A simple, gorgeous jam session of a game. A dismissible (but thankfully skippable) story, but damn if I didn't dig how it made me feel like I was a Celestial Rock God.

Infinitely playable. If not for my ADHD, I could play this game over and over and over. I completely understand those who do.

Is it weird that I feel like a game that traffics in supermodel bodies with animal heads should have been ... weirder?

Furry noir? More like noir thank you. (I'll see myself out.)

A dreamy, atmospheric fairy tale of a game. Good, restrained voice work from Valerie Rose Lohman (What Remains of Edith Finch) and Avalon Penrose (Hades) kept me drawn to the protagonist even when the story slips a little too far into the cryptic. The combat and RPG elements are fairly rudimentary, but a really solid first effort from an infant studio.

Top Tier Metroidvania. Flashy combat and some of the best, most dynamic movement in the 2D space. By the end of the game it was just fun to dash and dive and sling yourself all over the game world. Major props for an elegant solution to mapping dead-ends and places to return to after upgrades.

The story has gravity and weight, and the performances lean serious instead of the typical quippy, carefree protagonist. Didn't expect such an emotional wallop from this game, but it delivered beautifully.

There's still a lot of backtracking and a ton of items and upgrades to be found, but I'm not gonna fault a game for having the same achilles heel as every other game in the genre.

Top Tier Metroidvania. Flashy combat and some of the best, most dynamic movement in the 2D space. By the end of the game it was just fun to dash and dive and sling yourself all over the game world. Major props for an elegant solution to mapping dead-ends and places to return to after upgrades.

The story has gravity and weight, and the performances lean serious instead of the typical quippy, carefree protagonist. Didn't expect such an emotional wallop from this game, but it delivered beautifully.

There's still a lot of backtracking and a ton of items and upgrades to be found, but I'm not gonna fault a game for having the same Achilles heel as every other game in the genre.

Excited by the chance to go back to the stealthy roots of the franchise after Ubisoft had multiple years to iron out the kinks of the old style, I instead found that not only has zero progress been made on the fluidity of movement in AC, but several aspects have gotten worse. Civilians panic at the slightest mouse fart, making the majority of your tools good for a single kill before bedlam erupts. And the number of times I've had to spin in a circle because I snagged on a 3-foot wall was far higher than I ever remember in previous titles. Bit of a heartbreaking disappointment, this one.

Gleefully gory with lively combat and properly absurd humor. I commend the progression system; I was finding new weapons, enemies, and perks through the entire game. Exactly what you think it is, though probably more violent (in hilariously brutal ways) than you might expect.

2020

Was ready to love this one, the first chapter sets up a ton of interesting possibilities with the map-swapping mechanic, but it got more confusing (not difficult) as the game went on.

Haven't been this delighted by an out-of-nowhere puzzle game since Zak and Wiki. The puzzles are great and inventive and the way Humanity doles out QOL and cosmetic rewards on a regular basis is ... rewarding. Love this game.

A gorgeous update to a nice enough Fallout-like from Obsidian. A capitalist satire that could have benefitted from being just a tad bit weirder. Still a nice play for those with a specific RPG itch to scratch.

2020

Pretty enough, but navigation and combat issues abound. A game needing a raft of QOL adjustments.

I played this long enough to realize I couldn't stomach 100 hours of it. I hated navigating the board. I couldn't tell my allies from my enemies. And I found it all rather inelegant compared to my favorite - Final Fantasy Tactics A2 - or Disgaea or even Persona 5 Tactica.

A bug locked me out of the Platinum trophy. I will return for a genuine review when the bitterness abates.