27 reviews liked by ShadowBluegarden


Dimps HQ.

"Hey boss, people don't seem to like bottomless pits all that much. Should we do something about it in this new game we're working on? Maybe we could stop putting them all over the place?"
"Hmm... Shower the player with rings and extra lives. They won't complain about dying if they don't get a game over."
"Of course sir! How didn't I think of that before? It's genius!"

All snark aside, holy shit what a palate cleanser after Shadow the Hedgehog. No guns, no bleak environments, no unnecessarily """"complex"""" narrative, none of that insecure, tryhard edgy bullshit. We're back to Sonic being cool again, possibly the coolest he's ever been up to this point if I'm being honest.

Cute low poly models, level aesthetics that feel familiar yet fresh enough thanks to unique set pieces in each zone, a satisfying trick system, perfect pacing/length, one of the best soundtracks in the series and a stylish new character all come together to make my second favorite 2D Sonic, next to CD. Yes, even considering all the bottomless pits.

Sometimes, all a game needs to do to win me over is Possess The Vibe, and by god, Sonic Rush has it in spades.(conversely, having the wrong vibe can sink a game even if everything else is technically ok)
Even in a zone called "DEAD LINE", the beats don't stop, the tricks keep rolling and the energy stays at the fucking ceiling.

Of course, vibes by themselves aren't enough to excuse all the downsides. Random bottomless pits are annoying in any situation, and the boss fights here go on for too long, the upgraded attack patterns at low health don't really make them any better. But man, it doesn't matter, this game is so good everywhere else. Even the special stages! The Dimps Special Stage Curse is gone! They're easy to access, fair and fun to play, and you can retry them pretty much instantly if you fail.

Hideki Naganuma's style was MADE for modern Sonic. Why is this the only game in the series he's ever composed for? Energetic funky beats are so much better at enhancing the high speed nature of these games.
(Wrapped in Black and Bomber Barbara are absurdly good boss themes.)
This was a blast to play through, from beginning to end. One of the most goated games in the series for sure, and the best iteration of modern Sonic when it comes to presentation. This game fucks.

Into the Abyss I'll fall, the Eye of Horus. Into the eyes of the night, watching me go.

PowerSlave: Exhumed fucking rules. Always nice to try out a game with not a whole lot of expectations and end up finding something pretty special.

Just a good ol' retro First Person Shooter at first glance, but beyond the surface you'll find one of the most challenging and tightly designed metroidvania-style adventure games out there. I find it pretty awesome how this game came out a good two years before Turok 2 and it puts that game to shame in every way possible.

The story is basically non-existent, but it serves as a good excuse to bring out some really unique ancient egypt-themed visuals, alongside an excellent and memorable soundtrack.

It ALMOST got 5 stars out of me, but I have to admit that there are some annoyances in the level design that hold the game back slightly (the randomly exploding vases, for example) and the final boss fight is admittely underwhelming compared to the previous ones. But it honestly? I wouldn't be shocked if I end up raising the rating at some point in the future.

Night Dive are honestly heroes for remastering gems like this for the PC. Go check it out! It's pretty cheap on steam.

The past week has been extremely difficult for me. Rescuing a kitten that was stuck inside a sewer hole, then trying to nurse him back to health, only to find he had way more problems that we needed to solve as soon as possible. Many vet visits and a (ongoing) fundraiser later, little Lio is almost back home with us. But with all the ups and downs and literal near death experiences he went through, I've been more stressed than ever, which is why my Sonic marathon was put on hold until he's doing better.

Needless to say, I needed to find something to distract myself with so I wouldn't go insane while waiting for vet updates. Something simple, familiar; almost automatic. That's when I remembered a Pokémon Gen 1 romhack that a friend recommended to me a while back.

I have a weird relationship with Pokémon. I LOVE Gen 1, it's one of my absolute comfort games, but I have very little interest in playing anything else in the series. It's not even a genwunner thing like "POKEMON USED TO BE BETTER BACK THEN!!!" because by the time I was old enough to even play anything, Gen 3 was already out. I didn't grow up with Red/Blue/Yellow. But for some reason, this little game really feels like home to me, and this romhack? One of my favorites.

Just an insane amount of quality of life updates all over the place, including having all 151 Pokémon available to catch without trades. I know the social aspect of Pokémon is what makes it special to a lot of people, but I never really cared about it. It was always more of a hindrance than anything, and I'm glad that PureBlue(or Green, in my case) takes that away in favor of a more "basic" experience.

