Gamestop didn't have this the day I went in to get it so I ended up buying Persona 4 Arena instead. This would have disastrous consequences that continue to affect me over a decade later. Big fan of Arakune and Ragna

Nobody in the history of existence has played this, but I remember enjoying it a lot around the time it came out. It's literally Mass Effect but in a Greek myth setting, the party system works almost the same way and there's a lot of dialogue and choices to make. You can choose between different weapons but the mace in particular was pretty disgusting because it would obliterate people into paste. I have a feeling if I were to revisit this one it wouldn't be as good, but at the time it was awesome

I don't really know how to rank this against other games, so I'm not going to. It doesn't feel right to measure Song of Saya on the same scale as Croc: Legend of the Gobbos for the Playstation. The concept of the main character's condition is terrifying and the rising action of him facing off against his old friends was tense, but the Adult content felt gratuitous and unnecessary at best. I guess it is a horror game, and it certainly is disturbing. If I went out and told someone at work I read this, I would be dead within minutes, probably due to a stapler to the back of the head

I gained brief popularity in elementary school by explaining some of the plot of Croc. Everyone was enthralled by his ways, it was pretty strange I won't lie. I have my doubts that it even happened but my psychologist insists that it isn't a false memory

Sleeping Dogs is honestly really special. It gets hyped up an awful lot and it seems like every other day they try to sell it for pennies on Steam but it's true, it's a great time. "GTA China" is pretty inaccurate, as are Yakuza comparisons in my opinion - it sort of plays like the Batman Arkham games mixed with Just Cause 2. Great characters, fun story, brutal combat, and a really immersive recreation of Hong Kong filled with weird secrets, like some guy you can buy an air conditioning unit off of.

I actually wanted this game to be longer, the tension and drama really kept me hooked. I do still have some of the expansion DLC to play through at least, but I can easily see myself replaying it in the near future. The only real complaints I have are that the police side missions tend to be short and repetitive, and the camera controls are kind of slow and clunky to get used to at first. Highly recommend checking this one out

This is a very short and basic, yet cute game. I was surprised to find that Kirby's copy ability actually isn't in this one, but aside from that, it's actually shockingly consistent with later releases I've played on the DS and Wii. Many of the enemies and bosses look exactly the same, Kirby still dances at the end of every stage, and much of the music is familiar. The only real flaw is that the final stage features a rematch against the boss of every stage before it, and the game is only twenty minutes long in the first place, making it feel a bit redundant. Pretty solid experience otherwise, I'll probably play it a few more times.

When I originally played this following the original Last Bible, I decided it was a lot better, mostly because they implement an improved negotiation system and allow you to put equipment on your recruited demons. But I'm going back on that - it's worse. The story kills this game and throws the remains in a shallow grave. So much of this short game is spent chasing down characters who promptly run away again once you find them. There are so many pointless two room "dungeons" that have no design whatsoever.

The part that broke my sanity permanently and put me in therapy was when you head off to some island with a microscopic castle, kill a boss in two hits, go back to town, and then they send you to another island to do the exact same thing. If you haven't played it, you'll think I'm exaggerating, but I've never been more serious about anything. Ultimately this is one of those things you'll only want to play today if you're trying to do every Megami Tensei game or you just need to spend time on a mediocre Game Boy RPG.

To me this one is just sheer fun. You get this big map of Three Kingdoms China broken out into territories, you can make your own character, and you just have to conquer everything, with each battle, of course, being a musou button masher. On the map screen you can recruit generals and select different advantage cards. Combining light strategy elements with musou is honestly genius and very addictive. There's a "historical" mode that places all of the generals where they're supposed to belong, but the true fun was the free mode where it's just random and anything can happen. Great game that I always seem to come back to.

Against all odds I completed this game when I was around seven or eight years old. Full Spectrum Warrior is a military tactics game focused on realism, to the point that a modified version of it was developed as a training tool for the Army. It's possible that I was born in a tube somewhere and the department of defense is looking for me at this very moment

Ninja Gaiden is almost therapeutic once you're familiar with it and know how to play. It isn't an experience where you need to stop and think, it's all about getting into a rhythm and playing confidently. It can be incredibly frustrating to learn, but once you've got it down, few other games make you feel this bad ass. The entire thing becomes muscle memory after a while, it's like learning to ride a bike

Soul Hackers 2 is like the Kingdom of the Crystal Skull of Megaten. I don't think I've fully processed that it exists, even like a year and a half after finishing it. I think of this game often. It just confuses me - it's like the ultimate monkey's paw. They made a sequel to a 1997 Sega Saturn game that offers basically nothing to someone who loved the original, aside from some terminology carried over.

This game is fine - and I think that's what makes me so bitter towards it. They specifically selected one of the most unique, rough around the edges Megami Tensei games and sanded all of the interesting features down into something more digestable for general audiences. Things like demon loyalty and zoma fusions had so much more potential, but instead of exploring that they were just stripped and replaced with a combat system reminiscent of modern Persona. Dungeon design is repetitive, as is the music. They added in a pointless mascot character, there's nostalgia baiting content locked behind a paywall, and even the game's special Jack Frost variant was only obtainable by pre-ordering.

So many things about this game just reek of marketability and someone in a suit making the decisions, which is pretty funny considering it spends time critiquing capitalism and exploiting nostalgia.

Ringo is a very cool character. There are some standout tracks in the OST too. It's just not enough to justify the rest of the game for me. Some people see that this game is functional and has characters and argue its reception was unfair. I also knew people who saw Crystal Skull as their first Indiana Jones movie who said the same thing.

This game is where neighborhood grudges were made and settled. Surely Satan himself created the DS Download Play deathmatch mode, it's the only explanation for the sheer hatred this game festered. Fake truces, cheesy bullshit tactics, looking at other people's screens - literally nothing was off the table. They should have given this an M rating because we treated it like a blood sport

Turok 3 traumatized me as a kid. Joshua Fireseed was my hero and role model, and I had spent hours messing around with the other two games. When I turned this shit on and he died in the fucking intro I think a part of my innocence died too, I was like 8 years old. Why would they do it?

I played this for the first time around a year ago during the final days of a period where I was intensely overworked for weeks straight. I had entered into some kind of sleep deprived rhythm, every day doing the exact same thing. One night I had a couple of hours of free time, saw Hotline Miami on sale for 99 cents, and four hours later I was a different person. There aren't even words that would explain how playing this felt after looking at spreadsheets for so long

I fell in love with Dragon Quest at a young age with DQIX. They announced this game not too long after, and I was crazy excited for it - but I didn't really understand that it was a remake of a Super Famicom game, so when the day finally came, I was a little let down by the lack of a character creator and the "downgrade" to first person battles with sprite graphics. I dropped the game for a few months, came back to it on a random night and got absolutely sucked in. Something just clicked - the dream world plot was so mysterious, I realized how huge and grand the world was, and the class system proved to be addicting.

I still have so many moments from this game permanently ingrained in my mind and I plan to replay it again soon. The evil world you visit in that final stretch of the game was so immersive and the whole summoning scene where a demon demolishes a castle blew my mind. Gradually coming to love this game's older style was probably the beginning of my descent into dungeon crawlers