Scrounging and searching for ascension. There's nothing else like finally making it onto that ship. Double Fucking Rainbow.

Not sure what to think about it mostly boiling down to a choice between "morally good, but probably deadly" and "morally fucked, but in the name of survival" at every big moment. Unique though, for sure.

Eternal nostalgia, memories of people you haven't talked to since 2009. I hope they are well.

2020

Painful emotional retreats into your own head to escape things you don't want to feel, awkward re-connections where you can't shake the thought of "I really wish I was at home sleeping right now". Sleep doesn't bring any relief though, because your dreams are just as stressful as being awake. A frayed string, pulled tight and threatening to break at any moment.

Was very skeptical initially, the name is very "hmm..." and the aesthetic didn't look appealing, but I ended up buying it entirely on a whim. Impressed me a lot by being my new pick for "game that feels closest to playing an actual fromsoft souls game", of which the previous honor would go to Nioh 2 (which has its own unique ideas that it wants to do to set itself apart).

It has its issues, namely some sponge-y bosses, but it's really nothing. The final stretch of bosses were wonderful.

Way to blow your whole gimmick within 3 clicks. Good thing I have real things to feel bad about instead of this.

You always think you're doing the right thing in the moment. Time passes. Things fall apart. No longer safe in the hands of love. I told her a bedtime story. She was burned at the stake.

Decent game feel that is somewhat plagued by strange design decisions. The GTA-like heat system and decision to include rudimentary combat in particular are head scratchers that only really serve to pull the player away from the fun part of the game (skating). Music-wise it can feel really good or quite bland, the completely silent main menu is a ???-tier decision though, and there are more than a few sounds that lack any oomph that they feel like they should have. Fun for a while.

Wonderful aesthetic that feels marred by strange control decisions and weird distance detection. This game's music and look have lived rent-free in my head for years but actually playing it causes too many headaches.

Painfully slow and awkward at all times.

So much better than the vanilla Q2 campaign, thanks to all the years that have passed where players and designers both have come to understand the best ways to use monsters and design level geometry around them. Feels like a Quake mapping jam / Doom community project, there's a solid variety of map types and I was particularly happy to see more than one map with slaughter DNA very upfront. Would recommend Operation Corpse Run in particular if you're not sure that you want to spend time playing the full thing yet - Really impressed me with its aggressive action.

Starts relatively strong and generally feels good, unfortunately turns into a slog later on due to the excessive meat sponge monster usage. People always joked about how brown this game is, but for all that truth, it's not really ugly or off-putting at all. Greatly enjoyed the secret levels with low-grav.

Wants to wear the FEAR skin so badly, but for some reason it angles towards Gory Kill Simulator instead.

Beautiful meta-narrative about chasing what you actually want to do instead of blindly doing what people think you should do, featuring lesbians and a silly guy who wants to quit his job just as bad as I do mine.
<3

Hollow days to honeymoon to mental breakdown to living in hope. Things fall apart. Jagged words, regrets, things left unsaid / things that should never have been said. Making good on promises and dreams, after it's all over. Living is hard, being happy is harder, and living for yourself is the hardest of all.