This version changes a lot of small elements of the original game that, on surface level feel unimportant, but really added to it’s dreadful atmosphere. So in my eyes this is a slight downgrade to the N64 version, only due to it’s slight changes in visuals, audio and mechanics that overall end up giving it less of an eerie feel.

Otherwise though, this is still an amazing way to play what is arguably one of the most surprising games of our time. It still boggles my mind that something like this that was pumped out in a year or less, with a plethora of shamelessly reused and repurposed assets managed to turn out this horrifically brilliant and original. It’s Zelda. You know it’s going to be good despite the flaws.

This should have been the game that made me realise I have ADHD.

One of the most influential games of our time and everybody knows it. It’s definitely deserving of the title

I actually love the premise of this one, as it’s the first game out of this franchise to make me feel a little unnerved.

It’s another shake up in terms of setting like the previous game, but here it actually mostly succeeds. The same core mechanics still apply, and the change in environment still isn’t quite enough to stop this from getting boring after a couple hours, but the overall atmosphere is eerie and effective, and a big step up from the third game presentation wise.

If you’re like me and don’t really care for the convoluted lore of these games, there’s not a whole lot to it, but it’s a perfectly serviceable little horror game and one of the more effective entries in this franchise

I never really know what to say about pre-modern Pokemon, because it does just feel like night and day to me. I have an unremarkable time with the 3D titles, and a really fun time with the 2D ones. This one is no different. Some of the best music in the series here as well.

Reaching the end of this experience and then hearing “You are the one and true King Arthur!?” exclaimed by a group of primary coloured animals to a blue hedgehog voiced by Jason Griffith fucking killed me

This is really stupid but takes itself really seriously at times, and I kinda love it for that. What I don’t love is how genuinely not fun it is though.

Thanks to Telltales pretty consistent character writing, this manages to stay mostly engaging throughout. For what it is, it’s fine, but not something I would go back to unless I was doing a marathon of the games or something, since it’s pretty self contained and doesn’t really have a branching connection to either Seasons, despite its marketing.

I can definitely imagine these characters were suppose to have bigger roles in Season Two, but knowing the absolute chaos behind Telltales closed doors, it’s pretty easy to see how they ended up being mostly ignored in the final product. Aside from Bonnie who actually ends up serving the story. But again, the choices you made as her in this DLC have no impact on what she’s up to in Season Two. But that’s Telltale for you.

The first game in this series to change up the formula by quite a margin. Which isn’t necessarily a good thing, because I really struggle to understand why someone thought half of the design decisions that were made here were good ideas.

It sacrifices the decent fun of the previous two for tedium, and gets boring even faster than it’s predecessors. Springtrap has a great eerie design, but the nature of theses games and their vague, convoluted ass-backwards lore means there’s nothing that’s interesting about it other than how the character looks.

How do I give this minus stars

The only thing stopping me from giving this a 5 is the underdeveloped combat and the platforming, which is REALLY GOOD, but it’s sometimes so tedious that it stops being fun and gets a little frustrating (luckily the sequel improves on both of these and more)

Apart from that, this is an incredibly beautiful, quite challenging game with a really cute and emotional story and an OST so gorgeous, you might just burst into tears from the menu music alone. This soundtrack is unlike anything I’ve heard in games before. Truly a hidden gem that I hope more people discover, with some chase/escape segments that really stand out. The Ghibli Movie of gaming.

This feels like it shouldn’t be as good as it is, but it’s just SO. DANG. FUN.

A great fresh premise for a Mario game, and perhaps an indication of what’s to come structure wise

Coming from someone who knows close to nothing about Resident Evil and hasn’t played any of the other games yet, I was enthralled by this.

I don’t get creeped out too easily, but the amount of tension and dread this created in me was amazing. Wanted to get scared, and I did. Something about the southern accents these country psychos had made me metaphorically crap myself. Super atmospheric and effective

I can only imagine what this is like in VR but I honestly don’t know if I have the guts to try it out.

This had potential and had some neat ideas, but it kind of just amounts to nothing and feels rushed not only in concept, but visually as well.

Characters have very dead eyed faces a lot of the time which makes me feel like they didn’t get much time to polish things. The frankly awful script and sub par acting really brings it down as well. With this being from the studio who created Until Dawn, and the first game in a similar vein to come after it, it had big shoes to fill and just ends up flopping around like a fish. It’s one of those games that’s so bad, it’s actually a great one to pick out and play with others.

I know it’s terrible but I will never not laugh at the end where Julia so fucking abruptly suffers from The Bends and keels over dead in the last 2 minutes as her boyfriend panics and the rest of the group sit watching her convulse on the ground with blank stares not saying a word as the screen fades to black, ending the game.

Fucking incredible. What a mess.

A game that got so caught up in its own hubris, it basically ruined itself.

This was actually a fun and interesting concept back in the day when it was in it’s Alpha stage. But among the constant massive changes in the overall story and mechanics leading up to the official release, it’s just a mess with a foggy narrative that got a little too comfortable teasing a finished game instead of actually providing us with one.

I was really looking forward to this, and I don't think I could have been more dissapointed really.

The initial set up was great, and it goes without saying that the visuals are brilliant and imposing and are definitely its best feature along with the impeccable sound design, but i felt my interest waning the more I played. Just felt a little boring and somewhat aimless and the incredibly vague ending only made me feel worse.

This is so weirdly addictive, polished and pleasing to play for what is essentially a tech demo for the console. Had no right being so good and adorable