2021
A young child sits down to play Super Mario 64, blissfully unaware of the fact that their kool aid has been replaced with robitussin.
(Honestly one of the coolest games I've played in a long while if you take it at face value, as it's own thing while ignoring the creepypasta-esque buzz surrounding its creation, but the act of actually playing it can indeed get sorta repetitive and boring after a while.)
(Honestly one of the coolest games I've played in a long while if you take it at face value, as it's own thing while ignoring the creepypasta-esque buzz surrounding its creation, but the act of actually playing it can indeed get sorta repetitive and boring after a while.)
2015
The most perfect story one could possibly tell through the medium of video games. Undertale didn't just blow up because of dumb kids, although that was a factor, it blew up because it tells you a beautiful, engaging and complex story through the eyes of a child, and does so while just so happening to have a fucking impeccable soundtrack, super unique mechanics, kick-ass boss fights and perhaps the most down-right lovable and memorable set of characters ever placed into a piece of fiction.
2021
Toby Fox, beyond all else, scares the shit out of me. Deltarunes second chapter shows an incredible amount of promise, any shadow of doubt I had in response to the first chapter has been all but done away with, I love the characters, the soundtrack kicks ass, the boss fights are an absolute blast and are creative as all hell, Toby's writing is still sharp and funny as fuck, this is amazing.
Here's to another 3 years of waiting for the next chapter to grace us.
Here's to another 3 years of waiting for the next chapter to grace us.
2011
Yeah, it's a bit of a mess, but if you play it with a bunch of friends and your sense of humor has deteriorated as much as ours, it's a pretty good time. Not to mention from a gameplay stand point it really isn't that bad at all, a couple annoying bits here and there but most of it is a pretty standard, decent FPS that just happens to be surrounded by trashy, absurd comedy. It obviously doesn't live up to Duke 3D, but I'm not sure it was trying to, really.
Jon St. John can pretty much say anything and I'll laugh at it, though, to be fair.
Jon St. John can pretty much say anything and I'll laugh at it, though, to be fair.
1990
Something about Super Mario World has never really sat nearly as well with me as prior or later mario games. Maybe it's the plainer graphics, the good but comparatively mediocre soundtrack when put up against most other games in the franchise or the seriously unmemorable level design, I'm not sure.
All of that probably would have just made for an "ok" game had it not been for the fact that I really don't enjoy how SMW controls, it feels really slippery and clunky in ways that even the NES games weren't. It all kind of amounts to what feels like a pretty mediocre platformer that hasn't aged nearly as well as it lets on, I'll take Yoshi's Island or even SMB3 over this any day.
All of that probably would have just made for an "ok" game had it not been for the fact that I really don't enjoy how SMW controls, it feels really slippery and clunky in ways that even the NES games weren't. It all kind of amounts to what feels like a pretty mediocre platformer that hasn't aged nearly as well as it lets on, I'll take Yoshi's Island or even SMB3 over this any day.
2007
1996
1998
When I was 15 or so and I first discovered this game by way of AzuriteReaction throwing his controller at a CRT over a low-poly dragon slowly floating towards the screen, I think it would be a while before I actually appreciated this game for what it was, an ambitious, way-ahead-of-its-time, baffling and insanely creative piece of interactive art.
LSD: Dream Emulator, to this day, is one of the most confounding and strange experiences someone can have playing a video game. It's purposefully confusing and obtuse, its a bit of a clunky mess controls wise, and the dated, low-poly, jaggy graphics might put some off, but honestly, to me, they only add to how surreal the experience of playing this thing is.
Think about it though, this is a true to form walking simulator decades before that would even become an accepted term, and a really good one too, honestly. The atmosphere ranges from chipper to darkly surreal on a whim, there are tons of random events and oddities to stumble into, the game gets more and more gleefully warped as you progress, and despite the limitations, this game is graphically speaking, perfectly ugly-beautiful.
Did I mention the soundtrack? Not even joking when I say the LSD and Remixes CD that originally came with the game might be one of the best IDM albums of all time. Banger after banger.
