Not really a big fan of multiplayer games in general, but this game kind of ignited and maintained my sense of camaraderie. I had a short time in my life where I was actually able to play with a small group of friends that enjoyed similar games and it was wonderful! Part of the reason i dislike multiplayer games is that i am definitely not a competitive person. I prefer to chill and enjoy a good story or communally build a base together. Things that Valheim helped me achieve.
I also have a super soft spot for games that don't do the hyper-realistic graphic aesthetic and cater to more of an artistic aesthetic. Valheim totally nails this sort of watercolor painting graphics and it's something that I think an art appreciator should experience. The feeling of ecstasy still linger from the first time i was able to build a boat and set sail in this game. Definitely a great feeling. Similar to the first time you set sail in Wind Waker (although fairly clunkier). Aside from the gorgeous graphics I remember feeling tons of fear the first time i ventured away from the green pastures of the starting area and meeting the giants. This game made me feel many things, and feelings are good in my book. Both good and bad.

4 resource gathering vikings out of 5 ⚒️⚒️⚒️⚒️

Easily one of the best expansions in gaming ever. Whether you love what the Witcher did or not for gaming, the technicality of what a great expansion should be is achieved perfectly by Blood and Wine. I can safely bargain that this expansion completely dethrones Shivering Isles as the DLC that best builds on a game both as a separate experience and as an addition to the game's lore and characters.

What i love the most is that the whole personality of the game changes when entering the world of Blood and Wine. The color pallette changes, the characters are different (french now lol) and even the writing becomes even a bit more fantastical (there are vampires even gasp!)

I wish full games nowadays could have such soul and polish as this DLC has.

How funny it feels to write about the Witcher in 2024. It feels like talking about one of Shakespear's works. It feels like it has been famous for the last 400 years.

The Witcher has become such a classic staple in gaming and a standard that other games compare themselves to. It's a new benchmark and I feel like most of us understand and appreciate what it brings to the table. There's not a ton I can say about this game since it has been almost 10 years since its release and I wager that it has become one of the most loved games of all time.

Geralt is a true hero living the hero's journey and I am just happy to have existed in a world where I can experience such a fine combination of character writing and story telling.

I remember this game showing up on a tik-tok indie game recommendation channel I follow and feeling completely enamored by it. Man i love fishing games and everything fishing. I love collecting the damn things and if the mini game of the action itself is good I find it difficult to not get utterly addicted.

I'm getting excited just thinking about writing this review. So the fishing aspect is really well made. Super smooth, super unique and there are TONS of fish types and some have to be caught in special ways. It's like the game was specifically made for me!

The best part is that the game builds in a very interesting way by having an entire restaurant sim portion after Dave... Dives... ahem

Similarly to the fishing gameplay, the restaurant management section is super carefully made and is really meticulous in the amount of dishes and fish combinations that are required to make them. There are so many recipes and you get to level them up which result in being able to charge more money which results in having better sales for the night which results in upgrading your restaurant faster. I am not entirely sure how to describe it, but it feels like the game scratches all my itches (there's also a fish breeding and farming mechanic an while they are a lot smaller in comparison to fishing and restauranting, they are still worth mentioning)

If the fishing and the restaurant portions were two separate games I think i would still love them dearly, but combined, along with having an actually engaging story (with an ending boss and everything) result in one of the most original and engaging games I've played in a while. I love you Dave.

Anyway, Dave the Diver is a solid:
5 upgradeable fishing hooks out of 5 🪝🪝🪝🪝🪝

What a strange entry. I remember booting up this game and my jaw hitting the floor because of how incredible it looked. The fidelity of Hogwarts castle was impressive and the voice acting is very convincing. This is an amazingly immersive game that has tons of personality. I remember getting lost for HOURS just tinkering graphics setting and admiring how the reflections looked like on the floors of the castle (definitely a pc gamer thing lol), talking to every NPC and doing every sidequest. Going out of the castle and walking to Hogsmeade village had my inner child crying with joy.