Comfort food made even more comfortable by fans. This helped me a lot in the last few days. Please consider checking it out if you also have a soft spot for Gen 1.

I just wanna ask: Did Naka or Iizuka lose a bet or something? Did someone point a gun at them(hah), forcing them to convince everyone else at SEGA that this was a good idea? What happened here?

This game helped me in realizing just how much I fucking despise this setting for Sonic. The plastic-y models for Sonic & co. return from Heroes, but now we have the dumbass humans back in the story, which leads to some ridiculous whiplash every time cutscenes with Shadow and the President/GUN Commander play back to back, shit's almost as bad as the Pirates of the Caribbean world in KH2.
Some stages look nice, like Digital Circuit, but most of them are so drab and boring when compared to Heroes. I mean, I get why, they were trying to make this one gritty and all that other bullshit, but it just falls flat in its face.

It's almost adorable how much it fails at being cool, actually. They go SO FAR(but not far enough, more on that later) in trying to ramp up the edge that it loops around and turns into some lame ass shlock instead. Shadow, you don't need a fucking glock to be cool. You were already cool in Adventure 2. That first shot in the opening FMV where he cocks a gun is as imposing as a Disney World costume character holding a super soaker.

Not that using the guns is bad by itself, mind you. In fact, actually playing Shadow the Hedgehog wasn't the worst thing in the world. The controls are not as tight as Sonic Heroes; I guess they noticed Shadow had those Air Shoes and thought "Hey, he should like. float a bit, right?", meaning you slip and slide a lot easier now. But the homing attack works just fine, the spindash is back(even though you can't use it while running), and the guns' lock on works well enough. Mission structure is a bit repetitious though, even for someone who loved Mission mode/Trials in SA1 and Team Chaotix in Heroes. Sure, Chaotix had you looking for 60 candles in Mystic Mansion, but that's like 10 stages into the game. Shadow the Hedgehog asks that you kill 45 Aliens in the very first mission, and looking for them with slippery controls like these isn't as fun.

Speaking of missions: Branching paths. What kind of herb were they partaking of when they cooked this shit up.
Like, the idea of having hero/neutral/dark routes isn't bad, but what's the with overabundance of paths? Three hundred and twenty fucking six different paths are available for the ultimate gamer to make Shadow the perfectly balanced life form. Oh yeah, I love taking the hero path all the way to the end, only to heel-turn at the very last second just to screw Sonic over like some bipolar fuckhead. Why not just have 3 routes to follow determined by what objective you complete in Westopolis?
Kill all Aliens = You're on the hero route where you help Sonic and friends defeat the Black Arms. Head straight for the goal = Neutral route where you don't really give a shit about either faction and end up using the emeralds to find the truth by yourself. Kill all cops = You side with Black Doom to help him take over the world in exchange for your memories(kind of a disproportionate trade if you ask me). That's all they had to do.
Instead, you can choose to/accidentally complete a mission from a different alignment, but because you're so far in a specific route, the next cutscene will act as if you're still a good/bad guy.

I finished 3 runs for my playthrough: Full hero, full neutral, and full dark, meaning there were some stages and story bits I missed, but I looked them up.

This story fucking blows. You're telling me the Commander watched Maria getting a bullet through her back thanks to a GUN soldier, an event which traumatized him, only to join them years later? And apparently he hates Shadow too. If that's the case, why the fuck does the military go after Sonic in Adventure 2? If this mike pence looking piece of shit really had his asshole in a knot because of Shadow and was also a part of GUN, you'd think he'd let everyone else in the organization know. Also Gerald actually had good intentions and we should honor his legacy, I guess?
Not only that, but this is the same Shadow from Heroes(and by extension SA2 since he's the original), right? If so, he already made a bond with the rest of the cast back when fighting Metal Overlord. Why does he think that Black Doom is his only alternative to finding answers about his past when Sonic and the rest of the gang, including Rouge who spent enough time with Shadow and snooped around Eggman's PC/Shadow's containment room in Heroes, are right there? Sure, they don't have all the answers to his past, but what makes him think Black Doom does? Wasn't the moon fucking blown in half when Eggman pissed on it back in SA2? This IS the same continuity, right? "Blah blah, it's a game for kids and things are just supposed to look cool", well if you're gonna give me 326 possible routes and ask that I complete 10 endings to play the actual final stage, AT LEAST pretend to give a shit.

