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I'm a little shocked this one is rated lower than the original on here - ok it's by 0.1, but still - this seems like a straight upgrade to me. The cars control better, the course is a little more interesting, it has really great music, and there's a lil currency and customisation system which I appreciate. Having some progression helps make it feel less like an arcade game you'd play with some buddies every once in a while and more like a console game I want to play more often. The game's aesthetic is drabber and duller than the last two and next one, which lends to it not ageing quite as well, but it still achieves that late 90s - early 2000s feel of "this thing is trying to be cool, swings hard and misses, but is still kinda interesting and fun in its attempt?" I like it.
Problem is, I believe there's still only one course you go multiple routes through. I actually like this by itself, but I think the game needs more than one. Also, I still don't fully understand how to drift in this dang game. But maybe that's ok; I suppose games need some mystery. The original Assassin's Creed had the bedroom of cryptic blood at the end. Undertale has W.D. Gaster. Rage Racer has drifting. There are some things we aren't meant to know.
So, I've played the original and this [Editor's note: I didn't play Ridge Racer Revolution because as of 5 seconds ago I don't believe in revolution. Ridge Racer should affect change within the racing genre by just being slightly mad about things.] and I'm excited to play Type 4 since everyone seems to love it. Yep!
I started choosing whichever option got me away from this person, because that's what I'd do in real life. Then when it forced me back into interaction, I wanted to close the tab. Maybe that's the point. Its construction and quality of writing are totally fine but I think being in the middle of a relationship between emotionally unstable people might be a form of hell for me.
cock: legend of the blowjobbos
now that that's over with, on with the review:
Croc is the little mascot who could. They even gave him a backpack to disguise how uninteresting his design is. Don't you love backpacks???
The game is so ok. You collect things and go through levels. There are 6 Gobbos to collect per level, with the last being put behind a bonus room at the end of the level, which is sometimes platforming but other times a minigame. You get one chance at this minigame, which usually starts with a tenuous indication of what you need to do, so by the time you've figured it out you've already lost. Now you need to do the entire level again. This game doesn't want me to 100% it.
Although I gave up on even completing it at all. I do like some things: the music, the odd bit of satisfying platforming, and I even like how Croc controls (with an analog stick, probably sucks with a D-Pad). But sadly for Croc, I had an existential realisation that I don't play games to tolerate them until I reach an ending that will absolutely be unsatisfying. I'm sorry Croc. Like a failed relationship, we've both learned an important lesson from our time together and I'm sorry we must part. Goodbye.