Truly lacklustre campaign. The additions to the game are good (armor mods), Raid + Dungeon are always excellent. Was cheaper and contained a free season. Overall: meh.

While the campaign and new destination can be underwhelming, the additions of new subclasses and fun end game activities does give it an edge. The raid is quite good.

You either rate this as a live service game or the game on release. On release it was quite barebones, but I did enjoy the campaign for what it was.

But all the content from release are now removed, so to say: as a live service it's quite good.

Yes it's a demo. But the gameplay mechanics are actually better used than in the real game.

It's fine, just not for me. Pretty done with the open world stuff.

It's fine? I felt like I figured out the optimal solution too fast and it takes a generous amount of time to finish a run.

Walking simulator before it was cool.
Music sets a great vibe for an unique take on Halo.

Big preamble to Halo Reach.

In The Year of the Platformer, this is another platformer.

One of those spin-off game on a portable system that are basically the same as the home console version, but doesn't add anything interesting.

I thought Silent Hill: Origins was a quaint trip through Silent Hill. Impressive for a PSP game of course, but overall it isn't anything special.

Where The Witcher 3 reinvented the open world genre by overflowing it with story, Breath of the Wild barely has a story and instead make the whole game a fully realized sandbox.

Traveling the world and finding secrets is where this game shines. The Beasts are mostly fine puzzle boxes that are meant to be completed.

The combat is fine, the climbing is great and the economy actually works unlike Skyrim.

Overall it's a okay game set in an amazing sandbox.

Like the beautiful, polished realisation of the S.T.A.L.K.E.R. games.

What if Borderlands was good? And a roguelike?

The shooting here feels good. The loot works well because you are not constantly upgrading for a better 'number' but actually have to look what fits your build. Lets say you have a perk that gives you 25% more lightning damage? Of course you want a weapon that deals lightning damage! But it also gives 10% more lightning damage. Yes you can make some broken builds here, but that is the fun of it and after a run you have to start from scratch.

After a run you do unlock some notable upgrades though like 5% more weapon damage or the ability to find that same perk again or to play as a whole new character.

The characters are diverse, the cat you start with seems underwhelming but is actually quite great with his time stop ability and poison grenade. The second one felt quite strong with the Gunserker like double wielding. The third was quite advanced, going for a more melee build that requires you to get close, which is especially hard with bosses. But he also felt quite strong after a few upgrades.

The game supports 4 player coop but I haven't tried it. It seems that this could become very hectic and broken, but fun all the same.

Prologue beat, seems pretty rad.

Remember that the marketing looked like Remedy's take on Call of Duty? It's that.