I already disliked the story in Adventure 2. I think it tries to do too much for a series that really has no excuse to fall into plot holes or inconsistencies given how simple Sonic is in concept. The story there was dogshit, this is even worse somehow.

A half-hearted, cowardly attempt at turning this series into something it isn't, and more than that, something it never wanted to be. Why can't I see Sonic's brain fucking oozing out from his bazooka-blasted hedgehole after I kill him? One of the endings implies Shadow kills himself. Why won't they show me the body? Where's the pool of blood next to Maria's cold ass corpse in that flashback? (Granted, all of these things would make this game even worse to me lmao)
The answer? They didn't actually want to take any of this seriously. They didn't want to commit. It's still Sonic, like you've always known, but now we have gunshot SFXs in the menus, the saturation is turned down on most stages(which hilariously clashes with the McDonalds ass character models for the main cast), and Shadow says damn here and there. This game has all the cool-factor of a kid grabbing a gun from his father's closet and waving it around to show how crazy and messed up he is, but he can't pull the trigger. It's not even loaded. It's not even a real gun. Fuck this game.

POST PUBLISH EDIT: Back in my Adventure 1 review, I mentioned that despite its many flaws, that game still managed to win me over thanks to it wearing its heart on its sleeve. Shadow the Hedgehog is the complete opposite of that, as I alluded to previously by calling the game "cowardly"; it feels like this game doesn't want to be here. It doesn't want to do what it's doing, but someone else is pulling the strings so it dances to the tune anyway. It's not honest or confident in itself the same way Adventure 1 was.

Not only that, but it feels like a lot of the people who do fuck with the presentation here kind of enjoy it "ironically"? Like "Haha look at how weird this shit is" or "well, it really is stupid, but try to enjoy the stupid!"(Nothing wrong with that, mind you)
Speaking for myself, I don't really like laughing
at something, I'd much rather laugh with it, which is why RE4 is one of my favorite games ever. THAT game knows how bullshit bonkers everything is and it shows that off like a badge of honor. But because this game lacks any self awareness, and also seems embarrassed of itself at points, it really feels like the only approach you can take with it is the former: laughing at it.

(It has some great music though, I can't take that away from it. Shoutout to the GUN Fortress theme, which I had on loop when writing this. If the game went for this kind of energy instead of trying to be more like "All of Me", maybe it would've been better.)

There were WAY better ways to have told this story. A literal novel would've been preferable and less sleep inducing.
But yeah, it is "Nier 3". I just wish it was more "Nier" and less "waiting simulator". Even when not loading, it felt like just waiting. A slow burn that felt like freezing.

Talk about a wasted opportunity. A fighting game with Sonic characters is such easy money, but this ain't it.

First impressions were all over the place. The art is out-fucking-standing, this is SUCH a good look for the gang, but I swear I felt my ears bleeding a little bit with that Mode Select BGM. Whoever decided to use that guitar sample for multiple tracks in the game, you have a special place in hell set aside for you. The soundtrack as a whole is pretty weak, with a couple exceptions (Holy Summit is so good, no wonder they brought it back for Advance 3.)

The writing is cheeky and fun, and the story itself was entertaining enough but good lord the progression here is absolute dogshit. How do you like fighting the same character twice(or more!) in a row, with more rounds each time? How about selecting a random building just for shits and giggles since it's your first time playing, only to be assaulted by Emerl clones because you dared to explore a little bit?
The moment I realized I could win most battles by either spamming normal attacks or special R attacks, you bet your ass that turbo button was on and the frameskip was rolling. While the combat system is interesting on the surface, it's just not very satisfying. Even when customizing Emerl with new skills, every fight feels like a slapfest, with everyone waving those foam spaghetti things in the air.

Uh, what else... Oh, it looks really good. Sonic's GBA entries always had beautiful sprites, and Battle brought so many great animations to the whole cast. I also love the 3D environments, always cool to see that on the GBA, even though I wished it was a normal 2D fighting game instead.

That really just sums it up. I wish this was a regular ass 2D fighter on the PS2 or some shit. Instead, we have a weird arena fighter with some interesting ideas that ultimately aren't very satisfying. The story isn't good enough to warrant playing this all the way to completion, I feel. Cute character moments don't make up for all the "fight Gamma again for the millionth time" you have to sit through.

