RamseyIsMey
2021
Tails of Iron has a wonderful art style and clean mechanics, but the pacing suffers from multiple quests that have you going back and forth between areas. There is no way to, for instance, activate multiple side quests in an area so you can go do them all at once. You have to complete one, go back to the quest board and select another, then go do that one, then repeat. Still giving this 3.5 rather than 3 because I enjoyed it thoroughly (even with some frustration at the back and forth) and plan on playing it through again on the Hard Mode. If you see the "difficult game" tag or something like it, yes this has souls-like mechanics to it, but the normal mode is actually very forgiving (and there is an easier story mode if you want to play just for that). I am very new to souls likes, and most bosses did not cause me too much difficulty. You become more powerful very quickly, and the enemies' moves are pretty well-telegraphed, and there are color queues for when to dodge or parry (which has the most generous window I've ever played with). If you want to play for the lovely art, music, and more, don't be intimidated by the standard normal mode difficulty. Powered through this game in about 10 hours (all achievements except the one you need to do in Bloody Whiskers - hard - mode).
2008
2017
I beat the game (not the secret ending) because I figured I should give it a try because of all the praise and recommendations. I don't think Metroidvania games are for me, but the art, music, and soundscapes in this game are amazing and certainly worth the pain I suffered endlessly at my inability to pogo jump.
2022
2009
2022
2019
I went into this game completely blind because I picked it up on sale randomly. I didn't have any expectations, and I was blown away by the auditory mystery. It is a very short game, which is sad, but I had a great experience. Was just the kind of thing I was looking for in a mystery game. (Not terribly difficult, but fun regardless.)
2017
2020
2017