Some of the fondest memories I've ever had playing a multiplayer game with friends. The game is just flat out fun. The vehicles, maps and guns all feel perfectly mashed together for the ideal multiplayer experience. From what I can remember this was one of the last multiplayer shooters I've ever played that lacked any intense monetization beyond the price of the game itself. To this day this is still a game I'd love to go back to.

An absolutely insane game for Dragon Ball fans. An awesome roster, great soundtrack, stunning visuals and plenty of content. I haven't played a lot of this game so I cannot speak on the "on paper" competitive integrity of the game, but the lack of a stable and versatile netcode throughout the vast majority of the game's competitive lifespan took a serious toll on its player count. A rollback update has been issued but apparently has numerous issues and does not breathe as much life back into the game as most people hoped.

Many people have issues with the concept of the game, being one of those TOD heavy fighters where messing up results in an entire round loss (Marvel, for example). I do agree that combo heavy assist fighters aren't for everyone (myself included, I honestly do not like them at all), I can definitely see the appeal.

Still, the game is incredibly fun when playing casually with friends and the amount of customization and experimentation you can do with various assists and team setups make it even better. Still a very solid game overall despite many flaws on the competitive side of things.

Neat art style and pretty addicting, but it doesn't really offer much beyond its "easy to learn, hard to master" mechanics. It is noticeably easier than its predecessor and is a lot more lenient to its players. Level design is thoughtful and fun and offers a very interactive rhythm platforming experience. There is a lot in the game for completionists with various costumes and unlockable characters. Ultimately, you can really only get a solid ~30 hours MAX out of this game if you really overindulge yourself.

I hate this game with every fiber of my existence but there really isn't anything else like it so I'll give it bonus points for being original. This game's community gives League of Legends a run for its money with toxicity.

This game always gives me trouble when I try to give it a definitive rating. I'm never really inclined to call the game "good" in the sense of genre innovation, story, mechanics, etc, but then I find myself sinking in to another 4 hour play session.

It's fun. Very fun. The combat is pretty mindless and each character, when leveled up, has 4-5 two button combos and a special ability to memorize - all pretty standard stuff for a Dynasty Warriors game. I've said here before that I've never been a fan of the "Warriors" games and I'm still not, but being a huge Zelda fan makes this game impossible to put down for me. Seriously, mostly every major antagonist/supporting character from all of the mainline Zelda games is playable here.

The "Legend" or Story mode here leaves much to be desired but steps through various "interpretation" locations like Hyrule Field and Faron Woods and exact game locations such as Skyloft, Death Mountain, the Palace of Twilight and more. The enemies and bosses scattered throughout each level are also taken from various game entries, and it all comes together very nicely.

The adventure mode is where the game really shines for me. While the levels are quick and simple with no storyline whatsoever, the challenge and unlockables (such as costumes, new weapons, new characters etc) more than make up for it and keep you drawn in for hours grinding for various unlockables. The map navigation itself is a bit confusing at first but once you figure it out you start to really appreciate the love for the games that went into it.

I'll put it this way - there is little to no story or innovation, the gameplay is absurdly repetitive, but there is so much content and love for the franchise built into this game that make it worthwhile for any fan of The Legend of Zelda.

Not much more really needs to be said about this game. To date this is still my most played game and its not even close. Definitely a refreshing experience to go back to because it feels like a time capsule from the mid 2000s. Decades of content to explore in the workshop as well as numerous game modes and experiences to check out in multiplayer servers.

Really just not it for me. Fun for probably 2 hours maximum and even still the fun is limited. The main gimmick becomes dry really quickly and the initial rush of being hunted down by Bigfoot pretty much completely disappears after the third time. A game that feels as if it was made for and should only really be played by content creators for cheap laughs.

Compared to its predecessors, this game falls incredibly short in almost every area. It has been a good few years since I've played the game but I don't really remember much about the story at all besides the Didact and the composer/Prometheans. The change in art style felt like conformity instead of a thoughtful change in direction. The Prometheans were definitely a pretty cool concept (despite what a lot of people believe) and acted as another attempt at adding another enemy faction into the mix. Overall just a very "OK" game and while I have played through it a fair number of times I don't think I want to try and play it again for a while.

