106 Reviews liked by SamEboi


This review contains spoilers

Felt a bit over-hyped to me, the combat is basically a twist on MMO combat, which did not really work for me, just felt very clunky with limited strategy and more of just a stats check every battle. The story as well was very interesting at first but later on turns into a generic plot of friends killing god with the power of friendship while also forgiving the previous main villain that wanted to commit genocide just because he said sorry. The best part was just exploring the landscapes.

Xenoblade 2 succeeds in areas where the first game failed. The environments are gorgeous and diverse. The world building is much better, as is the general pacing of the story. As far as character's go, the cast here fare exceeds that of the original game, with most everyone being notable or important in some way. This game sells you on its world by introducing land conflicts, factions, politics, resource crises, and a central theme of human rights and what being a Blade means to it. Nia, Zeke, and Poppi are among the best written characters in the series. A lot of people see the surplus of anime tropes combined with the style and write it off, but it does what the previous game does so so much more better. Even the anime tropes have importance when you realize what became of Rex in XC3.

An intensely frictional experience that sometimes becomes too much to deal with (it is difficult to overstate just how much two of Rouge the Bat's levels in particular are frustrating) but ultimately ends up being an experience far more than the sum of the parts.

This game has such an infectious energy to it, such a cheeky sense of flair and personality, that its impossible to stay mad at it, even after Sonic falls through the level architecture on Final Rush for the third time in a row. Say what you will about the Knuckles/Tails levels, the Sonic and Shadow levels are fantastic fun: a unique platforming experience where you genuinely feel like you are struggling to control your character, just barely leashing their immense power. It makes for some annoyances, to be sure, but when you pull off a stylish run through a level, all those annoyances become worth it because suddenly, you are soaring, a high you can only appreciate because of the lows that contrast it.

The much-mocked story is one of the highlights. No parody fandub could possibly capture just how much of a riot this game's story is, it has the exact manic energy of a game made up by kids on the playground, leaping from tone to genre to plot with nonexistent restraint. It has to be experienced to be believed, and enjoyed without cynicism, without irony. Those without sincerity in their hearts will not survive contact with Sonic Adventure 2.

I love this stupid, messy, awful, brilliant game. I'll treasure my time with it. If I ever have to play Mad Space again I will snap my controller in two.

This game makes me feel like a speedrunner. It was a drug that I kept taking. Everything about it is awesome, except it does slow down in some levels.

The story is not amazing, but it does accomplish its goal. I like the message it gets across about becoming your own person independent of others and about forgiveness. Very awesome game!

this is just a game about how kirby is better than everyone.

The story is an utter failure. Making characters act utterly stupid for the sake of the plot is never a good thing.

The gameplay is a lot of fun however. The stages look great and are very fun to explore. Bosses are amazing as well, and Viola's gameplay is pretty different and cool.

It could have been a lot better and enjoyable overall, if the story wasn't this bad.

i want to fill tora's skull with lead

Xenoblade 2 be so good when u ain't got a bitch in ya ear telling you Xenoblade 1 is better

Reasons Why Xenoblade Chronicles 2 Sucks:

- A slow start that takes way too long to pick up
- An overabundance of tutorials that don't even do a good job of explaining the game's mechanics
- Navigation is often confusing due to lack of proper elevation markers
- Gacha mechanics in a $60 single player game???
- Menus are too clunky and slow for the amount of Blade management and customization that you'll be doing
- Story progression is sometimes tied to an annoying skill upgrade system
- Rex won't shut up about the power of friendship
- Tora is a creep-ass pervert who is a poor replacement for the superior Heropon Riki
- Zeke didn't get enough screen time
- Melia is not in the game
- Pyra's chest is too big

Reasons Why Xenoblade Chronicles 2 Doesn't Actually Suck:

- Combat is a major upgrade from the first Xenoblade game (once it clicks, at least)
- Side quests have been greatly improved as well
- The world is expansive and beautiful (Switch limitations aside)
- The music, bro...
- I cried
- Stockholm syndrome, I guess
- I would die for almost anyone in the main cast
- Definitely Stockholm syndrome

cute, indie collectathon platform. nothing innovative, but a nice 4 hour experience. great music and pretty environments. worth it if you want to chill and play a stress free game.

