, and everything all together unite for an extremely fleshed out and cohesive experience that held my attention the whole way through. I believe this holds true for much of the game's playerbase due to the incredible completion rates seen on each of the achievements. Return of the Obra Dinn manages to create a very unique gameplay loop I haven't quite seen elsewhere, it's an incredibly fresh and engaging experience that I feel anyone with a brain could hold appreciation for. It might not be a grand story in comparison to other titles of today, but it sure as hell is a good one, a GREAT one.

A game that will constantly have you thinking, theorizing, trying new things, finding new angles, and most importantly, keeping you engaged following through its bizarre and beautiful storytelling. This is a game that I believe couldn't and shouldn't be passed up, if you're interested, play it. You won't regret it.

This review contains spoilers

Rebirth has a pretty herculean task, which is adapting the part of FFVII I am most rose-tinted on. That being the post-Midgar section of Disc 1. As a kid, I’d played this part the most on replays, but my attention span led to many a run being culled around some point here. Rebirth really nails the whimsy of being thrust into VII’s world as a kid, and I think its scale encapsulates it so nicely, and I absolutely appreciate its gameplay loop. You’re not forced to engage with non-story aspects, but they’re far higher quality than the ones in Remake, and often serve as great world building and excuses to see the world. Characterization and portrayals continue to be magnificent as does the use of compendium content. I’ll say I wish Vincent got more chemistry with the party, as how he’s handled feels in stark contrast to Remake making Red XIII fit so naturally in the last two chapters. It’s a shame, as Yuffie went from optional in the original game to such a core of the party dynamic here. I think gameplay is far more refined as well, with the new synergy skill system being a fun way of juggling ATB and party combos, and the new additions of Red XIII and Cait Sith being very welcome. Now, I’ll say that this game isn’t perfect with some technical stuff. Coming off of Remake’s 60 FPS on the PS5, it’s initially jarring to be put in 30 FPS and get told to settle with either 30 FPS and better graphic, or deal with pretty blurry visuals with 60 FPS. I adjusted to the 30 rather quickly, since it’s what Remake was designed around on PS4, and advise you do the same, but it’s still noteworthy. Also some texture pop in is real. Most notably I saw it in the Mythril Mines, and it took me out a bit. I will say that this game has also made me retroactively grow to love the Whispers as a concept, generally? The idea that they’re a part of the Planet’s defense systems, and Sephiroth tricked us into sabotaging them in Remake is extremely intriguing, with a faction now benefitting him. The ending of the game has a lot that will probably have to be elaborated upon, but I think the idea that the lifestream contains a multiverse of sorts is not too far of a reach given its capabilities to rejuvenate the mind? May just be me though. A story grievance I do have though, is changing the resolution to the Dyne plot point. Dyne choosing to kill himself because he can’t live with the monster he’s become is a haunting moment of the original, and Rebirth plays the depths of his delusion so well… until it doesn’t. Him being killed in a firefight, dying vindictive toward Barret, doesn’t really hit for me, at all. And that’s a damn shame when so much else of this game does. It sticks out when such a strong arc loses footing at the tail end. But I digress. Parts which were optional in the original, but now are mandatory, like Gongaga, are damn fantastic. The reimagining of this world has gone above and beyond, and I can’t wait to jump into it. If you ask me objectively, the tech issues make this a 4.5, even if they aren’t at all egregious. But, this is my review. I am suffering a hyperfixation from when I was 14 reviving when I was 22. So fuck you, it’s a 5/5. Also, amazing how these devs got even better at queerbaiting with Aerti and filling every Cloud and Sephiroth scene with sexual tension. Bravo.
Edit. Forgot to mention just how much in here is designed to make you soypoint. The amount of things that feed some aspect of the compilation, or just build on characters who were doing jack in the original is really something. Elena and Tseng went from having no fights in the original, with Tseng literally being seen as dead by English speaking audiences due to mistranslations, to Elena getting 3 and Tseng getting the best damn boss theme in the game.