1697 reviews liked by seymourflux


initially was going to convey this in a meaner, snarkier way for the bit but with how this game tied into trigger closer to the end i decided not to. the game is not subtle about how it feels having to follow up a dream team project like trigger and a certain set of characters basically have to refrain themselves from explicitly saying serge ruined chrono trigger, and because of that i would honestly feel kind of bad bringing that kind of attitude with this review. regardless, while i played chrono cross, the main thought that went through my head was "how is it that people thought cross didn't live up to trigger rather than the other way around?" but as i finished the game and write this review i feel as though cross didn't need to live up to trigger and that hinging its value on whether or not it does is a very childish way of looking at things.

to me, chrono trigger is a game that is held back by how near perfect it is. there's so little wrong with it that at least to me nothing really stands out anymore. there's nothing to grab onto, no imperfections to make it feel "complete" to me and as such i feel as though its reverence, while not necessarily misplaced, is harder for me to grasp because to me a "perfect" game without imperfections, as contradictory as it sounds, will never be perfect to me. meanwhile, chrono cross i found to be an amazing, thought provoking, mesmerizing game that pushed the playstation to its limits aesthetically, a game with so much to say about what it means to live and exist, what it means to dream. chrono cross is messy and imperfect in such beautiful ways, it knows its following up chrono trigger and while it still intends to be a continuation of a work like trigger it doesn't care what kind of shadow its living in and intends to be its own experience, flaws and all.
whether or not it lives up to chrono trigger is irrelevant, the arguments surrounding such are just attempts at insecure and childish posturing because these games, while connected are so different that its hardly worth comparing in that sense. i understand that nothing exists in a vacuum, let alone a sequel, but maybe it would do some people a lot of good to both understand the context of something like chrono cross while also letting it be its own experience.

I prefer actually fun games like Drakengard

I was wondering why this game had a reputation for being way more brutal/grindy than it actually is but then I saw that the Starmen.net guide I was used recommended that you grind to a level where you one-shot enemies at a point where you're already safely two-shotting them and remembered that the average Nintendo fan can't be trusted to know shit about RPGs

the shmup itself is p eh, the music is some of the greatest video game music of all time. luckily its also available for free on youtube.com

I opened up trending and gave a half star to one of the first games I saw
You may now laugh

no adventure, no color, no vitality, no gameplay. an exhausting movie with a dangerously glum outlook on life and set piece button prompts, just hope you're not too checked out to press X to advance the script

A clearly unfinished game, but I still had fun nonetheless. Maybe only get this one if it's on a sale. Otherwise, I'd recommend this game as a short (but overall sweet) little Metroidvania-Esque title. 7/10

Ocarina of Time was my entry into the Zelda franchise way back in 2012 when I first got my copy of this game. I believe I have completed it 3 times and started countless other playthroughs that have been abandoned along the way. Despite how many times I have played it, this is still one of the Zelda games I looked most forward to playing again as not only does it hold a special place in my heart, it is regarded as one of the greatest games of all time.

Obviously this is the 3ds remake, not the N64 classic. I was debating playing the OG version through the switch as I had never played that version before but the 3ds version is so much more polished and all around more fun to play.

To start off, Ocarina of Time carries on the trend started by Link's awakening and puts way more effort into the narrative. While the story is the same as most others, Ocarina of Time excels due to its environmental storytelling. The main quest is the same as always, Ganon wants the Triforce so Link has to go beat some dungeons and then save Zelda. Ocarina keeps this but makes the world around it feel so lived in. Each NPC has unique dialogue and will tell you more about the area you are in, The first instance of the different races across the land of Hyrule with the Gorons, Zora's and Gerudo's and a decent amount of side quests to allow you to explore the whole map.