The battle system was also quite fun and engaging. I really enjoyed learning so many spells from the movies. It really has a “git good” dark souls flavor that I love. It does kinda let you go to areas where you’re not ready to go to and be successful anyway. I was loving this game for hours on end.

The thing that kinda irked me in the end, which is almost always what irks me whenever I don’t like and RPG, is that the quests are kind of boring and repetitive. These guys built an enormous world around harry Potter lore and not alot to do in them. The merlin quests are a slog and the main story isn’t all that interesting. I wasn’t able to finish the game because I got too overpowered mid game and no enemy posed a threat anymore. I will def try it again in the future though.

Please disagree with me in the comments lol 🙏🙏🙏

This might not be everyone’s cup of tea but what a treat of a game! I’ve always wanted to know what it would feel like to have a videogame in the Rick & Morty universe and I think this is the closest thing we’re ever gonna get to that. The humor in this game is top notch and at times it feels more like an interactive movie than a game (especially since there are a couple of full length movies you can watch in game while characters from the game give commentary) I love the silly premises, stupid and plentiful dialogue and the old school style adventure shooter mechanics. It’s an ironic breath of fresh air since it’s arguable that the level design and the way quests are designed could be described as archaic or very reminiscent of late 90s, early 2000’s adventure games. All in all, I will always have a soft spot for games that are labors of love and where you can feel passion seeping through its videogamey seams.

I remember taking family trips to the beach when I was a kid and note being able to be apart from my PS2. I remember this specific trip where I knew there was going to be a TV on this small tropical beach we were visiting and I secretly took the PS2 with me. I remember playing Okami the whole week and starting to realize that games could actually be influenced by other games (I was quite mindblown as a kid by this) and I remember very excitedly pointing out all the similarities to previous Zelda games I had played over the years. A very wholesome and ultra artistic experience.

What a vibe! A very original "create your own boxer" RPG kind of deal. I really appreciate labors of love like this that have a full storyline and interesting mechanics. What the game lacks in depth it definitely makes up for in style. Not perfect by any stretch of the imagination, but it does deserve some praise for the things it does right.

I am definitely a sucker for pixel games that look and play this well, especially since I played it on iOS. Like many mention before it does start to get tedious after a while, but a fully fledged RPG with tons of collecting and resource gathering never hurt anyone.

I definitely have a soft spot for fishing games. Sometimes in AAA titles, fishing tends to be some of my favorite parts when done correctly (looking at you Okami and FFXV). So It's really hard to objectively rate a game like this especially since it's so stylish and its mechanics are super well made. It definitely does not feel too much like a mobile game and yay for collecting stuff!

I played this game many years ago on my cel when I was going through a very rough patch in my life. I had no PC and no consoles, so a game that could keep my mind off of things while life kicked the crap out of me, was definitely something to be thankful for.

Bias aside, the game itself is actually quite nice! The difficulty can get to be quite overwhelming in later levels, but it has a very well paced progression system and upgrades. Would def play again.

I am usually kinda lenient with cellphone games because I think they are extremely difficult to develop for. How to make a game that doesn't feel like shovelware, is addictive and doesn't cost more than $10. Bloons.

I bet there's a secret reason why this game got delisted. Being a teen with virtually no money wasn't great back in 2011. Which makes the existence of Tiny Wings a very fortunate occurrence. To me this was such a beautiful game with beautiful art and music. There was a time where games on the iOS platform could be good.

My 2006 self playing Oblivion would never imagine feeling this disappointed about a Bethesda release.

Ah, a spiritual successor to one of my all time fav games, "Papers, Please". Gotta love games in apocalyptic settings. It's like a very satisfying mini-game set in the Black Mirror universe. Super addictive gameplay and extremely fun and interesting writing. Would work as a bouncer in a dystopian near future.