Merp
2021
2003
2020
This review contains spoilers
Voice of Cards is not grand, but it never needed to be. Unlike Taro's other games, it is much more relaxing and it was super easy to simply vibe with it. The gameplay, especially towards the end, was simple but compelling. The battle system removes MP entirely and replaces it with a shared gem resource that creates an fun flow to combat encounters, particularly later bosses.
The style is a beautiful example of how limitations can create art.
Since Taro is connected to the project, the story is necessary to mention. While not nearly as insane as his other games, Cards has a fun narrative with a few twists and turns (especially towards the end) that were entertaining and even moving at times.
The biggest thing that surprised me was the game's humor. This is a legitimately hilarious game and it has a constant snarky undertone that never failed to get a laugh out of me. The characterization of the protagonist in particular was especially fun if you went out of your way to pick the dumbest options possible. Going with this method, I accidentally got the true ending and that was a trip.
There are a few problems with Voice of Cards that I noticed that could potentially be a detriment. Progression is ridiculously linear, and there are few places to actually explore off the beaten path. Additionally, some aspects of the game such as the high random encounters can be frustrating at times. This is compounded by the slow battle animations and world movement at the time of review. The team is currently working on a patch for this issue. Depending on the situation, the combat can stagnate when an optimal build is uncovered. The story, while fun, does lull a bit towards the middle, but the humor was able to carry much of the game for me.
Regardless of these complaints, Voice of Cards really surprised me, and I would love to play a potential sequel that builds off of the ideas presented here.
The style is a beautiful example of how limitations can create art.
Since Taro is connected to the project, the story is necessary to mention. While not nearly as insane as his other games, Cards has a fun narrative with a few twists and turns (especially towards the end) that were entertaining and even moving at times.
The biggest thing that surprised me was the game's humor. This is a legitimately hilarious game and it has a constant snarky undertone that never failed to get a laugh out of me. The characterization of the protagonist in particular was especially fun if you went out of your way to pick the dumbest options possible. Going with this method, I accidentally got the true ending and that was a trip.
There are a few problems with Voice of Cards that I noticed that could potentially be a detriment. Progression is ridiculously linear, and there are few places to actually explore off the beaten path. Additionally, some aspects of the game such as the high random encounters can be frustrating at times. This is compounded by the slow battle animations and world movement at the time of review. The team is currently working on a patch for this issue. Depending on the situation, the combat can stagnate when an optimal build is uncovered. The story, while fun, does lull a bit towards the middle, but the humor was able to carry much of the game for me.
Regardless of these complaints, Voice of Cards really surprised me, and I would love to play a potential sequel that builds off of the ideas presented here.
2000
2017