Kingdom Hearts III is a game that's a little rougher around the edges than its predecessors. Performance-wise, story-wise and even gameplay-wise. However, the charm of Kingdom Hearts hasn't been diminished enough for this game to be bad on its own. It's worth playing and the worlds are as nice as ever.

This game is charming, but it's a little loose. The physics for the platforming aren't as tight as they could be, but the abilities you have at your disposal and the way the levels are designed give it a bit of replay value. However, I felt like this game wasn't really working with me, so I couldn't be bothered trying to complete it.

Shin Megami Tensei IV is a bit of a slow burn. Its graphics aren't as charming as they could be, but it's a game with lots of depth and just enough challenge. The combat is never dull, and tinkering with new demons is always a treat. The atmosphere is also almost unparalleled. If you have the patience to see this game through, I strongly suggest it.

This RPG, for being early, hits just the right notes. It's a snappy game that is more competently designed than its predecessors, and aside from an encounter rate that's just a few bits too high, it's a journey that'll test you just enough for you not to lose interest. I suggest checking this game out.

This game's age shows. It's a very short RPG. The level cap is 30, there is only one party member, and the world is not that large. You could beat this game in less than one day. In the meantime, you'd definitely be able to see some of its appeal. But be warned, aside from the somewhat intuitive puzzles, you'll be spending most of your time with this game grinding against Slimes.

Chrono Trigger is a game that doesn't take itself too seriously with its story, but it has just enough to motivate and charm the player. Its gameplay is one of the few instances of the ATB system that I can tolerate, making use of position-based attacks and teamwork to boot. The game's got snappy pacing, to boot. I strongly recommend this one, it will not waste your time.

Super Mario Odyssey is an excellent game. Its worlds are varied and unique compared to what has been seen from Mario before, and Mario himself feels better to play as than ever. His new hat companion increases that exponentially. The game's tight, and the level design is tight. And considering the abundance of the game's collectibles, it'll keep you coming back.

Breath of the Wild is absolutely fantastic. The sense of adventure that comes through that game is unparalleled, and it's this close to being a game where you can do whatever you want to do. There's not many characters that feel as good to control as Link, and there's no better playground for him than the world of Hyrule in this game.

This game is fantastic. The best thing I could say about it in short terms is that it's like a well-written Shonen manga in video game form. All the charm is there, with a good, motivating story and in-depth gameplay.

Sonic CD has an astonishingly appealing look to it, and a fantastic soundtrack. However, its level design is simply too loose for me to deem it a masterpiece. Unlike other Sonic games, the game's level design is focused around use of time travel and exploration. If you play with that in mind, and seek out what you need to, you may get more enjoyment than from just playing it normally.

Sonic Heroes is a charming game, but its level design isn't that good and the segments that rely on teaming-up tend to interfere with pacing.

Kingdom Hearts II is a good game. Its combat is tight and there is charm to every world you visit.