A short explanation from the man himself on why this game rules so hard: https://youtu.be/PBRt2D2YN44

I got my first gameboy with Pokemon Blue and Kirby's Dream Land for my 4th birthday. Along with a large collection that my older sister already had, these were my first games. As a little kid, I loved playing Kirby's Dream Land over and over on long car rides. A lot of my original gameboy games were too hard or janky for me to play. RPGs were easy because you just chose options, but other action adventure games were impossible for my slow baby hands. So, for me, Kirby's Dream Land gave me an accessible introduction into action games that other games did not provide.

you can literally click the book in this game

This review contains spoilers

you can satisfy your urge for carcinization with this video game

we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music we're groovin', and movin', and groovin' to the music

This is a classic video game from my childhood. I remember playing RCT with my sister until the late hours of the night and falling asleep at our computer desk waiting for October Year 3. This, combined with fleeting summers at Six Flags Great Adventure, made me into a lifelong rollercoaster enjoyer.

Now, in adulthood, I went through and completed every scenario from the main game. It took me 65 hours and I didn't even play the DLC scenarios this time. I did not play with the fast forward function from RCT Classic. I played on the original game with no speedup. This was a mistake. If you are planning on replaying, I'd somewhat recommend playing RCT Classic, even though it isn't the way Chris Sawyer intended it.

Although I haven't played RCT2 in more than a couple of years, this game seems not as good. There's not as many rides and the scenarios aren't as interesting or as difficult. At some point, it started to become pretty unfun to play. I guess you could say that, around 40 hours, I just wanted to get off the ride and be done with it. I simply sat in front of the computer-- often waiting for the scenario to end because I already met the requirements. However, I can say without a doubt that doing this was still a valuable and relaxing experience and I plan on returning for the DLC scenarios in future.

What a comfy game between the graphics, gameplay, and sound. Great pixel art, lots of customization options, and you can really make a beautiful looking park. Thunder Rock felt like it had a lot of potential and it lived up to it by the end of year 4. I also kind of like it that you can just sit there and scroll Twitter while you make money. The sound (people buying things, screaming down the tracks, and laughing after getting off rides) particularly added to the comfiness of the game. There was only a couple times where I felt true anxiety, specifically Dinky Park as it had me in tears, but most of the game was spent casually clicking while watching a show or Youtube. Honestly, I would have welcomed more anxiety and difficulty throughout the game due to the fact that I was sitting around a lot of the time with no reason to make my park better.

The best part about playing this game was streaming it to some friends and having them name the rides. To conclude, here is a ride my friend named: https://i.redd.it/rrn0psfs46171.png. Thanks for reading.

This review contains spoilers

at the end you witness the birth of the star child of tetris and see god. is there anything more to say? it's awesome

If you like walking sims, I'd say this is a must play. This is the exact type of game that I would love to teach as a YA text in a high school English class. It feels really foundational to me. It has relatable characters, it's short and to-the-point, and it tells an important story about finding yourself. I also loved the explorative aspect of it; the story is really what you make of it, which could be nice as far as differentiation/accessibility goes for "readers," aka players.

One thing that bothered me was that I encountered a bug near the end of the game where I couldn't enter a room despite having the key in my inventory. It felt frustrating to have to start the game over with the "all doors unlocked" setting, so I could access the final area and beat the game. I also wonder if they made the walking speed so slow to add more time to the game. Again, pretty frustrating because you go from one side of the house to the other going at a snail's pace. Other than those two things, Gone Home is a well made game that made me feel feelings.