Combining three good art house films with a Twin Peaks esque background story. Immortality trumps Her Story in production quality and acting.

The story it tells is more complex and less straight forward. The movies are mostly connected by themes and vibes, but it all comes together when using the "mechanic".

If you love film and like weird David Lynch vibes, you will find a lot to like in Immortality. Even if you don't like games.

Giving us an "new" location to explore and 1 new public event isn't enough to sustain a whole season (much like with other new locations). The story mission is fine, but it being 3/4 without much variations also isn't enough.

Duality being an optional purchase doesn't make it part of the season and it's also just another dungeon really.

The crusader part gets pretty repetitive, with not a lot of variance in level design, weapons or enemies.

The Cult part avoids the problem were it become too grindy, but it does keep giving you interesting choices.

Going in to the third act. The story has been.. not good. The open world is starting to get a bit stale, why is everything the same biome?

However the combat is still stellar, the open world navigation is quite engaging. Catching Pokémon, er demons is becoming more involved as well.

This review contains spoilers

Should they have made a sequel to The Last of Us? No. Does the narrative even justify a sequel? Also no.

You can try and justify why a video protagonist kills hundreds of people throughout a game. People who have husbands and wives or daughters and sons. But TLOU2 barely reckons with why Ellie has to murder the 'important' people she has to murder, let alone anyone who stands between her and her vengeance. The morale of the tale seems to be: an eye for an eye makes the world go blind. But this doesn't excuse the fact that you still have to murder a bunch of people just to make your videogame fun to play. It's ludonarrative dissonance internalized.

Abby on the other hand is justified in almost anything she does and has to kill people to safe people she cares about. Her plot is okay in and of itself, but in contrast with the greater story it just falls flat. Why exactly are we focused on this for half the game? The Wolfs v Scars conflict is not handled with enough tact. Feeling like the Israel-Palestine conflict, but with a crazy cult on one side and an mercenary army on the other. Bringing both sides more to a grey area than I'm comfortable with.

In the end the game serves up a lot of plots and conflicts, but resolves barely any of it in a satisfying way. Maybe this is the bleak point it's trying to make and The Last of Us is just an edgy series. But to me the abundance of empty specticle makes me more cynical: It's all just to give us a thrillride.

The murdering is indeed fun. The stealth is much better than it was before and the level design is top notch. The graphics are maybe the most realistic we have seen and the acting is amazing. But in the end I ask: for what?

A very low budget horror game that still is able to represent some great puzzles and story moments. Puzzels are definitely not too hard or obtuse. Not very scary though.

Like a pokedream come true.

Best Bungie game since Halo Reach?

Gunfire Reborn it is not.

Remember that the marketing looked like Remedy's take on Call of Duty? It's that.

Prologue beat, seems pretty rad.

What if Borderlands was good? And a roguelike?

The shooting here feels good. The loot works well because you are not constantly upgrading for a better 'number' but actually have to look what fits your build. Lets say you have a perk that gives you 25% more lightning damage? Of course you want a weapon that deals lightning damage! But it also gives 10% more lightning damage. Yes you can make some broken builds here, but that is the fun of it and after a run you have to start from scratch.

After a run you do unlock some notable upgrades though like 5% more weapon damage or the ability to find that same perk again or to play as a whole new character.

The characters are diverse, the cat you start with seems underwhelming but is actually quite great with his time stop ability and poison grenade. The second one felt quite strong with the Gunserker like double wielding. The third was quite advanced, going for a more melee build that requires you to get close, which is especially hard with bosses. But he also felt quite strong after a few upgrades.

The game supports 4 player coop but I haven't tried it. It seems that this could become very hectic and broken, but fun all the same.