I admit that this isn't usually the type of game that I seek out but the escape velocity series' deep attachment to the late 90's mac shareware scene made me obligated to play it at some point and it's surprisingly pretty brilliant. Arcade-y space combat mixed with trading and exploration that despite being somewhat repetitive is more than interesting enough in execution to keep me playing. Tons of quest lines

While I haven't gotten nearly as far in it I think I may prefer this game to it's sequel, EV Nova, because of how much more open ended it is, this is a legit sandbox game in how hands-off it's approach to teaching you mechanics and feeding you lore is, where Nova has a bad habit of forcing you into specific quest lines and RNG scenarios that leave a lot to be desired.

EV Override is fun, compelling and incredibly unique, it's also completely abandonware these days and runs on everything thanks to fans keeping these games functional on modern Windows and Mac. So go play it if it sounds interesting to you.

Maybe I'm just autistic as shit but I find this very playable, especially if you have the means to play it in proper 3D to better tell things apart cough hacked 3DS cough. The movement mechanics are pretty cool, they made pretty great and creative use of the limited, wireframe graphics and the game over all feels pretty great to play. I won't pretend it's a masterpiece but its one of the many hidden gems on the poor old virtual boy.

Definitely has some problems (reusing the same maps too much, weird controls etc.) and is nowhere near as good as We Love Katamari, but considering the hardware and the loss of the main series creator, this is still a very good time over all. The level designs are pretty great, the graphics are just as good as the console counterparts with the added bonus of some of the levels have a day/night and weather system that really makes them stick out more than they would've otherwise, and once you get used to the odd controls it still plays very well.

It's maybe a bit quaint when compared to the games that came before it, but its still a perfectly good katamari game regardless.

this game makes me happy to be alive

super addictive and fun rougelite fps, a nice hidden gem for the psp, recommended

Watched a friend play this recently, it was the first time I had actually seen it in motion, and given that FNAF and Baldi's Basics both at the very least have their merits or something really strong and interesting going for them as viral horror games, I honestly thought this would be the same sorta thing.

I was very, very wrong. This is probably one of the most laughably bad video games ever made and I find it sorta baffling that it trended as hard as it did.

It's more Return to Dreamland. Which is to say its pretty great but definitely derivative and unmemorable. It's a very enjoyable game but its enjoyable in ways that are sorta boring. It's a Kirby game. It is the Kirbiest Kirby game, in fact. It has like, one defining gimmick to its name. Don't get me wrong, I'd still recommend it, but like, Planet Robobot exists and kinda blew this out of the water.

In what might be the least surprising event in the history of the gaming industry, HAL has pretty much flawlessly transitioned Kirby to 3D, it might be seriously overdue and it definitely trades in a few things I admittedly liked a lot from previous entries for the sake of keeping things coherent, most noticeably the increasingly crazy, smash bros-esque move-sets have been stripped back quite a lot, but I really can't bring myself to care.

I'm gonna get a little personal and more than a little biased here, this game is everything my autistically Kirby-obsessed 6 year old self could have ever wanted. It's got pretty much everything good you would usually expect from a Kirby game, but everything is just bigger, and I'm not even talking about the transition to 3D here. Kirby games are usually extremely polished and well made to a scary degree as is but this one takes the cake pretty easily. Everything about it is just so god damn well put together.

It controls beautifully and all of the typical Kirby mechanics feel like they've transitioned naturally and perfectly into 3D, every single environment in this game is beautifully crafted, like seriously, there are so many memorable bits and pieces in this game it'd be hard to name them all, I know the Super Mario 3D World comparisons are apt, but where that games level designs are rigid and almost scientific (still fun tho), the level designs here are free flowing and organic, they don't just feel like levels, but legitimate places, to get a bit cliched for a bit.

Kirby and the Forgotten Land is fucking delightful. There is no other way to put it more aptly. Like basically every other Kirby game, it definitely isn't the deepest experience you can have with a video game, but it makes up for it just by seemingly effortlessly wonderful to play and look at. And this time around it's got the added bonus of being a little longer, a lot more fleshed out, and polished to an almost unnatural shine.

The boss fights kick ass, too.

high 9/10

It's a great game no doubt, but I've kinda fallen out of love with it a little in more recent years. The ability combining mechanic is still hilarious and incredibly fun, the soundtrack is one of the best in the entire franchise, and it's still packed with loads of character and memorable bits like any good Kirby game is, but the polish isn't really there as much as it usually is.

The controls are sorta clunky sometimes, the abilities are not very versatile at all and it sorta starts to feel a little quantity-over-quality and 100%ing this thing to get to the true ending is a legitimate chore. Otherwise, make no mistake, this is still a very fun time.

Hilarious in multiplayer, and an honestly really fun pseudo-rougelite singleplayer mode. Would have liked to see more characters that aren't just other Kirby's implemented, and the game overall is definitely nothing ground breaking, but its a good time.

Never my favourite Kirby game. The main campaign is pretty lame even if you play it with other people, but the post-game, man. It's really something. Pretty odd that they decided to hide the most fun and interesting parts of this game behind a "story-mode" you can blow through in like 3 hours.

2021

A young child sits down to play Super Mario 64, blissfully unaware of the fact that their kool aid has been replaced with robitussin.

(Honestly one of the coolest games I've played in a long while if you take it at face value, as it's own thing while ignoring the creepypasta-esque buzz surrounding its creation, but the act of actually playing it can indeed get sorta repetitive and boring after a while.)

The most perfect story one could possibly tell through the medium of video games. Undertale didn't just blow up because of dumb kids, although that was a factor, it blew up because it tells you a beautiful, engaging and complex story through the eyes of a child, and does so while just so happening to have a fucking impeccable soundtrack, super unique mechanics, kick-ass boss fights and perhaps the most down-right lovable and memorable set of characters ever placed into a piece of fiction.

Toby Fox, beyond all else, scares the shit out of me. Deltarunes second chapter shows an incredible amount of promise, any shadow of doubt I had in response to the first chapter has been all but done away with, I love the characters, the soundtrack kicks ass, the boss fights are an absolute blast and are creative as all hell, Toby's writing is still sharp and funny as fuck, this is amazing.

Here's to another 3 years of waiting for the next chapter to grace us.