Jewel of its time. Wii boxing music still goes hard.

We remember incredibly little about this game, but Sycamore makes me feel things so four stars for that alone. 🥖

We adored this game with a burning passion from the beginning, even with five months of hell trying to get it to work, and a refund in which they paid us £25, the game, and a free mouse...

And then it got so time exclusive and FOMO that we got burnt out and stopped playing. Seriously why would you make adventures time exclusive. We have lives. And ADHD. And a million other games doing time exclusive. At that point we'd rather just Not.

This review contains spoilers

We adore FFXIV, so much. But this words "I promise it gets better after the first 100 hours" haven't been said so much since Homestuck.

Gets sort of interesting around the Primals, gets so much worse in the post patches. Ended up storyskipping to Shadowbringers because we were too ADHD for that sh*t.

Favourites
Character - Pappapapapap
Moment - I remember so little in detail of the base game uhhh the part where Namamo fuck*ng dies?
Music - Answers is pretty iconic, even with a minute and a half of Gregorian Changing.

No matter how rocky life can be, you will always have the stability of Minecraft waiting to embrace you. Even if now you're afraid to visit bedrock because it became a horror game somewhere in your break. It's like Endermen all over again.

Favourites
Character - Slime will always be my bff. But Mooshrooms are up there.
Moment - The excitement of a fresh server, of new patches, new mods, of discovery and friendship.
Music - controversial opinion, but we prefer the caves and cliffs ost. The original music is forever legendary.

This review contains spoilers

Ah yes, Undertale. Started with "Oh this looks fun, let's stream this!". Ended with us bawling our eyes out on the sofa to two viewers at the walk near the end.

This game deserves all the praise and hype it gets, particularly in its ingenuity and soundtrack.

2016

We played this game a long long time ago, and most memory of it has unfortunately gone with age. But the things that stick, even now, are the music and- aptly- the colour choices.

This game was our childhood, and despite amnesia we still remember the month before Christmas, reading the back of the box in the car, knowing that the next month of not being able to play it would kill us. But it didn't, and when we finally got it? It stuck with us.

As a child, this game had it all: unique designs, loveable characters, repetitive dungeon grinding gameplay, photography, crafting, and even a town builder system that let you Walk Around It in 3D??? That was always the coolest back then. We forgot a lot of details over the years, but we'll always remember crying at a particular mid-game reveal.

But to access the final boss, we needed information we forgot. And we didn't have internet back then. We never finished it.

Playing it two decades later, I don't think we would have ever succeeded as a kid. Without spoilers, the end bosses are Brutal, and if we hadn't ground the whole game for very good weapons it may have been abandoned a third time.

But we did it. And it feels like a weight off our chest, something off the bucket list. It was slower than we remembered, but a child's view of the world is so much more magnificent. Despite that, it was a wonderfully charming game that we would highly recommend to anyone who loves a good retro rpg.

4 stars for the actual game, 1 for how much it impacted our life. ✨

Favourites
Character It's somewhere between Flotsam, Elena, & Mayor Need, but I love them all. 🥹 Bonus shout-out to our childhood love for Monica.
Moment - The motherly discovery. Also Paznos, but that was a lot cooler as a child; as an adult you can't help but realise how clunky the cutscenes are.
Music - Kazarov Stonehenge hits different, and to this day we feel such strong emotions listening to it.

Dreamlight is a genuinely decent cozy game; it's pretty, moreish, the plot isn't half bad, they've done a great job characterising, and its Star Path feature is actually really decent (giving you half your moonstones back if you complete it). The gameplay loop is good if you like collecting things, the quests feel neverending in a good way, and the decoration is Very engrossing.

But then there's the Microtransactions. I haven't seen a game this greedy in a while, obviously whalefishing more than caring for fair prices.

Half a star has been added because it's easy enough to get premium currency via the Dreamsnaps feature, but between the above and going back on its free-to-play promises and charging a ton for DLC, it won't go much higher.

We started this game with an unsure comment of disdain, and then proceeded to lose two straight weeks to it. The only thing that's ever been straight in our life, especially because we're very gay for Brian David Gi- I mean, Dr. Harvey.

Haven't played the latest update, but no doubt it'll claim us soon. It always does.

A pinnacle of artistic innovation in video games... and so hard it triggered our fibromyalgia into a pain flare and we had to abandon it.

Banger soundtrack though.

An all around addictive puzzle-breakout game that has no right to be as gorgeous, well-designed, and hilariously badly translated as it was. This game was one of the big definers of our childhood art-wise, and I don't think we'd be quite on the path we are without it having been there. Forever fondly beloved, even if we didn't understand a single thing going on.

Also its soundtrack, to this day, is incredible. Go listen to it on YouTube.

We wanted to like Infinite as much as the other two. We really did. But no matter how much we tried, it just didn't as special, and if it weren't for an autistic fixation on the Lutece Twins, I think we would have abandoned this game.

Don't get me wrong, this was a Bioshock game; but we wonder if perhaps it would have benefitted from not being a Bioshock title (plot & dlc aside). There was a sprit that 1 & 2 had that Infinite failed to elicit from us; Columbia was no Rapture, it didn't feel as fleshed out, as lived in, as full as the haunted empty underwater city, despite the countless citizens that lined the streets and the incredible atmospheric sound and design of the city. The characters were good, but- apart from perhaps the Lutece twins- every character felt flat compared to the quirky, messed up citizens of Rapture (and I sincerely do not think that was helped by the benign choice to have the Generic Gruff Main Character of the era).

If not compared to its predecessors, it was a gorgeous game that perhaps didn't appeal to our tastes as much as we'd like. It was interesting, and beautiful, and had some very memorable moments. But alas, by wearing Bioshock's shoes, it doomed itself to trip.

Favourites
Character It's been so long, and we've yet to find a duo character that hit quite the same way as the Lutece. Brilliant designs, fantastic story, and a wit about them that just has you excited the moment you hear their leitmotif.
Location - Battleship Bay always sticks with us; as someone who grew up in a seaside town, it really did get the atmosphere down wonderfully.
Moment - Booker's remembering.

This game gave us a hyperfixation on a Charming Southern Capitalist and I don't know how to feel about that. 5 stars.

Favourites
Character? Sinclair by miles, but almost every character in this is a wonderfully flawed personality.
Location? Home apartment in the Multiplayer Mode.
Moment? There's Something In the Sea.

This review contains spoilers

We played this in around 2010, and to this day, no game has hit quite as hard. It was twisted, from its concepts, characters, dialogue, to Rapture itself; all ideas that felt so twisted and intriguing and bizarre, but were just close enough to real concepts that it hit different. And god- Rapture itself. It felt real and lived in, despite it's emptiness it still felt full of people with their own lives and habits and wonderfully messed up psychology. Even the background enemies are memorable, and every named character you come across is a delight.

Not to mention, The Moment. That moment. No story has done that sort of moment so damn well.

But perhaps we're bias. Bioshock caused a long-term special interest that still persists to this day, that lead to fandom and cosplay and wondering just what else exists within the city and its history. It was an absolutely brilliant game that really pushed what storytelling in video-games could be, and we could not love it more.

Favourites
Character? Steinman. As an artist, that man had ideas.~
Location? Literally all of it.
Moment? Would You Kindly.