I genuinely think what makes this game so bad is that it feels as if it was born out of spite. It was sort of a "you don't want me to make Mega Man? Then I'll make Mega Man myself" statement from the creator of Mega Man to Capcom after their continued neglect of the IP. Combine that with the crowd funding and severe overpromising and you get one of the worst games ever created. I really REALLY wanted to like this game and kept telling myself that until I got to the end of the game. Level design is atrocious, the combat downright sucks and the entire game just feels horribly uninspired. It was advertised as a "spiritual successor" to Mega Man but took that statement a little too seriously. Every character and I mean EVERY character in the game has an exact 1:1 parallel in the Mega Man games and does absolutely nothing to have even a taste of originality. This game also rested in development hell for years and still ended up being painfully short - assuming you were masochistic enough to endure the entire game like I did. Very unfortunate proof that sometimes a game designer/developer is only as good as their publisher and studio.

This game was the pinnacle of games back when I was younger. You could spawn anything in that you want along with being able to use adjectives in the "Super" version of the game. I remember spending hours creating custom characters and landscapes and building my own little stories in this game. Story mode is fun too and requires using unique solutions to solve the various problems. A unique game that really has no rival in concept.

One of my all time favorite arcade games and one that has some really intuitive and original gameplay for the time. Not much more really needs to be said other than that arcade games are meant to be fun and not much more - and this game is certainly fun.

Great memories with playing this game on late nights with my friends. Plenty of custom modes to mess around with and online modes to test your skills. Incredibly goofy and guaranteed to get you to laugh at least once. The 4 available classes allow for some player expression too, which is nice. There are also a bunch of unlockable weapons and customization options.

Essentially just the better version of Space Invaders. Had the "good graphics" merit for the time along with some of the most recognizable and iconic arcade sounds to date. Plenty of cool little strategies to abuse and many levels to complete. A challenging classic that is always refreshing to play on the physical cabinet.

Iconic as hell. The alien sprite alone is the poster child of the "So retro!" mindset. Gameplay is very generic but revolutionary for the time considering this game came out in the 70s which is absolutely wild. This game was the blueprint for multiple generations of games and gets most of its merits/score from that alone.

A very weird mashup of beat em up, platformer, racing, etc. Iconic for the fact that it has the classic "NES" difficulty and the infamous speeder level. The gameplay itself is fine and isn't really anything to write home about. The game is fun enough to warrant wanting to beat it, but it is most definitely not a game I will ever play again. Still a nice little challenging game to play on a weekend when you are bored.

2015

Fun at first and seems like an inspired MMO but turns into one of the most dry and repetitive experiences you can ever have with a free game. Tons of monetization (which, the game is free so I sort of understand) combined with boring gameplay and mechanics that are forced on you that you do not want to engage with. Apparently the game is still going now and I am honestly surprised it is still running.

Maybe its because I'm not a huge fan of Fire Emblem to begin with, but this game just did not impress me at ALL. The dynasty warriors format is infamously stale and repetitive but when you combine that with the laughably bad graphics and boring as hell grind this game falls short on pretty much every front. Really not much else to say just a severely unfun and soulless game combined with a ridiculously corny story. Dropped the game and will never play it again.

A solid game and an absurdly addicting one at that. Lots of content when you account for the DLC and plenty of post game things to grind like the Greater Rifts and daily quests. I remember playing this game with some friends on school nights and completely losing track of time due to the intense gameplay and "just one more" attitude most players approach the game with. Multiple classes to level up and try out and endless amounts of cosmetics and gear to collect after finishing the game.

Very "ok". This game goes to show why/how redoing and not innovating the classic Mega Man formula doesn't hold up very well in the modern day. The game does have the double gear system, which is its primary "gimmick" but it is severely uninteresting and doesn't add much to the gameplay. The game is enjoyable enough to want to run all the way to the end with, but I don't see myself ever replaying this game. If Capcom decided to take more risks with this game and steer Mega Man in a new, modern direction instead of adhering to the NES style, it may have been much better. Still, this game is a nice little love letter to classic Mega Man fans and a sign that Capcom still knows he exists.

I understand why Valve wanted to release this game, since they want to move all of their support to the new Source 2 engine, but why did they need to completely remove and replace CS:GO? This game is noticeably worse since it has more glitches and less content. It still is counter-strike, sure, but it feels completely pointless other than the fact that it is on a newer game engine. I'm sure the game will shape up in the coming years but I see genuinely no reason why they completely pulled CS:GO in place of this.

A tough as nails and classic game of timing and skill. Popular for a reason and one of the most heavily optimized games to this day. For the time, the gameplay was really enjoyable and required having heavy knowledge and practice against each of the various challengers. Each enemy has their own quirk or special move that requires a specific strategy to defeat that is indicative of the classic "here's how you beat ____" cliche from the 80s and 90s. Pretty short if you know what you're doing.

The game that had me believing in the validity of VR games. Before playing this at a friend's house, I really only considered VR games to be a novelty and nothing more, being fun little experiences/games to play when you're bored. This game, however, had me playing for hours. SuperHot itself is a really fun game and getting to feel like Neo from the Matrix in VR is even more fun. Really responsive with a great physics engine.

Just didn't do it for me. I really enjoyed Diablo 3 and figured I'd give 4 a shot but the constant reminders of battle passes and microtransactions absolutely ruined the immersion and fun of the game. The classic Diablo gameplay is still there and it is pretty fun with friends but I just couldn't get myself to continue playing after the 10th or so hour in. May pick up and play again but I have pretty much little to no intention of doing so any time soon. A tragic victim of the "games as a service" game design mentality.