The narrative, characters and soundtrack are amazing. I love the characters even more than their movie-version even though i already love the movies. I was so invested in the story and the characters. It's worth every penny.

Played it two times now. The first time with two Friends via Couch-Coop and let me tell you, that's the best way to play it. The monster-design is a little bit disappointing and feels like they reused the wendigo design from Until Dawn and changed it a little bit. The characters are really well written and the story is gripping. We had such a blast unraveling the mystery of what happened and what kind of monster is hunting you.

Also Kaitlyn is best girl

The best Multiplayer-Shooter out there right now. The Lore and the Game art design are just amazing. The atmosphere and gun-play are also really good, the sounddesign is something else. You can pinpoint exactly where enemy hunters are and shoot them through walls, it's really satisfying. The game relies heavily on sounddesign. The problem is that the new weather effects destroy the core concept of sound and visibility of enemies. An attempt was made here to give players who are less capable of aiming the opportunity to get within range of spam weapons/shotguns. I like the idea of weather effects but they shouldn't have sacrificed the uniqueness of Hunt for it. In general, the game is moving more and more in a causal direction and away from the making it more and more easier to play with one spam weapon after the next. That's a development I don't like because it's Hunt becomes more and more like CSGO or CoD which are both games that I hate.
Because the good thing was that the weapon balance was great, you could kill enemy hunters with every weapon, if you land a headshot within the weapon's effective range the hunter is dead no matter how cheap or crappy the gun is you are using. You also don't need perfect aim, if you play smart, have enough map knowledge and good headset you can even play the game by just relying on these strengths. Sadly the game has several techniacl problems like the server performance or trade windows which are just way too big. The MMR is also really bad, you can lower it by playing soulsurvivor(different game mode). The problem is that dying in this gamemode has absolutely no consequence, you loose nothing and that way you can lower your MMR which then effects your "matchmaking rank" in the main gamemode called bounty hunt. This mechanic leads to unfair matches in which you either play against players who are way beyond your skill level and absolutely demolish you or who are just bad at the game. Hunt Showdown is still a very unique game but the recent direction in which the game is developing is worrying. Still
every match feels different, the fights are mostly exciting and fun.

For my 8 year old self Groudon was just my archenemy and Bidoof is a piece of sh*t. He always died. lmao

Story and atmosphere both are great. The gameplay and controls not so much,especially on the harder difficulties it gets really frustrating

Thats why I call it "Alan Whack"

Bloodwash is honestly a very entertaining game for what it is, especially for a quick spooky season game.

The game does a good job of building the atmosphere and tension as it progresses. Old school PS1 graphics and the CRT/VHS effect create a nice nostalgic and grimy feel. One of my favorite parts about this game are all the interactive items in the environment that you can use to pass the time (of those items the comics were the best and left me wanting to read more). Some funny moments and decent voice acting are also a nice touch.

As far as play time goes the game is relatively short, and the story isn't complex or groundbreaking in anyway. As I mentioned before the game does a good job at building the atmosphere and tension, but a bulk of the horror is based off jump scares. These issues weren't major for me because the game has such a low price tag it was honestly to be expected. Definitely a good cheap game to pick up and enjoy during October.

This was my first real Souls Game, that I've finished on my own. So I'm pretty much a noob regarding that. I enjoyed it so much that I also got the platinum trophy for it. The game just blew my mind. The open world is so detailed and alive. In every corner is something to explore but also always something that wants to kill you. The lore/story is really interesting and well thought out. Everywhere you can find pieces of it and put it together like a puzzle. The Boss-fights are so intense and fun. One of the best gaming experiences of the last few years. Here and there are some technical issues but overall amazing game

I spent a whole week giving flowers and beer to a girl. Then I ask her if she wants to dance with me and she said "Eww, noo!". Story of my life.

This was my first Fatal Frame Game so I'm kinda new to the Franchise.
I think it was a mediocre remaster because it has many problems like the controls which are awful or the gameplay which gets boring fast. The fights against the ghost take just way too long. The Drops are really drawn out and the only thing you do is run to "this location" to find this Key just so you can run the whole way back afterwards to use this key. This wouldn't be a problem if the map wasn't a labyrinth and the map wasn't completely useless(maybe I'm just too dumb to read it) and let's not about the ghost hands which grab you every second time you pick up an Item, it's so annoying. But the atmosphere is good and the characters are likable. So I recommend you to play one drop at the time. This way I still enjoyed the game. The rating benefits from the fact that I borrowed the game from a friend. Otherwise it would probably have turned out worse.


