Interesting concept which I would like to see more games implement. It is a detective/puzzle murder mystery where you actually have to spy on persons and use your deductive skill to figure out the solution.
It's not without weaknesses though, which lessens the enjoyment: collecting 52 card randomly places throughout is not fun; the isometric style is okay but the main character is sooo slow; some of the abilities comes too late and "fast travel" here is the most useless skill I've come across. The map is cool, but I wish the floors were layered on top of each other, not spread out beside each other.

A game I wish I liked more than I did, but still: if there ever is to be a sequel or spiritual successor I will check it out.

17th march 24: Note to self: Watched the first hour and a half of gameplay on yt, a tour de force in exposition dumping with a boring as hell HQ and uninteresting lore dumping in first real mission. And it looks enemy spamming as hell as well. Stay away.

Older:
Why did you have to go for the woke shitty intro thing?
If you want to do the female girl boss thing: look to Darksiders 3. Fury just IS badass, she has no need to tell the world because her actions so clearly shows it.
And the art of "show, dont tell" seems to be lost in the world where scoring woke points is of priority. And it keeps going all the way into the HQ with angry stoic female characters and fumbling donuts aka "men".

This game was so boring and disappointing that I can't be bothered to write a proper critique. Don't spend your money on a physical copy like I did.

Note to self: Stuck on a boss where you have to control all three characters at the same time. And when you die you have to do a boring cut scene all over again.

Otherwise a game I would like to continue but can't be bothered with that boss fight anymore.

I don't know. This is more of the same from the first game, which I enjoyed very much, so I should love this game as well, right? Well, I didn't.

The humour this time around felt forced and not funny, and when they include the meta-aspect (the game knowing it is a game) they loose me, and the homages to other games (SF2 and Limbo among other) just takes away from some of the magic from a truly uniqe game series.

The fighting combos is still not properly baked into the gameplay. I could not find any situation where I was able to chain the fighthing combos you learn at Flamehead's gym. And when there's like 15-27 enemies in som instances on screen I even have problem seeing where I'm at, resulting in hack and slash button mashing and hoping for the best.

The upgrade system is alright but again, the fighting moves you learn = waste of time and money.

Almost finished with the game (82%) but couldn't be bothered when I didn'd find it fun at all.

Enoyable, but is leaning heavy into the narrative side. Not much gameplay here, more like a traditional whodunit story where you're just along for the ride. Short and sweet with a nice character gallery and very good dialogue actors. You get to try to piece together some of the facts yourself, but I wish the game had left more for the player to figure out.
I definitely would play the continuation of this game.

Having played SteamWorld Dig 2 before this one, and enjoyed it a fair bit, it feels like a simpler and more stripped down version of the same game. The digging has a soothing feel to it, but I bored quicker here compared to the sequel.

It's not a bad game by any means as they have taken everything from this one and improved and expanded it in SWD2. If you haven't played any of the games and just want the best go straight to the second one. If you want the full lore, you should start with this one.

The setting and world building of Oddworld is so uniqe that I couldn't resist revisiting it through this "new and tasty" version of the game. But I probably should've left my fond memories of playing this on the PS1 alone, even though I can't get me to dislike this remake.

I think the world of Abe has come more alive here and the actually playing is more aligned with the cutscenes, and just for that this is worth revisiting, or experience if you haven't played the original version. It truly come off as a world that exist in it's own and you just happen to be able to be a part of it. Everything happens between the characters, from Abe's perspective and a lot of developers could learn a thing or two from this game on how to deliver context, story and dialogue without having to rely on "exposition talking".

What I had forgotten was how clunky Abe is to control, and that I downright hated the parts where you control Elum. After finishing those sequenses it didn't feel rewarding in a mastering kind of way, but more just lucky with the timing of the jumps. And I can't help but feel some of the puzzles are way harder because the enemies can now spot you from positions where they earlier was off-screen.

I don't regret playing this remake, but it would've benefitted from making Abe, and especially Elum, easier to control, maintained more of the originals "grittiness", make the visual cues on the maps more obvious and have a least one more directory later in the first stage.

Every positive thing you've heard about this game is probably true. It's fun, addictive and hard as hell. I'll never be one of those who can do a no hit-run on 5BC, but that shouldn't discourage you from trying this game. Especially since they've included custom and assist mode, which let's you experience the whole game and tailor the difficulty precisely to your level.
The DLC's are also higly recommended.

Given the gameplay loop I don't think Dead Cells is a game you "finish" on a set date, because it's very easy to make another run if you have some minutes to spare.

The lore and story, and the execution of it is among the most intriguing I've come across. It's a bit more on the nose, than say Hollow Knight, but it's a real feat delivering cosmic horror in this fashion.

Gameplay wise I'd recommend you get a controller with a turbo function on it, because the fighting is button mashing and a numbers game. I may not be the most skilled player, but sometimes there's so much going on I can't even see my character, so be aware if you're more on the casual side.

I think you do this game a disservice thinking of it as a Metroidvania-roguelite. Of course these elements are there as building blocks, but they use them to make Sundered bring something new to the table.

Backtracking can be a chore as there's no fast travel spots, and the amounts of enemy encounters could've been toned down, just a notch. Otherwise a very enjoyable game.

This is probably more of a mental note than a review. This game is shelved per 25th of april, mostly due to slow gameplay, tedious fights and the game mechanics in general. More specifically:
Slow backtracking, wish the Crow could run
The upgrades mostly feels insignificant, f.ex on base level strength some enemies takes three hits with the sword and two with the hammer, which is the same number of hits they need even tough strength is upgraded to 4 of 5.
After the fight with the frog king the world opens up a bit more, but absolutely all exploring is meet with more bosses and more waves of fights and upgrades enemies.
- Secret area for upgrading the bow -> bossfight. same applies for both bomb and grappling hook
- new area to explore in the overgrown ruins -> fight these waves of enemies
- you think the ordinary Knight was a pain in the ass? Meet Poison Knight!!!
- New area in the Sailor area: fight these waves of enemies first
So yeah, that's some of the things that put and end to my journey into this game, for now.

Pretty much a perfect platformer in every way, and a huge step up from the first one. If you haven't played any of the Ori-games I would urge you to play this one, and skip the Blind Forest.

Visually very appealing and looks like a children's game, but it's definitely not. The platforming can be brutally hard in certain places and it's more frustrating than fun. I never got comfortable with the "floaty" controls of Ori, which made some of the pin point precision timing on jumps incredible hard. The game is also quite hard on the mechanical side of the controller, since Ori has a lot of moves, which sometimes needs to be chained together very rapidly in order to progress. I wanted to love this game, but when the credits rolled I was just glad to be finished with it.

Very addictive gameplay and a fun world to explore. The power up system is made in a manner so you can adjust the challenge without changing the difficulty and you can choose for yourself what and when you want to take advantage of them. It's not hard in any way, so it's also a good game for relaxing with.

More of an art experience than a game, but worth the time if you're looking for something unusual and unsettling. The atmosphere and concept is pretty unreal and otherwordly, but in a good way. The puzzles are fairly simple, but there is a timing to some of them that can be annoying.