Played again. Here are some more genuine thoughts:

Assuming you're playing the normal way of two imposters and that it tells you if you're right or not, this game is VERY heavily crewmate-weighted. Maybe I just play with super geniuses but imposter never seems to win, and I think that's because there's really no punishment to just throwing anybody you don't like off the ship.

Not to mention tasks kinda suck. You're basically never going to win that way. As for hacks, why would you pick anything other than lights?

I feel when the game got popular, the developers were too scared to change anything big in fear it'll make people hate the game, which I think was a poor mindset since that's why people only play this modded now.

Eh, I was really mean to this game, but I do still think it CAN be fun with friends. I just prefer other games of this sort.

5/10.

Unbalanced, clunky, a complete mess. But actually it kinda is balanced? Eh.

A lot better than a fair bit of other fighting games from the area, for what that's worth.

Shockingly bad, even for NES standards.

Greatest Smash single playerwise, obviously. Love the music, vibes, art style, it's super fun.

We know it's awful competitively and I won't pretend that isn't a problem, but this is still really damn good.

Kinda a shame after Melee's insane development time, this one having a more lax one made people look down on it.

I wish each question you fail on had a unique message. Just like it did in the DEMO. Would've made this way more fun.

Regardless, this is fine, the sequel is way better though.

The writing is weirdly off. I know that's not why people are playing this, but whatever.

Also, only 6 CGs? Most of which we shown in the trailer? Boo.

2008

I beat this game so I'm better than everybody who rated it lower than me.

I had a couple dollars extra after buying the Mario and Donkey Kong game on the DSi shop. Somehow, this game is more memorable to me than that one.