Games That Were Made Harder in the West
Nothing here!
18 Games
•Every enemy deals the same amount of damage to the player and increases in later stages
•Grant's throwing dagger attack replaced with a short-range attack
•The player starts back at the second section of the final level when losing to Dracula as opposed to sending you outside the castle keep in the JP release
• The final form of Dracula was made more challenging
•Grant's throwing dagger attack replaced with a short-range attack
•The player starts back at the second section of the final level when losing to Dracula as opposed to sending you outside the castle keep in the JP release
• The final form of Dracula was made more challenging
•Password system was removed
•Mid-level checkpoints were removed
•Enemies deal way more damage
•Mid-level checkpoints were removed
•Enemies deal way more damage
Increased the damage and speed of the enemies
The Japanese version features a life gauge and unlimited continues, while the NA version has no life gauge and has 5 continues.
The North American release removed the auto-aim feature and the amount of ink ribbons were reduced.
The Famicom version featured several gameplay tweaks that made it an easier experience:
•Starts off with 5 lives and 5 continues as opposed to 3
•Turbo Tunnel features more platforms and the speed was reduced
•Starts off with 5 lives and 5 continues as opposed to 3
•Turbo Tunnel features more platforms and the speed was reduced
A stage select code that was exclusive to the Famicom release.
Plagued with various technical problems that were fixed in the EU and JP versions.
Locks the final boss behind Hard Mode
The European version of Contra: Hard Corps, and is the hardest one because it has 4 continues contrary to five in the NA release.