It shows its age in some ways and isn't quite as scary as it thinks it is, but Dead Space is a fun action horror romp with a unique and well-written setting and excellent aesthetic. The graphics also hold up better than they have any right to.

One of the better games in its franchise, Final Fantasy IV makes a lot of great use of its mechanical systems to convey the plot, and it's a very good plot with a lot more character drama and moral intrigue than earlier entries in the series.

Pretty fun, it's not structured in a way that makes me feel compelled to finish it but the story is charming and it's a good time with friends.

Obviously revolutionary for the time and it's still got its charms for sure (put on Nazi Punks Fuck Off by Dead Kennedys and run through the first stage sometime, it's fun) but the level design is just honestly sorta bad for the most part and enemies hit way too hard for a game that mostly consists of hitscanners. Worth a look for sure but don't expect it to come anywhere close to DOOM's timeless fun.

I will never stop being disappointed that one of the most promising kart racer series in recent memory was abandoned in favor of yet another Sega Arcade Racer. Not a bad game per se, but a lot of potential has been missed and a lot of charm is gone. Certain effects also received a baffling visual downgrade compared to the first game.

Mediocre match 3 gameplay set to exceedingly lazy cheesecake art and writing which uses "lighthearted tone" as an excuse for characters having no personality and events having no reason for happening. Not recommended.

Was very intrigued by the initial story setup and excited to play more but the game can't seem to decide whether it wants to let me boot it up or not. Can't give it any particular rating in good faith given that I've barely touched the thing lol

Relaxing vistas to drive through in a calming retro aesthetic. It's just nice, man.

Really nice art but it's animated pretty jankily, the translation is weak, and the gameplay is just okay

A neat twist on solitaire in a striking and memorable visual style. Seeking to remedy the problem of unwinnable games in solitaire, Radical Solitaire gives you the option to "get rad," trading one of your draw cards for one of the face-down cards on the field by playing a Breakout minigame where you repeatedly knock the ball into the card to shuffle through the deck until you get what you want. This minigame is also surprisingly juiced up with lots of cool explosive effects and the ability to completely fill the screen with balls. While this change is nothing if not inspired, it still leaves a little to be desired as, while the game cannot be truly unbeatable, it can become very tedious as you try repeatedly to get that one card you need to make progress. Worth a look, but even more so worth another stab with a little more development.

Resident Evil 6 has a wonderful set of mechanics, but unfortunately it falls short when it comes to level and enemy design, and the story's presentation just doesn't carry the same charm as previous entries. Mercenaries is great fun, but the campaigns are a slog.

Gorgeous sprite work but I don't think they could've made the movement more of a pain in the ass if they tried

The return of Devil May Cry is an absolute triumph. It expands, refines and polishes existing mechanics from earlier entries while inventing an entirely new gameplay style for V, and presents and satisfying conclusion to the Sons of Sparda narrative, including a fantastic character arc for Nero.

Nothing particularly special here. Some of the characters are charming, though of course your mileage will vary, and the mechanics are competent enough, but it doesn't have that spark of brilliance to raise it above its contemporaries.