294 reviews liked by MangoBat


i don't understand why people hate this game on the basis of 'you can't die'

bro we're all gonna die! oooooOOOOooOOooOOooohhhhh!!!

Before I get into the meat of this review, I want to talk about flowers. Yes flowers. In Calico, there’s heaps of flowers across the main area and from a distance, they look quite pretty and cute.

Get closer however and reality rears its ugly head. All of the flowers are exactly the same with no variation at all and all of them are missing any sort of stalk or leaf and all are 'just' a little too high off the ground which ends up making what was 'Cute Flowers' turn into 'Floating Litter'.

And that fits Calico quite well. The game as a whole looks incredibly cute and sort of fits that weird Tumblr aesthetic to a tee where everything’s pastel coloured, round, fluffy and about two steps away from swerving into some incredibly niche queer porn art. Its certainly a creative choice and in still screenshots it works a charm.

But then when you actually start playing, everything falls apart and the lack of technical prowess and graphical detail just hurts. The ground and tree textures are flat, your character routinely breaks limbs when trying to pick up things, animals repeatedly get stuck inside items or just SPEEN in circles for no reason.

There’s clipping through items, walls, chairs, trees and the floor. Character animations are jerky and clumsy. Movement feels floaty and uncoordinated. Sitting characters have no animation at all so they just look dead-eyed and glassy at all times.... Unless they happen to be roaming cats who eat at the cafe. In which point they'll just phase through whatever they are supposed to be sat at because the sitting animation hasn’t loaded properly.

I could literally go on with the absolute mess that this game is in and its honestly a real shame as there’s a cute fun little game buried under mounds of broken animations and flat texturing. Its rather charming racing around, doing little fetch quests, petting animals and working out some of the quirks in the game world and while it isn’t the longest game going, the more charming elements does help prevent it from becoming a total write-off... But its still a bad game that’s just in desperate need of clean-up. Its crying out for help.

This review contains spoilers

It feels like most of the decisions made with Pikmin 4 were made because it's what the fans would want and not because they were actually good ideas. Were you disappointed purples and whites weren't in Pikmin 3's main game? I know I was when I was a kid, so let's have EVERY pikmin type in the sequel! Sounds like a great idea until you consider that doing so requires the game to be designed around 9 different pikmin who are all supposed to have their own unique traits to make them helpful. The problem is that several pikmin feel shoehorned in just to please fans. Winged Pikmin have barely any puzzles designed around them and therefore are less useful, and both whites and purples can't do anything that Oatchi can't already accomplish with a few upgrades, not only making them redundant, but even if you could somehow justify using them, you're still greatly hindering yourself by having any on the field due to the 3 type limit. Why use any of these pikmin types that have functions that are done better by others or Oatchi when you could use far less situational ones (Blues, Ice, Rocks debatably , etc.). On the topic of Oatchi, the way he was implemented was very hit and miss. When it comes to exploration and multitasking he's a good addition, there are things he can do that the player cannot and vice versa, he's a far better fighter and can accomplish tasks that are normally reserved for specific pikmin, while also not having access to certain areas the player can go to. This expands upon the strategic planning the series is known for. On the other hand however, with the help of the new ice pikmin, he completely trivializes combat. After a few upgrades his rush attack shreds through any enemy encounter that would prove to be even remotely challenging, and the ice pikmin acting as an infinite stone spray from Pikmin 2 makes combat and boss fights a comedy act. Enemies do shatter if they're defeated while frozen, preventing you from carrying back their corpses to make more pikmin, but not only can you get more than enough from pellets and caves, but while you're in caves you can't repopulate pikmin to begin with, which completely nulls the one punishment you get for spamming ice pikmin.