One of my favorite games to play back in the day. I remember playing the "Exodus" level on repeat for hours at a time. There isn't much to say about the gameplay - tons of weapons, explosives and vehicles to mess around with along with the new armor abilities. Armor abilities allow things like sprinting for the first time in the franchise as well as jetpacks, holograms and camouflage. The story is very compelling and has a very diverse set of characters that make up the "Noble" squadron. The change of pace in the story is also very welcome and focuses on the smaller scale of the war against the covenant instead of Master Chief's action hero adventures. Characters are really fleshed out and are able to be explored in far more depth than Master Chief ever has. The multiplayer is also fun as always; forge and firefight add even more extra things to do beyond the campaign as well. All in all it's a fantastic game and a perfect example of what the shooter genre used to look like when it was in its prime.

One of the first video games I was able to fully grasp as a child. A lot of fun mechanics wrapped into a great little platformer game. Plenty of level variation ranging from things like ice skating through various tunnels on a mountain to exploring an ancient underground lava temple. Boss fights are pretty fun albeit a bit repetitive with each one being a "variation" of a boss fight involving a large mechanical ghost (with the exception of the first and final bosses). The game doesn't necessarily do anything revolutionary but is still enjoyable.

A lot of people have switched up on this game in the past few years which is honestly a big shock to me considering it is still a great game despite its flaws. The story is pretty absurd and once again satirizes an era of American history quite well. The world building is actually pretty decent but takes some completely unwarranted moral shifts with many of its characters that kind of make no sense at all. The ending sequence/twist at the end taps heavily into multiverse theory which is tiring to piece together in 2024. At the time, this ending was probably one of the best, but with the oversaturation of using multiverse theory in all forms of media nowadays it was really just another "here we go again" moment for me. Gameplay is fun and fast paced but does so at its own expense - play styles are more tunnel visioned on being fast paced (of course with variation) and the game doesn't leave much room for the same tactics and strategy that the first two games had. Despite all of these flaws, however, there is still a really great game that had an interesting enough story to keep me drawn in. If you forget this is in the BioShock trilogy and consider the time period it released in, there is much to appreciate about this game.

I hesitated to play this after finishing the base game but I am glad I decided to give it a shot. The story told in this DLC is arguably better than the base game and does so with really only three major characters involved. With a crazy twist at the end, a new gun and plasmid as well as a new Big Daddy type, this expansion to an already great game makes it even greater.

Another solid entry in the Metroid series and a suitable follow up to Super Metroid. While there were plenty of new enemies, environments and sectors to explore, this game may have taken a little too much from Super Metroid in that it doesn't introduce any new weapons/abilities or mechanics. Collecting upgrades and health/ammo is slightly different in that Samus absorbs the X parasites but it really is just the same thing as receiving an upgrade from a Chozo statue. The navigation room concept was actually a pleasant surprise and served as a way to wrap a bit of a narrative plot into the game. Samus' inner dialogue when riding on elevators and in the ending sequence of the game also adds to the story and her character development. The classic Metroid feel is all there in this game, and it is still incredibly good despite not really inventing anything new for the series. Definitely check it out if you enjoyed Super Metroid.

A very solid experience I'd have no problem replaying again someday. While the story isn't nearly as complex and meta as the first game's was, the gameplay in BioShock 2 easily outclasses its predecessor. Being able to use weapons and plasmids simultaneously leads to some insane combos and ways of taking down enemies. Passive plasmids/tonics have been changed to be all in one category (instead of having separated categories like the first one did) which was a nice change and allowed for a larger variety in gameplay strategy. While this game didn't hit nearly as hard as it's predecessor (especially in the storytelling and worldbuilding area) it still is a very worthwhile and fun game for anyone who enjoyed BioShock 1.

Just couldn't do it. The newer Pokemon games are trying so damn hard to innovate in places where they don't need to. Not only does the game run horribly, but it really just doesn't feel like Pokemon anymore. No diving into tall grass and hoping you get the Pokemon you want and instead you can pick and choose your encounters. The Terrastallization mechanic, while really cool to utilize from a competitive perspective, is brutally uninteresting for casual players. The story is pretty bland even for Pokemon game standards. I may go back to it but I doubt I will.