Probs one of my favourite ending in megaten along with the best ending theme,and introduced,in my opinion,the greatest combat system to meet the turn based style,i truly do nit think it gets better than the pressturn its so incredibly versatile its not funny,amazing boss design,interesting puzzles at times,a good world that its set in and interesting mythological/religious inspirations

This game is home to amazing sprite work with beautiful settings, although its combat feels rather dated in the way that the moves happen in a sequence and not as you input them which hasnt left a good impression in me both in this game and its predecessor (innocent sin). What stands out about this game is its phenomenal story, Persona 2 is a masterclass of storytelling in the persona franchise, not only from the perspective of the characters own stories and relationship developments, but in how well paced it all is, in terms of Persona stories, theres this and then theres everything else

Very good game,fluid movement and combat,good platforming when it wants to have it and good challenge

This is a great game but it is very flawed, there is far too much backtracking and walking to the point its very tedious, it tries to do what sotn does with two castles except sotn's two castles concept worked because you didnt have to fucking backtrack between the castles to reach different areas, causing (often) tedious and unnecessary walking and backtracking.

The game itself is also much more confusing when compared to other entries, the most confused i ever was in game was in Dawn of Sorrow but i was never stuck for long and it always still flowed really nicely but hod just doesnt feel like that, it can be confusing and not in the way that you have a lot to explore and thats cool and as you explore you open up more to the games story and progress, its just confusing.

The environments arent much to look at either and pale in comparison to previous entries, along with the fact the music while good at times is still lacking, although the game like all castlevanias has amazing art direction with beautiful sprite work on items, portraits, enemies, Juste himself, weapons, spells, etc

This game may have some of the most boring boss fights of any metroidvania possibly even game ive played, so much of the bosses in this game just feel sort of the same or boring, whether it be their simple easy to dodge moveset or the designs themselves the bosses leave a lot to be desired. The bosses' being as lackluster as they are is unfortunate when taken into consideration the one thing about this game that stands out, the combat, the dodges are changed from only having a backdash to a forward and backdash, which in my opinion is pretty good addition since i used to run in the wrong direction and dodge into the boss. The second part of this game's combat which i am a fan of is spell books, elemental types that create different spells for each subweapon (can be toggled on and off) it makes for a pretty good addition and is probably my favourite castlevania subweapon system behind souls. Theres also different types of whips, like elemental whips although i dont think they do much, theres also a weapon that lets you charge an atteck a whip that adds a material on its tip flatly increasing the damage its nothing special.

Unfortunately the story in this game isnt very good, although i've never LOVED these stories (besides Aria of Sorrow and a little bit of Dawn), theyve always had great dialogue and cool interactions (especially sotn) but this game's story is just bland, its pretty predictable and just doesnt leave a good taste in my mouth.

Overall Harmony of Dissonance is a good game albeit very flawed and it brings down the experience a decent chunk

Beginning with what i didn’t like, the encounter rate was far too high, it got kind of obnoxious at times and it probably would’ve been a much less enjoyable experience without estoma. The way status effects changed whether or not you were able to use items wasn’t something that left a good taste in my mouth especially while i had to backtrack to the start of the dungeon because there was no way to cure my ailments, and the exploration is definitely not a strong suit (although it has helped me get used to first person dungeon crawling a lot) a lot of the dungeons are pretty large and the relatively slow pace your character moves at doesn’t help with the amount of enemies you’ll be encountering,this was definitely a much bigger issue in the final dungeon which was so unbelievably vast you’d spend a good chunk of time just walking and the game could be pretty confusing, in the last dungeon especially considering its never really (to my knowledge) hinted you had to enter the heart of the cathedral from a certain side, not even a slight mention inna dialogue box or something.

The combat is pretty standard for the most part, nothing very offensive, bosses in this game are relatively standard,my only complaint being that none of them really ever felt too special to me and were far too easy(95% of them could be beaten with simply stun locking with zionga and stacking buffs), even the final boss. The dungeons aren’t very special to me but they definitely didn’t upset me bar the final one and how tedious it could be. Now with what i actually do like, this game boasts a pretty interesting plot (although with an ending that left me unsatisfied),a vast world that changes as your story progresses and amazing art work but what stands out the most to me is its music and how it sets atmosphere/tone, whether it be the intenseness of the ginza track, the tranquility of the mansion theme or the feeling of impending doom given by the chaos theme,also this ending theme rules

This is one of the funniest games ive ever played, its "gameplay" is very simply drag and drop giving you enough freedom to do whatever and net you a multitude of different endings but thats no where it shines the most.

This game shines the most in its character interactions and flawless spritework, there are mountains of loveable characters with all their own fun interactions, whether that be with some of the other characters or just you the player and the comedy is handled with an air of silliness sometimes and while it is a very funny game it does take itself seriously when it needs to, having a very heartfelt ending about regret, moving on and mending mistakes.

I ran out of things to say broken heart emoji

Overall its a pretty good vn, great sprite work, fun characters, great ending blah blahh blah

Great main characters with amazing dynamics,engaging combat,however i feel the villains fall short in this game

Honestly this game is just really fun

Amazing game,with fun character dynamics and the best social links within the second trilogy hands down,the worst the writing ever gets is some poor taste gags

My favourite indie game oat and has some of my favourite bosses in all of gaminf (btw this is modded)

Smooth,fun combat,good level design and puzzles,mostly great boss fights with maybe some frustrating to maybe even downright awful enemies,has the best overall casts in the series and the best final boss,yes better than dmc5’s

Maybe this is just a huge difference between portable and fes but this game was a let down compared to what i’d heard of it,imo there are only 3 truly great characters,that being junpei,aigis and chihiro,the social links are rather forgettable and i did not like the music that much,besides memories of the city and memories of you,the tartarus ost is downright awful staying in that dungeon for more than 3 minutes drives you insane,i dont mind the visual novel look truth be told but i think a lot of things this game does are done better by games that released before and after it,however i will give it the credit its emotions emotional moments

I truly do not believe the metroidvania genre will reach a peak like aria of sorrow

great game but falls short in the aspect of level design compared to previous titles by a HUGE amount

Combat is probably some of the best in the series and is a really good time with friends