The art and the visuals are gorgeous, as are the character designs (help I'm gay).
The music is amazing and manages to stay great even though you hear it over and over and over again.
The writing is amazing. Both the banter between battles and the overall story. I don't think I ever read a trans story as relatable as act 3. The game's political message is great, though the political metaphor could have been a bit better, especially regarding the Divine Order.
But unfortunately, it is still a quite flawed game.
This was Christine Love's first attempt at making a game that isn't a visual novel, there's combat! And unfortunately, I hate the combat.
90% of combat strategy is done while setting up your equipment, 10% is selecting your equipment during combat, and the rest is just button mashing. You can't even settle on one strategy because every rank of items has new different effects that don't necessarily work with what you've been doing so far (I'm sure some people like being pushed towards experimenting. I don't).
There's also no real sense of progression past getting the 4th party member. You have to rank up to keep up with your enemies who are also ranking up. There could have been some progression in the equipment skills, but unfortunately, the skills of a higher rank aren't necessarily stronger than the ones from the rank before. I often even found them weaker.
The DLC somewhat helps with these issues by giving you some equipment that scales as you progress so you have something you can use as your constant core. Unfortunately, you're unable to buy DLC equipment once you finish the DLC and there's no warning of this so I ended up with way less DLC equipment than I would have liked (this appears to have been patched).

Despite this, the game is amazing

Played the first act and that was pretty fun but then I closed the game and when I restarted it, my enter key, escape key, and backspace key weren't working anymore so I couldn't play

Gameplay isn't all that engaging but the game is pretty scary. Abandoned the game cause it broke its own rules regarding one monster

It's really fun but also I have no idea what i'm doing at any given point

This review contains spoilers

Cute artstyle, fun puzzles, nice music, decent enough writing, just wish the final boss had anything to do with the rest of the game

A bit too much all over the place for me

Mass Effect 1:
The writing is pretty good and that's all the game has going for it.
The combat is tolerable at best, with its bullet sponge enemies, dying way too quickly, and too few save points. The mako sections are even worse.
The loot system is such a chore that I am unhappy about getting loot, the mini map is effectifly worthless and the main map isn't very helpful either.

Mass Effect 2:
The combat was significantly improved, the enemies take way less time to kill and autosaves are more frequent. I still don't really like it all that much, mostly because limited ammo sucks. I don't want to have to switch weapons or be forced to walk into my enemies to pick up their ammo, especially as a sniper.
I'm glad there's no mako sections but scanning planets also sucks.
The writing is still good for the most part, but the second best part of the writing in part 1 was the characters (best part was the worldbuilding) and even though this one has more companions, they all feel so one-note. Nobody wants to talk to you unless it's about their loyalty mission. The pacing is also pretty bad, I get they were going for a "get the team together" heist movie vibe but that kinda doesn't work if it plays out over 15 hours instead of 1.

Shelved this in the middle of me2 for now. Will get back to it later. Maybe

Was pretty fun at first and then they decided to balance around the competetive meta with no regards for fun so I stopped playing

The combat of this game is pretty great. The story is good. The exploration is alright, but it would be better with a map. This game is littered with tiny flaws that really add up to make it an overall only okay experience, which is a shame because like I said, the combat is pretty great.
My worst experience was with the third boss. I played through the entire game with a magic focused built, but this boss was too fast for me to really use magic and I was forced to use melee attacks instead, something I had not leveld at all.

Would be an excellent game without the night levels

An excellent 5v5 multiplayer game. Matches are a bit long, but I like that. Constant updates keep the game from getting boring, and so far every hero feels unique and I'm sure almost everyone can find one they like.
The monetisation model is as good as f2p aaa games go, everything is unlocked from the start and you can buy new sets/skins, sometimes directly, sometimes through lootboxes/battle passes. The option to mix and match different sets is pretty fun.
Unfortunately, the game is held back by its community. And yes, every online game's community is toxic to some degree, but the game is partially at fault too.
Reporting people feels almost entirely useless, the game is full of smurfs and toxic people.
I keep getting downmatched with people who barely know the game despite having almost 1000 hours in the game (as of writing this review, I know from friends this'll get better) forcing me to constantly endure noobs.
Everyone keeps playing carries, even though playing support is just as fun, I think the game could be better about encouraging people to play support.
Overall, an enjoyable game that gets more enjoyable the more friends you're playing it with

This game is somehow simultaneously frustratingly difficulty and boringly easy

most horrible and player unfriendly monetization model I have ever seen. If you come back after not playing for 6 months, you're so far behind on cards, you'd need to either grind for weeks (or even months) or spend way too much money to have a competetive deck again, because you can't disenchant/dust/whatever old cards you don't need anymore

But also Magic the Gathering is really fucking fun and this is often the most convenient way to play it

People sometimes compare Disco Elysium to a TTRPG game, and I think that's a good comparison. It's like a TTRPG game and your GM is an excellent writer who is GMing for the first time and has no idea how to properly translate their excellent writing skills into an engaging game. You have to roll for the most mundane things, like with a group who thinks peak comedy is rolling a nat 1 to put on shoes. You almost never fail forward. If you fail something, you have to earn some xp, get better at the skill, and then try again. It's incredibly frustrating because the writing is really good

I don't think I can give this game a fair review. I enjoyed it significantly less than Heaven Will be Mine, but I assume that's because I wasn't the target audience for this one. The writing was pretty great, it just didn't hit me as hard