If you ever get the chance to play it on an actual PS1 or decide to set up an emulator for it, I think it's a game that everyone into more experimental games should experience at least once, it's perhaps the first example of its kind and it deserves its reputation as one of the most gloriously twisted games ever made.
LSD: Dream Emulator, to this day, is one of the most confounding and strange experiences someone can have playing a video game. It's purposefully confusing and obtuse, its a bit of a clunky mess controls wise, and the dated, low-poly, jaggy graphics might put some off, but honestly, to me, they only add to how surreal the experience of playing this thing is.
Think about it though, this is a true to form walking simulator decades before that would even become an accepted term, and a really good one too, honestly. The atmosphere ranges from chipper to darkly surreal on a whim, there are tons of random events and oddities to stumble into, the game gets more and more gleefully warped as you progress, and despite the limitations, this game is graphically speaking, perfectly ugly-beautiful.
Did I mention the soundtrack? Not even joking when I say the LSD and Remixes CD that originally came with the game might be one of the best IDM albums of all time. Banger after banger.
If you ever get the chance to play it on an actual PS1 or decide to set up an emulator for it, I think it's a game that everyone into more experimental games should experience at least once, it's perhaps the first example of its kind and it deserves its reputation as one of the most gloriously twisted games ever made.
2015
2002
2014
2019
2021
A pet simulation that at first seems novel and silly, something Markiplier would do a one-off video on in which he screams at ragdoll physics for 15 minutes, slowly revealed itself to be something pretty in-depth, totally unique and honestly, a lot of genuine fun. When I pick this up, it's legitimately kind of hard to put it down.
There is a ton of customization, you have a pretty decent amount of control about how your dog pens look and where everything is, (and I assume this will only get better as development continues.) and with the way the genetic system works, you can, with a bit of patience and effort, get weird dogs that are totally unique to your experience, seriously, there is a lot of variation in how these things can look, I've seen green ones with 10 legs and 6 eyes as well as monstrously large ones with the body-shape of a vertical 2x4.
I am writing this at very early access, but as it stands, Wobbledogs is a cute, surreal and totally unique little game with a very surprising amount of play value, and that will likely only increase as updates continue to roll out for it.
There is a ton of customization, you have a pretty decent amount of control about how your dog pens look and where everything is, (and I assume this will only get better as development continues.) and with the way the genetic system works, you can, with a bit of patience and effort, get weird dogs that are totally unique to your experience, seriously, there is a lot of variation in how these things can look, I've seen green ones with 10 legs and 6 eyes as well as monstrously large ones with the body-shape of a vertical 2x4.
I am writing this at very early access, but as it stands, Wobbledogs is a cute, surreal and totally unique little game with a very surprising amount of play value, and that will likely only increase as updates continue to roll out for it.
Pretty much all Kirby games are varying degrees of good, it's what you can expect from this franchise. Even if the games are pretty safe and even formulaic, HAL has been polishing this style of platformer to almost obscene levels since the 90s.
However, no matter how good Kirby games get, and believe me, they get good. None really fully hold a candle to this one in my opinion, and I really don't think I am alone in that. KSSU is a perfect game, full stop. It's not the longest game, it's not the most content rich game, but literally every second you spend with this game is fun.
I've played through and beaten this game at least a dozen times by this point in my life since I was around 12 and it's never even approached getting old, to me, this is more than a cutesy, portable 2D platformer, it's an infinitely replayable, supremely polished, and timelessly memorable masterpiece and perhaps the best 2D platformer under Nintendo's belt.
If the Kirby franchise ever tops this, I will be blown away.
However, no matter how good Kirby games get, and believe me, they get good. None really fully hold a candle to this one in my opinion, and I really don't think I am alone in that. KSSU is a perfect game, full stop. It's not the longest game, it's not the most content rich game, but literally every second you spend with this game is fun.
I've played through and beaten this game at least a dozen times by this point in my life since I was around 12 and it's never even approached getting old, to me, this is more than a cutesy, portable 2D platformer, it's an infinitely replayable, supremely polished, and timelessly memorable masterpiece and perhaps the best 2D platformer under Nintendo's belt.
If the Kirby franchise ever tops this, I will be blown away.