This game had potential, and if the developers did not outright abandon it or kept balancing the game-- this game would be the best battle royale. It was unique, fun, and original.

In the Spring of 2018, when the beta was out, I played this game and invested in getting better. I had such fond memories with it, and it was truly the last game in modern gaming that I felt the need to be competitive. I WANTED to be sweaty at this game. I wanted to reach the skill ceiling that everyone else was at.

However, this game lacked the consistency and care that every other battle royale did. That's why it failed.

Most of the gauntlets were broken and the game became stale. You could barely find anyone in matchmaking after a while.

There's still a fan community that hosts their own server to keep the game alive. That's the only spark of life Spellbreak has. Otherwise, the studios/devs have fully abandoned this game.

This one was my personal favorite.

It expanded on the way the Storm Series was played in innovative ways (Substitution Bar from Generations, fighting multiple people as a bosses at one time, Hero/Legend selection that gives you different cutscenes and boost replayability)

The fact that you start from Minato vs The Masked Man, then the Nine Tails attack is sick. Then you continue through The Five Kage Summit and The Fourth Great Ninja War (which arguable, the game did better than the anime and manga with having a Naruto v Sasuke fight).

Storm 3 might not be the best Storm game in many people's eyes, but it was the best damn one to me. Tied with 2.

I remember people hyped this up as the best Storm game (justu clashes and wall walking being a big reason). Even I did as a kid.

No, this game was overrated and was a boring playthrough. Open World was cool-- but it was clear that The Broken Bond did that ten times better. Fighting was alright, but this is the most barebones Storm Games out (at least storywise).

You click a menu, play small missions, and fight four bosses. That's it. No quick time events, barely any interesting fights (Sasuke versus Itachi? Naruto vs Sasuke hospital? Sound Four? HOW DO YOU MISS TWO WHOLE ARCS?)

This game is wack. The half star (2.5) is for the justu clashes and wall running.

The idea had potential-- I always wanted a Naruto Xenoverse-esque game. What we got? A slow.. clunky feeling game where DLC basically gives you the advantage. The fact that this game is still supported and played pisses me off.

It isn't good.

Second best Naruto game next to The Broken Bond.

You had it all: justu clashes, diverse roster for Part 1, and just an overall fun arcade style Naruto game. Why they abandoned the style? Beats me.

Even the substitutions worked better than Ninja Storm. I don't know man-- Ultimate Ninja series needs a remake. This game was fun.

This game has missed potential.

I think the presentation is unlike any other DBZ game, and the graphics still hold up 'till today. Super Saiyan transformation scene in this game is top 2 (Comparable to Kakarot, which is a game that came out twelve years later.)

Fighting wise? it's okay. It's just a modernized Budokai game. It could have done better. If given a sequel or more room to grow, this game could have been one of the best.

I think that's where I'll end it.

This game is more fun with friends to play with in parallel quests. The story is pretty basic, and everyone pretty much fights the same.

The only thing good about this game is the character creation and the fact that you can just turn off your brain and play it. Once you complete it, it's boring. Nothing else is noteworthy about XV2

I did replay this game about three times to see my personality. I don't know, I wasn't a fan of the ending. I don't think the choices reflect anything about your personality-- just how you would approach playing a game. Just because I read a bunch of books in a library (in a text-based game) doesn't mean I'd read it irl.

The personalities do have depth though. So that's cool.

"We've reached Fountain Squaaaaaaare!"

I can NEVER get tired of this game. It brings me so much joy. The quotes from this game are burned into my mind! ("Good evening everyone. We heard it through Pine's Broadcast.. ʰᵉᵉʰᵉᵉ..")

It's fun, challenging, and groovy-- and it even has MICHAEL JACKSON in it?

I wish this game was longer.

I love how the music sounds better based on your rating. Example: In the Fountain Square stage (Report 2), if you're not screwing up on any notes, dogs start barking along to the music. There's stuff like this scattered throughout the playthrough that makes you wanna re-replay it. The dialogue even changes based on how you're doing ("We beat them hands down!"

Each time you replay it, you get something slightly different going on to (IE: Pudding calling herself Padding).

Each level tries to spice things up. Are you tired of "Up, Down, Chu?" Well, now down is up and up is down! How about playing in a band where each button controls a character? How about a shootout with a Space Police Cowgirl?

This is the only rhythm game I feel like I don't have bad sync moments. If I say I did, I'm just making excuses.

Want more content? How about unlocking outfits for Ulala? And trust me, all the outfits she has are WORTH getting. Even better than her outfits that she wears in the main game.

The music and dancing are tightly integrated in the goofy story. Wanna shoot robots while flying in outer space? Yeah, I bet you do.