This game needs way more recognition. It's a beautifully crafted survival horror, more focused on puzzles and exploration and the game makes the player actually analyze the environment, making it really engaging. It has Resident Evil 7 and Resident Evil 2 Remake as a core inspiration but still manages to have a personality and takes inspiration from various games such as Silent Hill.
The puzzles are nice, fun and satisfying. Same goes for the atmosphere it's actually really good.
The graphics are nothing special but surprisingly good for an Indie game. The story ist interesting and the voice-acting (the english one at least) is good but also a little bit cheesy.
There isn't a great variety of enemies and they are not that smart tbh but it's fine for what it is.
There is also a lot of backtracking, the game relies heavily on it. But I personally think that's part of the "Resi-like" experience. If you like the Resident Evil games with more puzzles and atmosphere than action you should give it a try.

2022

I know Stray is really short but I don't mind because it was developed by such a small studio and it was their first game and that makes it even more surprising how amazing the graphics, atmosphere, lighting, sound design and particularly the animations are. Although the gameplay is basic and doesn’t offer much other than a little exploring, I find it refreshing because I never really had a chance to play as an agile cat before. It's really relaxing. Also there are levels with a lot of verticality and the Robots feel more human than the actual humans in other games, very good job on conveying the emotions. I was also surprised how deep the story actually is, it kinda reminded me of Soma.
Conclusion : really atmospheric game with a cool Cyberpunk setting, good sound design and soundtrack, smooth animation and an interesting story and characters.

Bonus fact: Cats are freaking cute but do I really have to tell you that?

Amazing work BlueTwelve Studio, I'm excited for your future.
Meow!

2022

I liked the atmosphere and the creepy environments ! Best played on a big screen with lights down and a good audio setup to appreciate all the visual detail and underwater sound design. The game is short, very short and overall enjoyable game but with notable flaws. Unlike Limbo or Inside which seem the most comparable to this is, that Silk relies heavily on trial and error. There are no directions for what you can or cannot possess, so very often it took me a while to find out what I can possess and what to do and was kinda annoying. ( 15 min for a lever for example). Overall I like the underwater setting, the creature designs and the dark visuals. But the gameplay not so much. Took me 3h to beat but you can probably also do it in 1-2h. Decide for yourself if this is worth the price.

Detention plays out as a point and click horror game where you will need to solve puzzles in order to progress. Some of the puzzles can be fairly straight forward, they don’t feel too tedious or pointless. There’s always a valid reason to complete them and most of the time it’s to move the story forward. The Graphics are unusual but very unique and well done. The artist took a lot of time to add in as much detail as possible to give the game a sense of reality. Each area is well drawn, with clear distinctions from the odd dark world, with it’s grainy overly, to the creepy school at night. There's a lot that reminds me of silent hill at it's peak. Be it the unsettling atmosphere or the design of the enemies.
The story is pretty complex but welcome, as I know of many horror games that have little to no story at all. The atmosphere of the game is very unsettling, there are various puzzles and the game creates its horror from something far more potent than just cheap jumpscares, the real world.

My first time playing this gem and 20 years later Silent Hill 2 is still a masterpiece in storytelling and atmospheric environment. Silent Hill 2 is never cheap, there are no jump scares in this game and it still manages to be terrifying. The fog is a great way to create a creepy atmosphere. I also like that it is a far more personal story overall and that the endings are all determined by how you’ve chosen to naturally play the game.

Deadly Night is a survival horror slasher game with PS1 like visuals. It's one of the most fleshed-out, longest, and scariest Puppet Combo/Torture Star games. To clarify it, the game was developed by Cubyte Games, Torture Star Video was just the publisher. The gameplay could be compared to the "granny games". You walk around the house solving puzzles while trying to avoid the killer. Some puzzles are pretty straight forward but some aren't really well explained. But the PS1 graphic style is really charming and the atmosphere is great.

Tbh I think I skipped the whole first Chapter called "Motel" because the guy named Mr. Shiny was kinda sus, also the voice acting of that guy is hilarious so I left the motel, didn't expect this to be possible. It was kinda funny but I think I'll play it again to see the full Motel Chapter.

Overall a great game with a few weaknesses that can be overlooked. Congrats Cubyte Games!