Despite being made with Canadian tax payer money there isn't one mention of the word snoot (nor menu music haha) so yeah not worth your money.

Watching two people grow and change because of the effect the other has on each other is pretty powerful. Also helps if you're a furry/scalie. Regardless I think this game probably covers one of the most important aspects of coming of age which is realizing that your actions have consequences and that other people are figuring shit out also: therefore what you do to them matters. As the internet dominates more of our lives day by day people will struggle to develop as they grow along side of it, literally forming the foundation of their developing minds. This degree of separation especially at a young age will make all of their choices all the more impactful as they enter a new stage of their lives potentially not understanding the implications of their actions, and what that'll do to those around them immediately or otherwise. Basically what im saying is if you have a tablet kid make them play a dating game parody where you bang a non-binary dinosaur with a snoot.

Very fun auto battler. The balancing of this game has gotten better has gone on (fuck honey badger) and it has always been fun to play with friends. The packs add good diversity and the weekly packs are a fantastic addition. I remove half a star due to the new monetization, cosmetics were easier to earn and you had freedom to choose what to pick. Also they added new types of cosmetics that... I think the little people suck I'm sorry. Having a pack that you must buy AND god awful grind is a weird choice. Anyway it's free so play it and never use Ox as they got nerfed into the floor lmao.

Holy Fuck this game is fun. I must admit that this game is dependent on who you play with, but regardless there's enough well paced horror elements in this game mixed in with goofy physics that the game oozes personality. It reminds me of another game called Unfortunate Spacemen which even shares visual style, however I don't think this game is a clone at all. Tangent aside I think this game made a strong first impression during it's beta and im excited to see where it goes from here because there is a lot of room for improvement and it's hard to be objective for a game that is both multiplayer, RNG dependent, and in beta.

I have very high hopes though.

I've tried making this game multiple times, but it suffers from one MAJOR flaw. The Combat. Fallout 1 came out 30 years ago and it has better combat than this game, which I wouldn't mind that much but the combat is half the game. And a handful of characters are VERY annoying. I don't doubt it's probably one of the best games ever it gets good after the first 2000 hours but I don't care. Play Rimworld instead, much better singleplayer storyteller type game.

you paint, the hipster is a hoe. that's the game enjoy!

so you know how rimworld is a really hard game with a lot of story telling potential and complicated mechanics that make sense? yeah Kenshi is bullshit hard and a lot of the replayability is not very interesting. The really isn't worldbuilding with a world with cool enviroments. Hopefully Kenshi 2 will be playable.

it alright. I mean it has good humor but the gameplay isn't enough to keep me engaged. If it was more fun then I'd be more generous with my score.

If you want your friends to stop smiling buy them this game. The flaws you find are actually game design, now enjoy this misfortune bitch.

i pre-ordered this game... what a fool I was. I played the beta with friends and we all LOVED IT. It's a fun core gameplay loop but there's a lot of issues with the game, more importantly how the company handled it.

Arc shield OP and braindead. Killboxes are unfun and braindead. A lot of the variety you can use as a raider and builder is locked behind a very pricey paywall for a game you already have to pay $30 for. On top of that, the new stuff doesn't really add much to the loop, the fundamental issue is the same issue Dead By Daylight has: the core gameplay concept (Gens/Path) limits what the game is capable of. Thankfully Behavior is experimenting with levels without a path so I liike to think the game will improve over time, we'll see.

Okay i know what you're thinking but hear me yeah? This game is really good. The items, the personality in the characters/environment/everything, the fun of exploring and seeing what wacky shit does what. I went to take a shit in-game and it turned out to be a mario warp pipe like WHAT? The face that Fishing is somewhat viable (Floppers and shield fish are solid seriously), The gameplay loop is better than all of those old minecraft hunger game servers. This game is well polished and really fun and engaging, unless you can't handle losing very well: you're going to be doing that a lot. Half a star off for the monetization, although admittedly it's the best implementation in the industry, I just don't like it fundamentally and having to deal with it at all.

It's... pretty fucking good. Aged to hell and back? of course. but at the same time it's a game that's so old and broken that you can abuse that and do some nutty shit: im not that good at this game and yet landing combos with L-cancel and wavedashing feelsgoodman. the campaigns is really fun and captures childlike imagination, and there's so many little features here and there that really make this game the GOAT. it loses half a star solely because of how rushed it was and how unbalanced it was, but if you want to play it pick up slippli and go nuts.

HOLY FUCK this game is fun. It's beautiful, it's fast, and it's GOATED. There's two problems holding this game back the remaining 2 points, and no it's not rollback.

1. The campaign and being forced to play it to unlock characters AND to get skills for raids.

2. Online. Balancing is very bad: goku/vegeta fusions are busted good, both brolys have insane pressure, both 21s are pretty good while labcoat is literally the best character in-game and UI Goku. My issue with the balancing online is that it's not fun to lose to them because all these characters attack so fast that it feels like blocking does nothing. If im not playing against these characters (and Gohans/Gotenks) then i always have fun online win or lose. It's not fun to lose to a character that's so good it the only way to win is to counterpick/copy the meta loadouts.

It's fun. Although Blizzard is a a horrible company that does numerous horrible things and tries to cover them up, I will try to review this game without the context or OW1 or broken promises.

The hero shooter gameplay is really fun, a lot of the characters are fun in how they play and there's enough variation in theory to keep me entertained, however the community and meta sucks. Every character is viable but people always go towards the braindead boring characters liek Orisa and Mercy because balancing in this game is a mess. The game is beautiful in every way but financially and communally. As a multiplayer game, the community will absolutely influence the pros/cons of a game: the community is toxic, however as a former smite player I've seen worse. Monetization is bad, I thought Dead by Daylight's battle pass was bad, BOY was I wrong.

Mastery mode is a joke, moving on.

Mission mode requires $15 bucks and isn't worth that much, moving on.

okay so that's the game. compared to other games the balancing is fucking amazing: if Dead by Daylight's balancing was this good I'd still play it. however the community and corporate greed bring this game down: good game but not noteworthy.

Narrative does not exist, now drop kick a dragon being dragged down by the personification of evil due to a turf war.