While on the topic of the caves, I don't have much to say about most of them, but I would like to take a moment to talk about the Engulfed Castle. It's a blatant copy paste of the famous Submerged Castle from Pikmin 2. What made that dungeon work in Pikmin 2 was it applied time management and efficiency to a game that lacked any sense of urgency. There was no reason to play efficientely in Pikmin 2 because there wasn't any time limit, it pretty much missed the point of the first game. Then comes in this cave where if you play too slowly you now have to deal with an unstoppable terrifying monster while carefully moving treasures around and escaping when he gets too close to you. No doubt the best part of the entire game. Anyway, Pikmin 4 copy pastes this dungeon verbatim without understanding what made it good to begin with. Time passes in Pikmin 4's dungeons, so there's already a reason to play quickly while in them, so bringing back the Water Wraith is not only redundant, but even if it wasn't he's totally neutered. His AI is terrible, he would constantly ignore me when I was standing right next to him, and even then he's never a threat because Oatchi not only rounds up all of your Pikmin which makes them harder for the Water Wraith to kill, but you also outspeed him by a wide margin. And it's not even like the cave puts a twist on this gimmick, I was hoping for the wraith to get replaced with a bigger threat, or have two of them chase me, anything really, but no, it's nostalgia bait plain and simple. Same goes for the Smoky Progg reappearing in the final dungeon. He's just kinda there, the game makes a bunch of fanfare out of him returning, but I killed him in 10 seconds with Ice Pikmin because this game was made for journalists. Look at how Pikmin 3 handled the wraith concept, the Plasm Wraith may not be as threatening as the Water Wraith, however the level he was put in was designed with the Go Here function in mind and was a test of your multitasking abilities in a slow paced, tense section. Pikmin 4 has no part or no monster really that makes it stand out. I know it might sound ridiculous to dedicate a whole segment of a review to one dungeon in a game, but it's emblematic of all of this game's issues. When it's doing new things to expand on the multitasking and strategy the series is known for it's good, I greatly enjoyed the leafling caves and dandori battles. At the same time though, it's too stuck in the past trying to appeal to fans with things they want without thinking about whether or not those are good inclusions to begin with, and having callbacks to old games without understanding why they worked.

I can't believe I had to spend a portion of this review comparing 4 and 2 in 2's favor lmao

Pikmin 4 is a gimmick-fest of the game. Just about every aspect feels as safe and marketable as possible. Bringing the amount of captains back down to 2 was the right move, but having the other one be an indestructible reddit doggo that can be upgraded to be even more OP was not the move. This game is crowded, uninteresting, and did irreparable damage to the worldbuilding the series was carefully building since the very first game. This game prioritizes RTS micromanagement over actually convincing you of the world and the dire situation you're in. It's just about everything I didn't want Pikmin to become.

A must play for people who consider themselves fans of the horror genre, as creative in it’s approach to the gameplay as it is terrifying, its a real test of mettle and how much you can handle, it tosses away conventional regular enemies to instead focus on a posse of stalker enemies who chase you around as you try to desperately advance through various levels, speaking of those, it’s amazing the amount of interesting environment you can pack with such a simple setting, some later levels are just jaw-dropping in terms of atmosphere and detail. It’s a true spiritual successor to RE1, but you’re not playing a person capable of being able to shoot any threat that comes their away, quite the opposite in fact, Fiona can and will succumb to the stress placed upon her by enemies which leads to a variety of panicked states, she only has her wits and some piss poor attacks to maneuver or defend herself, the German Shepard she rescues, Hewie, does the real carrying but even then he can only temporarily stop enemies and not permanently incapacitate them, add to that the fact that the stalkers in this game don’t have a habit of giving up easily on chasing you and you have a great basis for some truly terrifying moment to moment gameplay.

Oh yeah, the story is also interesting and holds it’s own quite well, Fiona might not say much but her expressions show a sea of emotions, seriously the facial animations for the game are pretty fucking good and they add a lot to the cutscenes, one of the most terrific scenes is pretty dependent on em! As for other aspects I really like how an act of unwarranted kindness from Fiona, even in the depths of hell, is what ends up saving her, I think it’s a neat way to shine a light on an aspect of Fiona’s personality.

yume 2kki definitely has a different vibe from yume nikki, but i think it really works in its favor. i love the sort of eclectic vibe this game has going on, since every area is made by its own dev. it makes it really feel like a dream, not every dream is a perfectly laid out set of events that tells a story, sometimes just some wack ass shit happens and i love that. yume 2kki is awesome, and i can't recommend it enough. absolutely check this out

if anyone has this game down as 'mastered' theyjre fucking lying im telling U nobody has ever 100%ed this game or seen everything and nobody ever will

If this game wasn't INCREDIBLY racist it would still be my favorite game of all time. Just endless waterfalls of more and more one-off garbage to do, with wildly different locales, fun music, goofy gameplay and really silly writing. If I could go back in time I'd frankly kill whoever though Mumbo and Humba were good ideas and let the games be better forever.

I know people love this and I appriciate the vibe and cool ideas it has but this game never managed to not frustrate me whenever I played it. I dread every single dungeon in this game and ask myself why I even turned it on.

The death screens you can't see coming made me break my legs because I didnt wanna break the NES controller because im hardware respector