This is the real best 2D Mario but y'all aren't ready for that conversation

Not perfect, but the masterpiece that is the previous versions is still here.

Insanely overrated. I don't think I wanna try any more Star Fox if this is considered the peak.

this game gets too much hate tbh. It's the best multiplayer Zelda for what that's worth

If I was unhinged enough, I'd say this is the best Zelda game.
I can only count the number of criticisms I have on 1 hand. Angler Fish is a nothing boss, it's possible to soft lock yourself in Angler's Tunnel (even if it's something you have to actively go out of your way to do, the idea that it can happen with just a bit of skill should've been caught in playtesting), the switch in Turtle Rock is completely pointless... uhhh... Frog song is bad... the power-up jingle can get annoying... yeah that's about it.
I know everyone whines about going into the menu to switch out items, but idk I didn't find it annoying at all really. It was much more of an issue with the previous 3 games actually.
Everything else about this game? PERFECT. The other 6 dungeons I didn't mention are brilliant. The rest of the soundtrack is peak. It's unreal how subversive and wonderous the story, atmosphere, and characters are.
If this game wasn't developed the way it was, we wouldn't have seen the legitimization of the careers of Minako Hamano and Yoshiaki Koizumi, both of which were only just starting out at Nintendo at the time, and went on to create even more legendary work.
This game simultaneously does and doesn't feel like it came from Nintendo. It feels like a game made purely out of love because that's EXACTLY what it is.

I can't play as Ayumi Tachibana; the best Nintendo character of all time, so it's pointless

This is probably the worst official single player Zelda that isn't lost to time. There's no interesting plot or characters, the world is boring and uninspired in terms of both its design and its contents, there's no notable music, the bosses are awful, the bafflingly terrible changes made to the game feel and dungeon layouts done by Capcom are just as prominent here as they are in OoS, but by far the worst aspect is the dungeons. They use the same rotating center wall gimmick multiple times in both games, and by the end it just feels lazy. Speaking of lazy, yeah why not lock the boss key in dungeon 6 behind RANDOM CHANCE?????

There's so much about this game that I just hate. the invincibility frame time, the non-uniformity of dungeon room sizes, the 1st 4 dungeons in general, most of the bosses, the animal buddies, the wasted potential of the ring system... but it's not the worst. Exploration is great, the seasons mechanic is cool, and the last 4 dungeons are alright.
Also, for some reason, they made Tarm Ruins a completely perfect area. It's almost jarring how brilliant literally everything about it is.

I might not finish this game in time for TotK, which sucks because it's only one of two single player Zeldas that I haven't beat. So this score isn't final or anything, but I at least want to give my thoughts on the gameplay.
This game was definitely ahead of it's time for being entirely touchscreen based. But while the idea is really stretched to its limits, because it's so central to the experience, they really had to simplify things like the dungeons and boat traversal to the point where it's too easy and uninvolved for me. I can see a lot of appeal in a chill, half pay attention kind of game, but I don't think I'd come back to this game. But that's not at all the reason why. The actual reason is that the Temple of the Ocean King sucks. Idc how many shortcuts you give me. The fact you have to replay the dungeon from the beginning every single time is stupid.

Playing this game on a public bus didn't stopping me from bawling my eyes out at the ending

I don't think I'll be able to beat this game before TotK comes out. But y'kow what? That's perfectly fine. Because I can tell this is gonna be a pretty mixed bag.
You NEED 4 people to enjoy this game. Sure, you can try playing by yourself, or with 2 people, but playing with any less than 4 feels like an extremely compromised experience. Mostly due to the controls. If you're playing single player, the formation system is so weird to get used to. And trying to switch between individual control between the 4 Links is tedious. If you're playing with 2 or 3, these problems actually become worse. Not only are your options more limited, but they needed to cram the entire control scheme on the fucking GBA which feels like garbage. Especially if you have any model that isn't the original. But even if that's how you're playing, whenever the game makes you go into a house, it forces you to look at the GBA screen. Which is fucked because of the terrible lighting on anything that isn't a AGS-101. So when it comes to GBA options, you either have to go with a mid feeling controller with a shit screen, or a shit controller with a good screen. And don't even bother using a AGS-001. That screen is nowhere near as good as a 101, so it's the worst of both worlds. But the worst part about all of this is the game makes you go in and out of caves and houses ALL THE TIME. You'll turn your head between the two displays like 5 times per minute sometimes. You ever try playing that horse racing minigame? Well I can say it was really immersive with the amount of whiplash I got.
But y'know what, if I was playing this game with 4 people, I'd say this game would play OK. Which means the best this game can be is just OK, considering that's exactly how I feel about the graphics, music, story, and levels so far.

Congratulations Capcom. You finally made a good Zelda game.

This is definitely a game I respect more than I actually enjoy. If it weren't for the fact that plot crucial items have zero indication of existing within certain scenes, This game would earn an entire extra star. I guess that's one point for the remake over this version's... everything else.