44 reviews liked by MustafaMahm


I would like to thank the Game Awards for bestowing the Content Creator of the Year award to I, DestroyerOfMid

This game still sucks ass though, why did it win GOTY

Final Review

Initial thoughts

-YES DIFFICULTY OPTIONS (I love games with difficulty options so I can replay on harder difficulties)
-Didn't expect such a detailed character customisation, not usually a fan of custom characters but these look cool
-Weak start
-Parry isn't great
-Clunky movement
-Game is having an identity crisis
-Trying to do too many things and not developing them
-Story is hard to care about
-Ton of graphical bugs


5 hours in

-Story is still boring to me
-Combat has improved
-Got some better gear
-Combat and traversal feel more varied
-Horse movement is awful, some of the worst I have ever used
-Still riddled with graphical bugs
-Should have picked the Odachi straight away

10 hours in

-Wow the combat is cool
-So many ways to customise your combat approach
-Outfits are cool
-Horse is still awful
-I'm liking the glider
-Skill trees are cool
-The parry still isn't great, but getting used to it
-My god the graphical bugs
-Some pieces of terrain have broken hitboxes/collisions
-Some textures just dont even load in
-Still dont care about the story

15+ hours in

-THERE'S OTHER REGIONS?
-Oh they're basically all just grass and some rocks
-Maybe could have picked some more varied areas of Japan
-World design isn't bad
-Not much to do in the world other than enemy bases
-Combat is still cool
-The cool combat and stealth is held back by the open world and bad graphics
-Should have been a linear game or just put more stuff in the world
-Can only go in like 10% of the buildings so the villages/towns feel empty and boring even though they are full of buildings
-Gliding is so cool
-A lot of stuff should have been explained better
-Story still struggles, the custom character makes character development and telling a strong story very difficult
-Still infested with graphical bugs
-Some gameplay bugs, nothing gamebreaking, but definitely annoying



Overall, a solid game held very far back by a weak start, weak story and bad graphics/visuals. Would have been better if it didn't try to have a serious, historical story and instead had a ridiculous, over the top story like the devil may cry series or the yakuza series. Should have been pushed as a good way to get into souls games, as its difficulty options do make it more approachable and accessible to more players (ironic as its accessibility is limited because it is a playstation exclusive)

Like, its a mess, obviously, but I thought it was pretty fun. The only really terrible thing about this game are all the ugly ass UI elements and text-effects.
Years ago I saw an xbox copy at a flea market for $60. I always heard it was one of the worst games ever, so that got me curious. Instead I bought a $5 copy on ebay and played through it with a friend.
The way drake is animated is absolutely wild, and I love how edgy he is.
I like that you don't really have to aim, you kind of just parkour around the levels and try not to die until Drake has killed everyone. Both the story and the game itself are super fast paced and over in a few hours.
I feel like if this was an indie game released today people would enjoy it, so I guess all the hate is contextual.

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So this isn't an official game but actually a fan game that was released 2 years ago and is still being updated to this day so massive respect to the people who made this for giving us our closest look at the dream that is a Sonic Fighting Game.

with that being said this game is... fine.

It immediately lost points at being more of a street fighter/Mortal Kombat style fighting game which are more slow paced and rely more on combo moves to actually do anything instead of being a more fast paced fighting game like DB Fighterz. It's a SONIC fighting game, it should be fast paced not slow.

The character roster is pretty impressive with each character having their own special attacks etc and so forth, but they all kinda feel the same control wise which kinda sucks.

Nice stage selection with some good music.

the only 2 modes you can play are Arcade and Versus.

obviously in Versus you can fight either a CPU or a friend.

and Arcade is just a classic Arcade mode. I found the best way to go through arcade mode was just to use Sonic, spindash all the enemies (it's his only good move anyway) and just wait until you can use Super Sonic and then just murk everyone cause he's OP af and heals consistently so, really cheap lol.

tbf though the final boss in arcade is Super Mecha Sonic which is just a fight were you get beat the fuck up while not being able to do anything so, taste of your own medicine I guess.

This game seriously needs Online Multiplayer, the main selling point of this should be that you can play online with friends, otherwise you'll play this for like 45 mins, get bored and move on. After 2 years you'd think Online woulda been a priority, especially when there's a greyed out online option on the menu.


Overall this is a pretty decent fangame that clearly a lot of effort has gone into. It's just not for me.


I'd love to see an official Sonic fighting game from the people at ArcSys, that would be amazing.

That vampire pussy got me acting up. For real though, you spend a year and a half in prison and you really learn the value of the good goosh goosh. I used to dream of it... now I only dream of eating canned vegetables in the Publix restroom. This game is great if you like casual murder.

The concept of fighting games going free-to-play is something that's been floated about by a bunch within the community. The genre has historically always had a problem getting casuals to invest into the games. You can dumb down the mechanics and inputs as much as you want so they don't need to learn how to do Geese Howard pretzel motions, but it means nothing in the end if they still need to throw down 60+ didgeridoos to gain entry into a game they're not sure they'll even enjoy playing.

Sure, they could wait until the entire base game and it's season passes are chump change years later, but then the game is either dead and/or overrun by people who can TOD them off a jab. As someone who's experienced that many a time, it's not exactly uplifting.

Killer Instinct 2013 tried this ten years ago, but I remember many back on GameFAQs and all the old online stomping grounds were worried about the nonstop barrage of Jago mirror matches, and in general were just dizzied by the stench of the concept being used by League of Legends and the like. The game maintained an okay following for a while, but unfortunately never met the popularity it deserved after all the great support it got. Brawlhalla however, keeps on chugging despite my miserable disposition towards it. Multiversus in more recent times also did this, but the game looked like it played like hot ass and the entire thing felt like WB flexing all of it's popular IPs they bought with their big dick corpo-bucks, instead of investing in public transportation and curing cancer.

What's a game that could provide a bullet point in favor of the concept?

Well, the fact I'm writing all this on a page for a funny anime kusoge fighter with a bunch of VTubers I don't recognize is probably the most hilarious shit that's happened all year.

This is what I see when I stand up too fast x

I dont like the memory game i have adhd