5 stars. Amazing game. No complaints.

Platinum is better than both Diamond and Pearl, I just never got the chance to get my hands on it for myself. Therefore, I'll just be talking about the game I owned.

Winter 2007, on a snowy night in the biggest Toys' R' Us in Times Square-- I got my first Nintendo DS. A black DS lite. Along with it, I got Pokémon Pearl.

"Ew, the pink one?" the nine year old me said. "Pink is a girl's color. Blue is a boy's color.."

Nevertheless, I still played the game halfway through. I didn't know anything about Pokémon. I picked Piplup and grinded ONLY him to Empoleon. No one else. The experience of ACTUALLY playing Pokémon was lost on me. All I know was that my cousin couldn't play with me because all his Pokémon were higher than me.

Until I became a "rival" with my cousin on this game.

Once I heard he was at the Snowpoint Gym, I remember staying up 'till six am to get to the Elite Four. To not get left in the dust so I can be able to battle him! I started to take pride in the fact that I owned Pearl, and not some loser copy of Pokémon Diamond.

My Piplup was cooler than his Chimchar! He would come over to my house, we would go underground and decorate our caves-- then battle. Battle and battle and battle and battle. He would win most of the time, as his team was better than mine (Infernape and Gengar were just too much for my team. I should have gone with Turtwig..)

My Pokémon Pearl review isn't a review on how the music sounds or how the gameplay is-- or even the story. It's a review about my experience with the game. From this game alone (just like anything in life), an experience can make or break a game.

Pokémon Pearl was one of my best experiences with gaming, period.

The game is really thrilling and fun to play through. However, it goes without saying that the experience is ruined by its controls.

The game can feel a bit clunky and stiff. You're trying to turn around and jump on a rail, but some random tank missile hits you. You keep getting shot at. It's frustrating.

But, when you get the hang of it and adapt, the thrill of spray painting and getting chased down by helicopters, cops, tanks, or whatever aggressive force is after you.

The soundtrack and the art style does indeed carry this game. It's why its legacy exists, and why it's popular in the first place. Without it, this game would be rated lower and probably disliked by many

I was four years old and I booted up my Dreamcast on the television screen for the first time on my own without parental guidance. What I experienced; I've never forgot.

Sonic Adventure was the first video game I ever played and later finished on my own without the assistance of anyone else. No guides, no help from my brother or sister-- just me on my own.

I loved every part of it, and even now, I still do. Even with its terrible camera flaws, you can see that there was effort and love put into the Blue Blur's first real 3D game.

Whether it be the memorable soundtrack, or the effort put into the hub world: the fact that I was able to run around a full 3D environment and take different routes was mind-blowing to me. This game reaffirms my love for platformers every time I boot it up.

Out of the six stories you have available to you, 5 of them are enjoyable. Amy isn't horrible-- just short and you feel really slow. Big The Cat.. shouldn't have a place in this game. Nevertheless, if you view it as experimental: I feel like it succeeds in that.

Running away from the robot in the mirror room does feel like a horror movie-- and a test demo for Resident Evil.

Fishing in Big's story does its job. I hate the fishing controls, but it's really not all that bad.

Then the ending of "Open Your Heart" & the final battle that's been teased to you since the intro. A wonderful, breathtaking conclusion.

I love Sonic Adventure.

This game has more style than any other fighting game I played (Marvel Vs Capcom 2 probably being slightly over it).

The fighting feels smooth and the each character plays unique and different. The only probably would be the balance-- (which I often don't complain about in fighting games. I love my fighting games broken) but Annie and Peacock are so clearly a tier above the rest.

Solid game. 4/5.

One of the games I will never touch. I usually write reviews of games I played.. with the exception of this one

Uh..
They put an actual dead body in the and a picture of holocaust victims.

The looping music is torturous. Can still hear it even as I’m relaxing in bed

The game that started it all.

This is the reason the dungeon crawler genre even still exists. You're thrown into chaos and expected to figure it out-- the game does not handhold you. That's what being a hero is all about, right? It's difficult, meticulous, but at the end of the day-- there's a sense of accomplishment. This game feels difficult in a difficult way. Not cheap.. in a cheap way.

Looking at you, Dark Souls.

A very iconic soundtrack. Breath of The Wild WISHES it could be this game (I know that sounds crazy...)

Something about this ugly looking game feels super beautiful. I could listen to the overworld theme all day. This isn't the game that made me a Zelda fan (that goes to Wind Waker). This is the game that made me respect Zelda as a series in all angles (Except BOTW. Meh.)

That being said, please play a game with this guide. It betters the experience if you aren't a huge fan of trying to figure it out