"The story/dialogue isn't good" maybe ur just not a fun person to be around with

Much more competent than the predecessor, although it lacks the charm. Gen 2 purposefully made the game more open-ended although it creates a terrible level curve for over half the game that is plainly unfun. Johto as a region makes me feel weird, and going back to Kanto takes like 3 hours to beat which is a fun and short post-game. The non-linearity should have just been saved for Kanto in order to ensure Johto is actually fun. Unfortunately they didn't do that. Johto is also the start of Pokemon devs going "Hey, let's introduce all of these cool new Pokemon and make sure nobody can get any of them until after they beat the game!" Thanks Gen 2, you ruined the next 6+ generations. At least your music is good and you have cool birds. Pokemon is just plainly an enjoyable system so I can't hate Gold too much, but it definitely felt like a step down from Blue.

Take everything that made the first one good and just don't this time

If a game could ever sell itself to me on charm alone it might just be this one. Even two decades after its release, and with so many games taking inspiration from the game's aesthetic, Wind Waker still feels like a breath of fresh air to play. The cel-shading here allows for an expressiveness that it feels like The Legend of Zelda had been trying to reach for for years, whilst making the series' tendency to bizarre character designs land in a much more consistently endearing manner than the previous entries. Even many of the stock enemies are just adorable in this game, from doggo darknuts to toucan wizzrobes. The game's soundtrack is also just incredible, helping make the game just have such good vibes to it; even during the Wind Waker's lulls it still largely manages to present spaces that are just so nice to exist in because of how all these elements come together.

The narrative aspects here feel very underrated to me; I hardly ever hear Wind Waker complimented in this regard, but gosh. Granted I think the Zelda series' ability to bring out striking moments of emotionality just generally goes undermentioned, but in my release order playthrough of the series Wind Waker may be the high-point so far in this regard. Moreso than how Link's Awakening gradually makes you accept that you'll have to let go, than the longing found at the heart of Ocarina of Time's exploration of the intersection of nostalgia and growing up, than how Majora's Mask stares oblivion and failure in the face, somehow Wind Waker's much simpler coming of age tale, told through the love you have for your family and friends, within the framework of an even heightened focus on the interweaving of history and legends, just hits perfectly for me with seemingly every story beat managing to land either in terms of emotion or humour. It helps that this is the first Zelda game to actually put work into making Zelda and Ganondorf feel like actual characters instead of just symbols, I just love both their characterisations a ton.

The actual gameplay of Wind Waker is where the game falls a bit short. I remember playing this game as a teenager and dropping it during the Triforce shard fetch-quest when the sailing was really starting to drag for me. The remake does a lot to help in this regard; the swift sail makes getting around much smoother, and the Triforce shard fetch-quest is significantly truncated to the point where it's actually genuinely fine. Even then by the time I had finished my recent playthrough I was still mostly done with the sailing, the initial joy starting to disappear as your map becomes largely filled in and the lack of variety in mid-sailing occurrences becomes increasingly apparent. Still it's worth it for those early highs of having the map open up to you, discovering all these weird and mysterious islands and piecing together how you're going to access their secrets later on, this portion of the game really is a blast and some of the most fun you can have with a Zelda game.

The dungeon design is less annoying than Majora's Mask, but largely unmemorable and run-of-the-mill, and whilst I don't think there's anything inherently wrong with a game being easy, Wind Waker is markedly so to the point where I would find myself just spamming sword attacks against enemies, accepting I was going to be damaged in the process, because the damage I was taking was just meaningless, throwing strategy out the window because the game couldn't really punish the fact that not thinking through your approach is just faster. At this point in the series sword combat was one of the weakest elements of the 3D Zelda entries, but due to the warped incentives brought by the non-existent difficulty this is the first time that the sword combat has seriously drifted into mindlessness for me.

I may sound harsh at points, but very little of this truly bothered me. The vibes really are just that good that they easily carry the game through its weaker moments, and whilst Wind Waker is certainly far from perfect it has become one of my favourite Zelda games during this return to it.