Seamonsterneil
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Giant robots, giant monsters & Judas Priest!
Giant robots, giant monsters & Judas Priest!
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started this the week it came out, and have picked away at it a couple of times in the last few years, but I thought it was about time to just get on with it.
I always seemed to bounce off of it for the same reasons. None of that "It's too hard business", just this sense that I wasn't really improving. I'd stealth an area, kill some mini bosses, then fight a big boss that would generally seem impossible on the first attempt, but after a couple of goes would show ways you could probably exploit it, and that's generally how I made my way through it. A little parry, parry when the game demanded it, a little bit of cheese when it was useful. I don't think it takes anything away from it, but I always had the feeling like there was a lack of progression. Sure I could get better at deflecting strikes and reading patterns, but that isn't half as satisfying as rolling up on a boss or two ready to wreck it in thirty seconds with a mega powerful weapon.
I think there's a good reason why so many more people are enamoured with Elden Ring, and Sekiro seems to be the most bounced off of when it comes to modern From games. Did I enjoy my time with it? Yeah, sure. Would I have probably liked it a little more if it had a few more ways to make parts of it a little more forgiving? Most definitely. And just to be clear, I fully understand why some people love it, as on paper it's my kind of shit, but honestly, it ain't no Bloodborne.
I always seemed to bounce off of it for the same reasons. None of that "It's too hard business", just this sense that I wasn't really improving. I'd stealth an area, kill some mini bosses, then fight a big boss that would generally seem impossible on the first attempt, but after a couple of goes would show ways you could probably exploit it, and that's generally how I made my way through it. A little parry, parry when the game demanded it, a little bit of cheese when it was useful. I don't think it takes anything away from it, but I always had the feeling like there was a lack of progression. Sure I could get better at deflecting strikes and reading patterns, but that isn't half as satisfying as rolling up on a boss or two ready to wreck it in thirty seconds with a mega powerful weapon.
I think there's a good reason why so many more people are enamoured with Elden Ring, and Sekiro seems to be the most bounced off of when it comes to modern From games. Did I enjoy my time with it? Yeah, sure. Would I have probably liked it a little more if it had a few more ways to make parts of it a little more forgiving? Most definitely. And just to be clear, I fully understand why some people love it, as on paper it's my kind of shit, but honestly, it ain't no Bloodborne.
More like Sonic Pooperstars...
This game launched three days before Mario Wonder, and was £20 more expensive... I also paid £23 for this and it dropped to £15 a week later on Amazon, so my opinions on this have been further negatively impacted.
Much of this game is completely on rails, and occasionally if you even touch the stick during these sections, you will die.
The bosses make me want to die.
The music makes me want to die.
(There is a handful of things I think are cool, but as a long suffering fan of Sonic, I'm once again reminded that good games are a complete anomaly... Lets see how they manage to fuck up the rerelease of Generations... sigh)
This game launched three days before Mario Wonder, and was £20 more expensive... I also paid £23 for this and it dropped to £15 a week later on Amazon, so my opinions on this have been further negatively impacted.
Much of this game is completely on rails, and occasionally if you even touch the stick during these sections, you will die.
The bosses make me want to die.
The music makes me want to die.
(There is a handful of things I think are cool, but as a long suffering fan of Sonic, I'm once again reminded that good games are a complete anomaly... Lets see how they manage to fuck up the rerelease of Generations... sigh)
Absolute piece of trash. I like the idea of a short action movie romp of a video game, but this just feels bad from start to finish. The combat, which is all the game has to offer outside of incomprehensible cutscenes is so sluggish and unresponsive, and every single encounter (outside of the bullshit final boss) can be beaten with a single move. If one of them doesn't work on a certain type of enemy, just cycle through all the available moves until you find the one that can stunlock that punk in a corner. I was initially charmed by its goofy character designs and awful dialogue, but as the two hours went by it all started feeling a little like I'd been playing it for two weeks. Even for an older game it has some baffling design decisions, and almost feels a little unfinished. I don't recommend this, even as a curiosity. It's bad... BAD-bad.