Mancheg00bfusc8r
2019
2008
atmosphere and combat mechanics are great, but level/encounter/mission design are awfully repetitive (Kendra tells you to go somewhere to do something, but you soon discover that it's broken, so instead you have to go somewhere else to flip four switches or whatever, each of which spawn necromorphs after being flipped); would have worked as a 5-6 hour game, but it's twice that length. didn't finish
2019
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2018