I wonder if my dogs are still alive

I loved the first 2/3 of this game, then realised I could not get a good ending due to not grinding enough for gold to fend off the invasion at the end - it made me somehow regret(?) my playthrough and kind of left a sour taste in my mouth.

Quite a fun game, but the malaria mechanic, gun maintenance and constantly respawning enemy checkpoints are a hindrance to fully enjoying it, past a quick session.

I spent so many hours of my childhood spamming the back-flip kicks of the Bruce-Li knock-off character, that I now think I have trauma-related PTSD & always hear his little scream when I try to close my eyes at night.

I love it

Truly the masterpiece of our generation. A cinematic masterpiece with in-depth mechanics that'll make you weep with joy.

The best part about this game? It's there when you need it - no internet? No problem!

Really fun for the first few days I pick it back up, but then the grind just sets in - a hell of a lot of content and a great monetisation model, but just not my cup of tea.

Not a bad game, just not "fun" either.

Purpose-built for the pandemic; but ultimately a very shallow game. Now that the hype has died down, I've realised just how much is stripped out from this next-gen version and lack reasons to go back every day now that I've paid back the last loan and found the house decorations I've wanted.

It's a massive shame as I had high hopes that it would build upon previous titles' content, rather than just swap it out for a repetitive, shallow experience.

The best story so far in the remastered Yakuza series, with real stakes and well thought out pacing.

The combat definitely feels like a huge step back from the newer Yakuza games; in that you can only hit enemies in the back - what is with the blocking in this game!?

Other than that, it’s another fun Yakuza title, with mini games, combat and over the top characters and humour - so glad they have remastered this series for new fans like me!

It just feels like a mediocre re-skin of Borderlands 2, with an annoying oxygen mechanic and uninspired character classes.

I couldn't bring myself to complete it with my co-op partner.

Really enjoyed playing this game - I even played it for a 24 hour charity live stream. Sadly the highs and lows of this game rely solely on the quality of the team you're thrown into a queue with (when you have no IRL friends that also play).

It's the only thing stopping me from giving it a 5 - that's not the game's fault, that's just my inability to experience it to it's fullest - would have loved to have a team.

Being able to take on the power of a hidden Sith and travel around messing enemies up with incredible force powers and customisable lightsaber colours completely drowned out how repetitive this game was for the teenage version of me. I plan on having another playthrough in 2020.

I loved how the music and levels were interwoven in this game and loved the vibe, but the platforming itself just wasn't that enjoyable for me - I wish I'd loved it more than I did.

Really enjoyed the shooting mechanics and story on this one; a really nice length too that keeps the narrative tight and impactful.

30/08 - Updating this review - they removed building and we are all playing again! Completely removed the majority of my complaints!

Used to love playing this game with a great group of friends; eventually, we all moved on when we realised that we were terrible at building and just couldn't compete with hyperactive 10 year olds building the Empire State Building in 10 seconds.

Playing solo is also a miserable experience; you just can't destroy buildings faster than they can build them - lost understanding of how this game is any fun.

The one sound clip that eternally haunts my brain is from the sheer amount of times that I've played through this game:

"ENEMIES ARE EVERYWHERE"