One thing I don't think Ocarina of Time gets enough credit for is how dark it is. Obviously it is overshadowed by its harrowing younger brother, Majora's Mask, but Ocarina is by no means a bright and happy game. Ranging from how after the time jump Hyrule Town is completely destroyed and full of ReDeads, People who get lost in the Lost Woods turn into Stalfos, the whole concept of the shadow temple which I will talk about later. Its no Majora, but hardly a laugh riot.

Ocarina's gimmick involves the time jump mechanic. It works in a similar way to the dark world in Alttp where the majority of the games content is found there. Once young link gets the three spiritual stones and obtains the master sword, he is awoken 7 years later to find Hyrule in ruin. The time jump gives Link a whole new arsenal of items, new characters and large differences to main locations. It never feels stale, as Nintendo managed to use the same map locations and make them feel completely different after the time jump.

Where of course Ocarina shines is in its dungeons. I briefly wanted to talk about each one as I have a lot of thoughts about them. First off the three child dungeons which are: Inside the Deku Tree, Dodongo's Cavern and Inside Jabu-Jabu's belly. Each increase in difficulty to provide more of a challenge. I love the aesthetic of each especially Dodongo's cavern with the giant skull and the lava lakes. I have a special liking for each of these as I have probably played them around 20 times each over the years. Forest Temple is the first of the adult temples and is my personal favourite. I love the atmosphere, with it looking like an abandoned Manor house with ghosts everywhere. The boss is great and the dungeon is a good mix of challenging but fair. The fire temple is often forgotten as it isn't as memorable as the rest. I liked the boss but i found the puzzles annoying. The infamous Water temple, I actually found fairly easy this time around, the boss is very easy but managing the water level is really annoying. The water temple is made way easier of the 3ds version so maybe that's why. The shadow temple is probably my second favourite. The atmosphere is so creepy, with the murals on the walls and that horrifying dead hand monster. The lore of this temple is the most interesting as it used to be a torture chamber where the Sheikah would interrogate prisoners, Also the boss Bongo Bongo looks eerily like someone who has been beheaded. The Spirit temple is whatever, I like that you have to do it both as a kid and adult. I think its lacking because there is no connection to it as all other temples had a connection via a character like Darunia for the fire temple or Ruto for the water temple but Link isnt required to visit Gerudo valley at all when he is a kid. This games dungeons are amazing, probably my favourite in the series thus far.

Gameplay wise it plays amazingly. Combat is satisfying with the lock on targeting. The items are fun to use, like the biggoron sword which is so OP. Also for the first time in the series so far, this game is completely possible to play without a guide as it does a great job of telling you where to go and what specifically to do. That of course comes with a downside of having Navi never always yelling at you but you end up tuning it out eventually.

Visually the 3ds version has aged great. I hope that in the future Nintendo will port these versions to switch as they are so much more fun to play, this goes for Ocarina, Majora and even games like Mario 64. Also the Score is fantastic but that's a given, Forest temple and the Deku tree theme are my favourites.

I have a couple small complaints. I wish that there was a useful fast travel system. The one this game has isnt the best as it puts places you in weird spots and you dont unlock them until you are about to do that dungeon. Meaning that you dont get fast travel to Kakariko village until the 2nd last dungeon and by that point you probably have done everything there is to do there. Also Epona in this game is pretty much useless, the controls are janky and she can only be used in Hyrule field and small parts of gerudo valley. Also I wish the day/night cycle was a bit longer as it passes so quickly that is you are to walk normally you cannot make it from Kokiri forest to Hyrule castle in a single day cycle.

This game is very special to me as it was the first one I played which got me into this fantastic series. I especially love the young link segment as it feels so alive compared to the darker adult section. I have played the three starter dungeons over so many times that I know them top to bottom even years on from the last time I played. There is a reason that this is considered not only one of the best Zelda games but one of the best games of all time. It was revolutionary at the time and is still an absolute delight to play through. 100% recommended

everyone who plays this game has a downfall arc within a month of finishing it

My copy came with an ad for a better game: Balan Wonderworld