Heroes was my first 3D Sonic, and I never played it again since then. Revisiting the series now, I was afraid that it wouldn't be as good as I remembered. Man, what a relief. It's better!

For starters, my console growing up was the PS2, and that version is fucked up. Going with the GameCube version now, the solid 60fps alone was enough to make me smile. But shit, there's so much more that I appreciate here now.

I LOVE the music. It immediately takes me back to my childhood bedroom, blasting through Ocean Palace at 2 o'clock after school. Character models are a bit too plastic-y but environments are super charming, especially the flat-ass skyboxes. Every "zone" is very distinct from one another, tons of visual variety all around.

Actually playing the game was great too, like slipping back into a comfy pair of socks. There was some occasional jank of course, like dropping momentum at the loop corners or falling off platforms with a Power character mid-combo, but let's not pretend like that's not the case for every 3D Sonic game up to this point and beyond lmao
Speaking of Power characters! The combat here is so one-note that, in a weird way, it kinda works? Blasting enemies away with Knuckles, Omega and Vector was great, I took every opportunity to stop and clear the room when I could.
And speaking of Vector! Team Chaotix is just Adventure 1's mission mode, which I GREATLY appreciate.

Also! The Special Stages! They don't ask you to pixel hunt around every single fucking corner for 10 Chao or SP Rings! Just hold on to the Special Key(which there are multiple of per-stage) until the end and you're golden. THIS is how you do it. The stages themselves are fine, great music, but god damn do you end up in the ceiling way more than you should.

The story is very simple, but that's always my favorite approach when it comes to Sonic. It plants some seeds for future events like the stuff that happens with Shadow, but it never made me roll my eyes as was the case with Adventure 2.

All that said, I never finished the game when I was little. I kept playing through Team Sonic and Team Shadow's routes ad nauseum, so needless to say I was really excited to finish the last story segment this time after listening to What I'm Made Of so many times. It was... Disappointing. In terms of gameplay, that is; the presentation for the final battle is raw as all hell, thanks in large part to the aforementioned theme. But man, only being able to damage Metal Sonic with a Team Blast? A Team Blast that interrupts AND SKIPS the background music, at that? Nah, this could've been much better. (Also, what's with Tails and Knuckles not getting anything special for their Super forms? Like, I get that Sonic is the one transforming, but come on... They're a team. Give Tails his flickies and Knuckles some ancient Echidna markings on his body, fucking ANYTHING but a glowing ball)

This was super fun. Few games are able to turn back the clock for me, but this one takes me back to simpler days very easily.

This is baffling.
I don't even want to waste time writing about it. I don't have anything funny to say.

Sonic and friends never looked this good in 2D until now. Advance is probably my favorite GBA game in terms of visuals, everything here looks so crisp, colorful and well animated. Sure, I'm probably biased since I used to make little sprite comics with the Advance sprites all the time when I was little, but still! Ending stills and menu sprites are also expertly crafted, this is just a beautiful looking game in general.

Plays really well too! I had tons of fun, and replaying the game for the true ending didn't feel exhausting since each character brings something different to the table. I even enjoyed playing as Amy! She can't roll into a ball but her somersault actually allowed me to get some crazy air time and complete certain zones faster than usual.

That said, god damn, every time I play a game on the GBA my ears feel like dying a little. I HATE the way every single game in this console sounds, 0 exceptions. Thank god for fan arrangements, because Sonic Advance has some really well composed tracks.

All in all, a great time. Even the special stages weren't that aggravating tbh.

I remember watching a review where someone said the Game Gear Sonic games were good enough to warrant a playthrough, and I couldn't agree. 8bit Sonic 1 and 2 were pretty forgettable to me, despite some original levels and gimmicks. They just didn't feel very good to play at all.
But Pocket Adventure? That's a different story.

Sure, the NGPC is a 16bit handheld, but you could fool me into thinking this is actually a well made 8bit Sonic game. It looks great, really. Sounds great too, although the music choices for certain zones were kind of weird. (Hydrocity playing in Chemical plant...?)

But actually controlling Sonic is what makes this game the only "early handheld" game in the series that's really worth checking out. Great sense of speed, tons of air time by spindashing+jumping off a slope, it all just feels right.

Oh, and no Oil Ocean Zone, so this is the definitive way to play Sonic 2. /s

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