MisterPlatinumb
BACKER
2023
I think a certain subset of spoiled gamers are unable to see what a stunning accomplishment Lies of P is. Not only does it go toe-to-toe with the franchise its genre is named for, but Lies of P manages to improve on some of the more irritating idiosyncrasies of the FromSoft titles. A clear story with fascinating themes, a robust weapon selection/creation mechanic, and a wonderfully diverse gallery of bosses that entice the player to engage with all of the systems available.
All of this and it's the developer's FIRST GAME? Holy shit. The
DLC and sequel announcements were the best gaming news I got this year.
All of this and it's the developer's FIRST GAME? Holy shit. The
DLC and sequel announcements were the best gaming news I got this year.
2022
A bloody, raucous slobber-knocker of a throwback title. Decided on an additional playthru to get the Platinum, because the more perks I unlocked, the more fun the game became. In similar games (modern God of War), I usually find one or two strategies that get me through every fight, but by the end of my 3rd playthru (on the hardest difficulty) I was using every tool in the kit in nearly every fight to claw my way through. That's great game design.
This is now the most fun I've had with a game from PS Plus that I never would have bought on my own.
Damn good time.
This is now the most fun I've had with a game from PS Plus that I never would have bought on my own.
Damn good time.
2018
2020
I guess I could complain that the "combat" is ultimately shallow, but you're a shark. Their range of movement isn't what I'd call "dynamic." I came to love the absurdist tone that inverts nature specials away from the human perspective, and the narration by SNL's Chris Parnell made my laugh quite a bit.
Platinumbed after nearly two years because I had to wait for a bugged trophy fix. I was pissed for a while, but came around once I heard that Platinum ding
Platinumbed after nearly two years because I had to wait for a bugged trophy fix. I was pissed for a while, but came around once I heard that Platinum ding
I don't know if I'll ever get a proper Sekiro sequel, but if I need that itch scratched I could do a hell of a lot worse than Wo Long. Its counter-based combat evokes Sekiro, while its RPG mechanics and weapon diversity offer the player more options than simply "git gud."
It also has the unfortunate distinction of being the game I started playing the day my dad died. Helped take the edge off the quiet times.
It also has the unfortunate distinction of being the game I started playing the day my dad died. Helped take the edge off the quiet times.
2019
2021
2021
2020
2020
Some stories hit you from just the right angle at just the right time of your life, and Spiritfarer hit me with assassin-like precision, and now I'm much closer to needing two hands to count the number of video games that have brought me to tears.
A rumination on death disguised as a management sim, Spiritfarer puts you at the helm of an ever-expanding sea vessel charged with carrying souls to... whatever is next after their mortal journey has ended. A dozen or so anthromorphic denizens take up residence on your versatile skiff as they try to address their myraid earthly concerns for their values, their worth, and ultimately their lives.
All resource mainstays are here: fishing, crafting, cooking. The busywork is engaging and forgiving enough to distract from the slow burn of budding relationships and obscure their impending ends.
The game is generous and accommodating. You have to feed your passengers, but failing to do so isn't punished aggressively and can be recovered from swiftly and simply. The game is ultimately a meditation on death and its many paths and iterations. Making a player sweat their dwindling stock of onions would gracelessly undercut its main themes.
Fans of the management sim might find Spiritfarer shallow for the genre, but its broader accessibility means the grace and humanity at the game's core shines so much brighter.
A rumination on death disguised as a management sim, Spiritfarer puts you at the helm of an ever-expanding sea vessel charged with carrying souls to... whatever is next after their mortal journey has ended. A dozen or so anthromorphic denizens take up residence on your versatile skiff as they try to address their myraid earthly concerns for their values, their worth, and ultimately their lives.
All resource mainstays are here: fishing, crafting, cooking. The busywork is engaging and forgiving enough to distract from the slow burn of budding relationships and obscure their impending ends.
The game is generous and accommodating. You have to feed your passengers, but failing to do so isn't punished aggressively and can be recovered from swiftly and simply. The game is ultimately a meditation on death and its many paths and iterations. Making a player sweat their dwindling stock of onions would gracelessly undercut its main themes.
Fans of the management sim might find Spiritfarer shallow for the genre, but its broader accessibility means the grace and humanity at the game's core shines so much brighter.
2006
1986
2013
May be my favorite platformer of all time. Fast and frenetic with some of the best level designs I've ever played.
AND... the worst trophy I have ever earned. The Truly Awesome trophy is an absolute asshole that took me 6 years and six straight months of daily play to accomplish.
Fuck that trophy, but this game still rules.
AND... the worst trophy I have ever earned. The Truly Awesome trophy is an absolute asshole that took me 6 years and six straight months of daily play to accomplish.
Fuck that trophy, but this game still rules.