It shows its age in some ways and isn't quite as scary as it thinks it is, but Dead Space is a fun action horror romp with a unique and well-written setting and excellent aesthetic. The graphics also hold up better than they have any right to.

Final Fantasy is a really fun game that does a lot of interesting things with its plot setup and how it relates to meta elements of the game; Final Fantasy II sucks. The port is still worth picking up on the strength of FF1.

Pretty fun, it's not structured in a way that makes me feel compelled to finish it but the story is charming and it's a good time with friends.

Another excellent remake of a classic Resident Evil game, delivering a potent blend of horror and action with pitch perfect pacing.

I will never stop being disappointed that one of the most promising kart racer series in recent memory was abandoned in favor of yet another Sega Arcade Racer. Not a bad game per se, but a lot of potential has been missed and a lot of charm is gone. Certain effects also received a baffling visual downgrade compared to the first game.

Mediocre match 3 gameplay set to exceedingly lazy cheesecake art and writing which uses "lighthearted tone" as an excuse for characters having no personality and events having no reason for happening. Not recommended.

Resident Evil 6 has a wonderful set of mechanics, but unfortunately it falls short when it comes to level and enemy design, and the story's presentation just doesn't carry the same charm as previous entries. Mercenaries is great fun, but the campaigns are a slog.

Relaxing vistas to drive through in a calming retro aesthetic. It's just nice, man.

Really nice art but it's animated pretty jankily, the translation is weak, and the gameplay is just okay

A neat twist on solitaire in a striking and memorable visual style. Seeking to remedy the problem of unwinnable games in solitaire, Radical Solitaire gives you the option to "get rad," trading one of your draw cards for one of the face-down cards on the field by playing a Breakout minigame where you repeatedly knock the ball into the card to shuffle through the deck until you get what you want. This minigame is also surprisingly juiced up with lots of cool explosive effects and the ability to completely fill the screen with balls. While this change is nothing if not inspired, it still leaves a little to be desired as, while the game cannot be truly unbeatable, it can become very tedious as you try repeatedly to get that one card you need to make progress. Worth a look, but even more so worth another stab with a little more development.

Gorgeous sprite work but I don't think they could've made the movement more of a pain in the ass if they tried

Devil May Cry 4 has an impressive degree of mechanical depth and a fairly interesting story, but unfortunately the game is conspicuously unfinished, the latter half of the campaign simply reusing the levels and bosses from the first half and feeling very unsuited to the new mechanics gained as a result.

A little weaker than The Signal, I think. The setpieces are more ambitious but also jankier, and the plot is mainly just tying up loose ends as all the most interesting elements were pretty effectively established by the end of The Signal. The segment where you clear out rocks and use the lights to just decimate the Taken is cool but it's unfortunately immediately followed by an AWFUL boss fight. If you feel the need to put an unlimited supply of ammo in your boss arena you've probably fucked up. Still, not a bad time overall and provides a pretty satisfying end to the first entry in Alan Wake's story.

You don't know. That's okay. Don't worry about it. You don't have to know.